Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Alarcoo
Cthulhu
Silver II
Level 125
God Stats
1W - 1L
1,764 SR
Queue Stats
77W - 91L
1,055 MMR
Party 2
Kukulkan
Kukulkan
Silver IV
ChaosFrm905
Kukulkan
Silver IV
Level 126
God Stats
0W - 1L
1,621 SR
Queue Stats
25W - 41L
837 MMR
Party 2
Rama
Rama
Gold II
pelmy
Rama
Gold II
Level 98
God Stats
3W - 5L
1,528 SR
Queue Stats
384W - 393L
1,271 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
tareio
Erlang Shen
Silver II
Level 101
God Stats
45W - 59L
1,455 SR
Queue Stats
333W - 343L
1,054 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,574 SR
1,143 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,505 SR
1,123 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
Hector546
Chang'e
Silver II
Level 155
God Stats
22W - 19L
1,577 SR
Queue Stats
149W - 156L
1,085 MMR
Solo
Ganesha
Ganesha
Silver II
InfraredDOT_TTV
Ganesha
Silver II
Level 122
God Stats
15W - 10L
1,428 SR
Queue Stats
408W - 419L
1,052 MMR
Solo
Fenrir
Fenrir
Silver III
Kpulee
Fenrir
Silver III
Level 146
God Stats
31W - 30L
1,484 SR
Queue Stats
347W - 364L
938 MMR
Solo
Heimdallr
Heimdallr
Silver II
Panson02000
Heimdallr
Silver II
Level 115
God Stats
2W - 5L
1,536 SR
Queue Stats
240W - 264L
1,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 6
8,605
478
6,697
11,243
11,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Alarcoo
Cthulhu
10
1 / 1 / 0
6,941
386
2,123
5,443
2,298
Kukulkan
ChaosFrm905
Kukulkan
11
0 / 2 / 0
7,105
395
1,110
5,019
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
pelmy
Rama
19
11 / 1 / 4
11,471
637
17,433
14,998
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
tareio
Erlang Shen
17
7 / 2 / 4
9,657
537
11,913
14,819
7,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
JanusAwilixMedusaThanatos

VS

Bans
PoseidonKing ArthurAchillesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
4 / 2 / 1
10,760
598
9,583
8,318
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Hector546
Chang'e
16
1 / 4 / 2
9,276
515
5,097
14,550
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 5 / 2
8,171
454
3,890
15,586
15,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Kpulee
Fenrir
18
2 / 4 / 2
11,270
626
9,166
14,845
8,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
Panson02000
Heimdallr
16
0 / 6 / 2
9,348
519
7,119
9,676
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
21
Kills
7
7
Deaths
21
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
6
5
W
Zeus
 
Zeus
4
2
1
2.25
L
Cthulhu
Alarcoo
Cthulhu
1
1
0
1
L
Kukulkan
ChaosFrm905
Kukulkan
0
2
0
0
W
Chang'e
Hector546
Chang'e
1
4
2
0.5
W
0
5
2
0.2
W
Fenrir
Kpulee
Fenrir
2
4
2
0.75
W
Heimdallr
Panson02000
Heimdallr
0
6
2
0.17
L
Rama
pelmy
Rama
11
1
4
13
L
Erlang Shen
tareio
Erlang Shen
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,276
Damage
34,855
51,522
Taken
62,975
27,872
Mitigated
34,604
21,366
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,697
935
0
2,743
11,243
11,634
58
4,774
6,469
30,854
0
W
Zeus
 
Zeus
9,583
696
0
1,578
8,318
2,978
1,032
1,505
6,813
85,479
2,032
L
Cthulhu
Alarcoo
Cthulhu
2,123
36
0
2,088
5,443
2,298
0
439
5,004
29,224
224
L
Kukulkan
ChaosFrm905
Kukulkan
1,110
73
0
405
5,019
1,451
0
3,197
1,822
38,961
398
W
Chang'e
Hector546
Chang'e
5,097
261
616
6,441
14,550
4,361
2,013
2,123
12,427
69,649
0
W
3,890
877
0
1,648
15,586
15,050
184
1,295
14,291
28,525
0
W
Fenrir
Kpulee
Fenrir
9,166
1,903
0
2,545
14,845
8,666
779
3,703
11,142
0
74,243
W
Heimdallr
Panson02000
Heimdallr
7,119
3,233
0
1,837
9,676
3,549
0
1,168
8,508
0
73,766
L
Rama
pelmy
Rama
17,433
15,232
0
9,768
14,998
5,457
742
6,450
8,548
0
108,348
L
Erlang Shen
tareio
Erlang Shen
11,913
6,268
0
6,362
14,819
7,032
0
3,667
11,152
0
79,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,779
Gold Earned
48,825
450
Minions Killed
552
0
Camps Cleared
0
1,483,071
Distance Traveled
1,687,200
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,605
478
34
2
0
393,025
0
W
Zeus
10,760
598
138
8
0
300,508
0
L
Cthulhu
6,941
386
49
3
0
190,528
0
L
Kukulkan
7,105
395
82
5
0
210,652
0
W
Chang'e
9,276
515
98
5
0
369,847
7
W
Ganesha
8,171
454
18
1
0
357,169
0
W
Fenrir
11,270
626
141
8
0
314,378
5
W
Heimdallr
9,348
519
157
9
0
345,298
0
L
Rama
11,471
637
180
10
0
334,439
4
L
Erlang Shen
9,657
537
105
6
0
354,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role