Player Matchup

Ne Zha
Ne Zha
ABigGoat
Ne Zha
Level 188
God Stats
5W - 3L
1,463 SR
Queue Stats
156W - 131L
1,591 Elo+
Party 1
Skadi
Skadi
ABigfnLion
Skadi
Level 227
God Stats
1W - 0L
1,390 SR
Queue Stats
146W - 123L
1,556 Elo+
Party 1
Sol
Sol
MonsterFriZbee
Sol
Level 133
God Stats
2W - 2L
1,383 SR
Queue Stats
339W - 405L
1,537 Elo+
Solo
Jormungandr
Jormungandr
cmcquaide
Jormungandr
Level 94
God Stats
5W - 7L
1,072 SR
Queue Stats
95W - 96L
1,518 Elo+
Party 2
Mercury
Mercury
r0nyy
Mercury
Level 137
God Stats
5W - 10L
1,220 SR
Queue Stats
174W - 163L
1,504 Elo+
Party 2
Team Averages
Level 156
1,306 SR
1,541 Elo+

VS

Team Averages
Level 142
1,567 SR
1,588 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Masterbanner
King Arthur
Level 159
God Stats
5W - 4L
1,745 SR
Queue Stats
53W - 47L
1,661 Elo+
Party 3
Vulcan
Vulcan
Tekato90135
Vulcan
Level 141
God Stats
2W - 2L
1,650 SR
Queue Stats
309W - 277L
1,575 Elo+
Solo
Arachne
Arachne
ZoomChicken
Arachne
Level 96
God Stats
0W - 1L
1,325 SR
Queue Stats
32W - 25L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
ogeebz
Kuzenbo
Level 157
God Stats
1W - 1L
1,614 SR
Queue Stats
92W - 79L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ABigGoat
Ne Zha
12
0 / 1 / 5
7,247
518
5,511
10,241
6,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
15
5 / 2 / 3
9,272
662
10,882
9,293
3,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 4 / 2
7,832
559
5,214
8,951
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
cmcquaide
Jormungandr
15
3 / 2 / 3
8,994
642
10,609
13,534
14,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
r0nyy
Mercury
14
6 / 1 / 4
8,266
590
9,228
10,496
4,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 3 / 1
7,919
566
7,705
10,217
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Masterbanner
King Arthur
14
2 / 4 / 0
8,294
592
9,899
16,143
12,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
10
2 / 2 / 0
7,029
502
4,076
4,585
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
ZoomChicken
Arachne
12
2 / 6 / 2
7,114
508
4,736
15,780
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
ogeebz
Kuzenbo
12
0 / 1 / 2
7,658
547
6,914
10,926
13,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
10
10
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
3
1
1.5
W
Ne Zha
ABigGoat
Ne Zha
0
1
5
2.5
W
Skadi
5
2
3
3.25
L
King Arthur
Masterbanner
King Arthur
2
4
0
0.5
W
2
4
2
0.75
L
Vulcan
2
2
0
1
L
Arachne
ZoomChicken
Arachne
2
6
2
0.5
W
Jormungandr
cmcquaide
Jormungandr
3
2
3
2.25
L
Kuzenbo
ogeebz
Kuzenbo
0
1
2
1
W
Mercury
r0nyy
Mercury
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,444
Damage
33,330
52,515
Taken
57,651
29,860
Mitigated
36,953
12,562
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,705
4,007
0
5,030
10,217
3,413
173
3,080
7,137
0
64,402
W
Ne Zha
ABigGoat
Ne Zha
5,511
931
0
3,152
10,241
6,093
256
2,560
7,681
0
32,104
W
Skadi
10,882
4,935
0
2,212
9,293
3,292
2,087
4,145
4,695
0
77,846
L
King Arthur
Masterbanner
King Arthur
9,899
1,060
0
2,753
16,143
12,223
0
8,869
7,274
0
60,508
W
5,214
2,119
0
3,596
8,951
1,568
801
1,580
7,371
54,825
0
L
Vulcan
4,076
73
0
750
4,585
1,522
0
64
4,521
31,215
730
L
Arachne
ZoomChicken
Arachne
4,736
2,866
0
4,527
15,780
6,150
0
1,287
14,493
0
51,296
W
Jormungandr
cmcquaide
Jormungandr
10,609
3,966
0
3,208
13,534
14,682
0
111
13,421
57,280
3,896
L
Kuzenbo
ogeebz
Kuzenbo
6,914
2,321
0
2,212
10,926
13,645
60
1,496
9,430
29,960
3,474
W
Mercury
r0nyy
Mercury
9,228
4,255
0
394
10,496
4,225
62
840
9,656
0
57,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,611
Gold Earned
38,014
485
Minions Killed
404
0
Camps Cleared
0
1,521,121
Distance Traveled
1,367,986
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,919
566
117
8
0
245,367
0
W
Ne Zha
7,247
518
40
3
0
351,039
4
W
Skadi
9,272
662
147
11
0
287,612
0
L
King Arthur
8,294
592
113
8
0
300,980
1
W
Sol
7,832
559
100
7
0
278,518
2
L
Vulcan
7,029
502
74
5
0
186,082
2
L
Arachne
7,114
508
67
5
0
324,974
0
W
Jormungandr
8,994
642
112
8
0
240,885
6
L
Kuzenbo
7,658
547
33
2
0
310,583
0
W
Mercury
8,266
590
86
6
0
363,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role