Player Matchup

King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver V
Chrisy 01
Pele
Silver V
Level 109
God Stats
13W - 9L
1,463 SR
Queue Stats
22W - 29L
1,252 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Flinte-
Nu Wa
Gold V
Level 139
God Stats
15W - 8L
1,295 SR
Queue Stats
105W - 112L
1,323 MMR
Party 3
Charybdis
Charybdis
Silver V
JomNog
Charybdis
Silver V
Level 128
God Stats
6W - 6L
1,730 SR
Queue Stats
20W - 23L
1,297 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Traviskokot
Cthulhu
Silver I
Level 156
God Stats
6W - 6L
1,490 SR
Queue Stats
87W - 97L
1,184 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,496 SR
1,311 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,593 SR
1,259 MMR
Hachiman
Hachiman
Gold II
MaverickJack
Hachiman
Gold II
Level 205
God Stats
7W - 2L
1,933 SR
Queue Stats
165W - 162L
1,277 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Richzilla
Morgan Le Fay
Silver I
Level 102
God Stats
3W - 5L
1,487 SR
Queue Stats
74W - 101L
1,280 MMR
Party 1
Mulan
Mulan
Silver II
TYG_Ilusion
Mulan
Silver II
Level 122
God Stats
35W - 34L
1,616 SR
Queue Stats
64W - 79L
1,249 MMR
Solo
Khepri
Khepri
Silver I
WhiffingNo
Khepri
Silver I
Level 105
God Stats
1W - 3L
1,431 SR
Queue Stats
74W - 101L
1,234 MMR
Party 1
Serqet
Serqet
Gold V
gamer123169
Serqet
Gold V
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
106W - 109L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 2 / 1
6,530
653
6,248
10,682
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
6 / 0 / 1
7,108
711
3,950
6,669
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Flinte-
Nu Wa
11
1 / 3 / 6
6,326
633
8,417
5,842
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
JomNog
Charybdis
11
1 / 0 / 3
6,042
604
3,756
5,868
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
Traviskokot
Cthulhu
11
2 / 0 / 3
6,330
633
5,401
6,369
4,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
FreyaAo KuangHerculesMedusa

VS

Bans
AthenaSusanoThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MaverickJack
Hachiman
10
0 / 3 / 0
5,083
508
4,782
6,513
1,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Morgan Le Fay
Richzilla
Morgan Le Fay
9
1 / 4 / 2
5,286
529
4,350
7,584
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
6,040
604
6,858
9,928
9,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
WhiffingNo
Khepri
9
0 / 1 / 0
5,144
514
2,176
8,435
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
3 / 2 / 1
5,863
586
3,283
9,598
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
5
5
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
1
0.75
W
Pele
6
0
1
6.5
W
Nu Wa
Flinte-
Nu Wa
1
3
6
1.33
W
Charybdis
JomNog
Charybdis
1
0
3
2.5
L
Hachiman
MaverickJack
Hachiman
0
3
0
0
L
Morgan Le Fay
Richzilla
Morgan Le Fay
1
4
2
0.5
L
1
1
0
1
W
Cthulhu
Traviskokot
Cthulhu
2
0
3
3.5
L
Khepri
WhiffingNo
Khepri
0
1
0
0
L
Serqet
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,772
Damage
21,449
35,430
Taken
42,058
16,162
Mitigated
21,393
10,315
Healing
10,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,248
1,275
0
2,389
10,682
6,667
0
591
9,367
0
43,078
W
Pele
3,950
1,099
0
2,341
6,669
2,215
0
491
5,964
0
51,895
W
Nu Wa
Flinte-
Nu Wa
8,417
2,405
0
530
5,842
1,363
0
3,621
2,221
40,278
0
W
Charybdis
JomNog
Charybdis
3,756
1,871
0
3,144
5,868
1,774
886
685
5,183
0
42,075
L
Hachiman
MaverickJack
Hachiman
4,782
2,563
0
2,148
6,513
1,968
0
2,823
3,690
0
39,073
L
Morgan Le Fay
Richzilla
Morgan Le Fay
4,350
58
0
827
7,584
1,830
0
5,034
2,550
38,864
0
L
6,858
1,049
0
4,054
9,928
9,300
0
370
9,558
1,644
39,785
W
Cthulhu
Traviskokot
Cthulhu
5,401
97
108
1,803
6,369
4,143
0
1,857
4,512
22,711
0
L
Khepri
WhiffingNo
Khepri
2,176
19
0
2,047
8,435
4,800
0
2,986
5,449
17,446
0
L
Serqet
3,283
797
0
1,644
9,598
3,495
0
2,605
6,993
0
42,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
27,416
346
Minions Killed
325
0
Camps Cleared
0
1,080,188
Distance Traveled
1,076,745
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,530
653
76
8
0
182,108
2
W
Pele
7,108
711
89
9
0
256,888
0
W
Nu Wa
6,326
633
65
7
0
207,520
0
W
Charybdis
6,042
604
90
9
0
196,940
0
L
Hachiman
5,083
508
77
8
0
195,375
0
L
Morgan Le Fay
5,286
529
62
6
0
207,596
1
L
Mulan
6,040
604
82
8
0
194,390
0
W
Cthulhu
6,330
633
26
3
0
236,732
4
L
Khepri
5,144
514
25
3
0
236,827
2
L
Serqet
5,863
586
79
8
0
242,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role