Player Matchup

Hercules
Hercules
CartmanRM972
Hercules
Level 120
God Stats
98W - 124L
1,451 SR
Queue Stats
588W - 562L
1,458 Elo+
Solo
Sol
Sol
Gotsio
Sol
Level 106
God Stats
2W - 2L
1,585 SR
Queue Stats
64W - 59L
1,513 Elo+
Solo
Amaterasu
Amaterasu
KansukeMT
Amaterasu
Level 69
God Stats
26W - 20L
1,578 SR
Queue Stats
36W - 29L
1,590 Elo+
Party 1
Medusa
Medusa
icemanthree
Medusa
Level 85
God Stats
20W - 10L
1,740 SR
Queue Stats
39W - 29L
1,576 Elo+
Solo
Fenrir
Fenrir
seldon456
Fenrir
Level 103
God Stats
2W - 2L
1,496 SR
Queue Stats
41W - 37L
1,584 Elo+
Party 1
Team Averages
Level 97
1,570 SR
1,544 Elo+

VS

Team Averages
Level 130
1,580 SR
1,517 Elo+
Sun Wukong
Sun Wukong
Kiba12Fold
Sun Wukong
Level 148
God Stats
3W - 1L
1,705 SR
Queue Stats
206W - 186L
1,491 Elo+
Solo
Janus
Janus
TheN7Monk
Janus
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,597 Elo+
Solo
Medusa
Medusa
slugo35
Medusa
Level 146
God Stats
3W - 1L
1,751 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 2
Awilix
Awilix
tkh1974
Awilix
Level 125
God Stats
10W - 7L
1,459 SR
Queue Stats
108W - 107L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 48
God Stats
99W - 61L
1,488 SR
Queue Stats
132W - 95L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CartmanRM972
Hercules
5
0 / 2 / 1
3,266
544
2,325
4,280
1,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Gotsio
Sol
8
2 / 1 / 0
4,433
739
1,817
3,321
782
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Amaterasu
KansukeMT
Amaterasu
8
0 / 2 / 1
4,186
698
2,221
5,630
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
6
0 / 2 / 0
3,633
606
2,564
3,665
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
seldon456
Fenrir
7
1 / 3 / 1
3,977
663
1,578
5,250
1,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kiba12Fold
Sun Wukong
7
1 / 1 / 3
4,335
723
1,157
4,505
1,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
TheN7Monk
Janus
9
5 / 0 / 0
5,001
834
3,301
2,837
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
slugo35
Medusa
8
2 / 0 / 3
4,322
720
3,175
3,910
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
tkh1974
Awilix
7
0 / 1 / 6
4,152
692
1,619
4,518
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
2 / 1 / 0
4,940
823
3,167
4,534
1,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
CartmanRM972
Hercules
0
2
1
0.25
L
Sol
Gotsio
Sol
2
1
0
2
L
Amaterasu
KansukeMT
Amaterasu
0
2
1
0.25
W
Sun Wukong
Kiba12Fold
Sun Wukong
1
1
3
2.5
W
Janus
TheN7Monk
Janus
5
0
0
5
L
Medusa
0
2
0
0
L
Fenrir
seldon456
Fenrir
1
3
1
0.5
W
Medusa
slugo35
Medusa
2
0
3
3.5
W
Awilix
tkh1974
Awilix
0
1
6
3
W
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,505
Damage
12,419
22,146
Taken
20,304
6,929
Mitigated
6,465
5,556
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CartmanRM972
Hercules
2,325
359
0
1,135
4,280
1,618
0
502
3,752
0
8,137
L
Sol
Gotsio
Sol
1,817
245
0
1,178
3,321
782
0
1,261
1,944
21,679
0
L
Amaterasu
KansukeMT
Amaterasu
2,221
904
0
1,564
5,630
1,844
0
3,091
2,539
0
21,574
W
Sun Wukong
Kiba12Fold
Sun Wukong
1,157
299
796
1,740
4,505
1,573
0
0
4,390
0
18,490
W
Janus
TheN7Monk
Janus
3,301
155
0
1,010
2,837
726
0
1,012
1,825
24,890
0
L
Medusa
2,564
723
0
745
3,665
934
0
346
3,279
0
22,843
L
Fenrir
seldon456
Fenrir
1,578
344
0
934
5,250
1,751
0
934
4,240
0
17,695
W
Medusa
slugo35
Medusa
3,175
1,679
0
1,940
3,910
1,042
0
0
3,787
0
23,704
W
Awilix
tkh1974
Awilix
1,619
419
0
500
4,518
1,450
0
541
3,944
0
22,393
W
Cthulhu
3,167
897
0
1,859
4,534
1,674
0
264
4,270
28,278
1,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,495
Gold Earned
22,750
173
Minions Killed
209
0
Camps Cleared
0
656,373
Distance Traveled
720,491
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,266
544
15
3
0
106,256
0
L
Sol
4,433
739
56
9
0
127,741
0
L
Amaterasu
4,186
698
37
6
0
141,984
0
W
Sun Wukong
4,335
723
24
4
0
146,901
0
W
Janus
5,001
834
56
9
0
147,784
2
L
Medusa
3,633
606
33
6
0
124,873
0
L
Fenrir
3,977
663
32
5
0
155,519
0
W
Medusa
4,322
720
45
8
0
143,528
0
W
Awilix
4,152
692
34
6
0
158,930
0
W
Cthulhu
4,940
823
50
8
0
123,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role