Player Matchup

Arachne
Arachne
AkDirewolf918
Arachne
Level 136
God Stats
16W - 15L
1,471 SR
Queue Stats
204W - 190L
1,471 Elo+
Party 1
Medusa
Medusa
CausticMindz
Medusa
Level 139
God Stats
4W - 2L
1,591 SR
Queue Stats
35W - 33L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
Ma5termexican
Baron Samedi
Level 157
God Stats
6W - 2L
1,595 SR
Queue Stats
138W - 129L
1,510 Elo+
Solo
Nike
Nike
SuprPunchr20
Nike
Level 122
God Stats
38W - 30L
1,588 SR
Queue Stats
224W - 225L
1,452 Elo+
Party 1
Artio
Artio
iMantequilla
Artio
Level 190
God Stats
1W - 1L
1,337 SR
Queue Stats
250W - 250L
1,558 Elo+
Solo
Team Averages
Level 149
1,516 SR
1,503 Elo+

VS

Team Averages
Level 133
1,557 SR
1,533 Elo+
Agni
Agni
LigmaKlutch
Agni
Level 158
God Stats
10W - 8L
1,650 SR
Queue Stats
384W - 379L
1,539 Elo+
Solo
Chaac
Chaac
TheYyoung_Ark
Chaac
Level 125
God Stats
0W - 3L
1,156 SR
Queue Stats
67W - 59L
1,552 Elo+
Solo
Medusa
Medusa
Vukunafizz
Medusa
Level 61
God Stats
5W - 2L
1,751 SR
Queue Stats
14W - 7L
1,479 Elo+
Solo
Kali
Kali
t5uba5a
Kali
Level 168
God Stats
6W - 9L
1,472 SR
Queue Stats
503W - 487L
1,543 Elo+
Solo
Cthulhu
Cthulhu
uglyDariiin
Cthulhu
Level 152
God Stats
0W - 1L
1,757 SR
Queue Stats
102W - 83L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
7 / 4 / 6
9,218
576
9,800
15,771
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
14
1 / 3 / 3
8,255
516
6,800
8,686
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Ma5termexican
Baron Samedi
15
3 / 4 / 5
8,930
558
7,376
11,035
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
7 / 4 / 2
9,617
601
13,029
14,056
9,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 10
8,554
535
10,930
12,796
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
8,110
507
10,430
6,781
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
3 / 4 / 1
8,440
528
7,568
17,113
13,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Vukunafizz
Medusa
14
0 / 6 / 4
7,715
482
4,955
13,031
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kali
t5uba5a
Kali
14
7 / 5 / 3
8,717
545
9,320
16,482
7,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
uglyDariiin
Cthulhu
11
2 / 4 / 2
6,966
435
7,312
14,079
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
22
Kills
16
16
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
7
4
6
2.5
W
Medusa
1
3
3
0.83
L
4
3
3
1.83
W
Baron Samedi
Ma5termexican
Baron Samedi
3
4
5
1.38
W
7
4
2
2
L
3
4
1
0.88
L
Medusa
Vukunafizz
Medusa
0
6
4
0.33
W
4
1
10
9
L
Kali
t5uba5a
Kali
7
5
3
1.7
L
Cthulhu
uglyDariiin
Cthulhu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,935
Damage
39,585
62,344
Taken
67,486
31,744
Mitigated
35,852
22,893
Healing
21,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
9,800
7,052
0
4,933
15,771
5,694
0
3,144
12,373
0
71,201
W
Medusa
6,800
2,103
0
2,363
8,686
3,011
468
1,960
6,726
0
67,862
L
10,430
1,013
0
655
6,781
2,005
60
4,569
2,212
47,877
3,100
W
Baron Samedi
Ma5termexican
Baron Samedi
7,376
82
784
3,672
11,035
3,974
232
5,898
4,763
67,114
840
W
13,029
1,151
0
3,891
14,056
9,421
0
529
12,879
0
57,924
L
7,568
1,112
0
6,915
17,113
13,158
0
567
15,272
0
61,622
L
Medusa
Vukunafizz
Medusa
4,955
1,575
0
3,202
13,031
4,207
0
3,143
9,888
0
57,276
W
10,930
744
622
6,628
12,796
9,644
0
5,281
7,311
29,869
0
L
Kali
t5uba5a
Kali
9,320
4,658
0
8,050
16,482
7,838
0
2,068
14,366
0
55,699
L
Cthulhu
uglyDariiin
Cthulhu
7,312
1,812
70
2,548
14,079
8,644
0
7,959
6,075
31,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,574
Gold Earned
39,948
435
Minions Killed
471
0
Camps Cleared
0
1,655,997
Distance Traveled
1,385,088
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,218
576
99
6
0
350,334
0
W
Medusa
8,255
516
107
7
0
316,620
6
L
Agni
8,110
507
105
7
0
225,179
0
W
Baron Samedi
8,930
558
118
7
0
305,989
2
W
Nike
9,617
601
89
6
0
335,858
0
L
Chaac
8,440
528
117
7
0
315,438
0
L
Medusa
7,715
482
100
6
0
268,312
0
W
Artio
8,554
535
22
1
0
347,196
2
L
Kali
8,717
545
89
6
0
296,293
0
L
Cthulhu
6,966
435
60
4
0
279,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role