Player Matchup

Cerberus
Cerberus
Doubting
Cerberus
Level 23
God Stats
16W - 16L
1,488 SR
Queue Stats
32W - 47L
1,418 Elo+
Party 1
Anhur
Anhur
GearWarrior127
Anhur
Level 145
God Stats
35W - 45L
1,547 SR
Queue Stats
193W - 199L
1,480 Elo+
Solo
Hercules
Hercules
Waywardwind7
Hercules
Level 159
God Stats
3W - 1L
1,652 SR
Queue Stats
46W - 54L
1,449 Elo+
Party 1
Thoth
Thoth
loanlyhunter0114
Thoth
Level 62
God Stats
2W - 6L
1,005 SR
Queue Stats
91W - 87L
1,469 Elo+
Solo
Sol
Sol
throatmonster
Sol
Level 24
God Stats
6W - 5L
1,685 SR
Queue Stats
42W - 54L
1,454 Elo+
Party 1
Team Averages
Level 83
1,476 SR
1,454 Elo+

VS

Team Averages
Level 102
1,389 SR
1,445 Elo+
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
HolyNite_Escanor
Osiris
Level 88
God Stats
0W - 1L
1,402 SR
Queue Stats
24W - 31L
1,369 Elo+
Party 2
Kukulkan
Kukulkan
Kartman3020
Kukulkan
Level 79
God Stats
2W - 5L
1,177 SR
Queue Stats
86W - 99L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Killem Wallace
Baron Samedi
Level 159
God Stats
5W - 5L
1,532 SR
Queue Stats
253W - 269L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
jordynaught
Kuzenbo
Level 37
God Stats
1W - 4L
1,333 SR
Queue Stats
23W - 39L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Doubting
Cerberus
14
1 / 0 / 12
7,929
1,133
4,231
9,096
8,082
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 11
8,270
1,181
4,997
5,006
1,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Waywardwind7
Hercules
14
9 / 1 / 5
9,645
1,378
10,744
10,232
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 6
8,010
1,144
4,644
4,291
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 8
8,067
1,152
8,725
6,127
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

349

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 5 / 3
7,898
1,128
8,015
9,240
3,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 4 / 3
7,611
1,087
4,185
11,677
10,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
Kartman3020
Kukulkan
11
0 / 0 / 0
6,606
944
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Killem Wallace
Baron Samedi
13
1 / 2 / 2
8,011
1,144
7,928
5,345
1,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
jordynaught
Kuzenbo
13
2 / 3 / 3
7,807
1,115
9,115
10,543
11,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
14
Kills
5
5
Deaths
14
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
3
0.5
W
Cerberus
Doubting
Cerberus
1
0
12
7
W
1
1
11
6.5
L
1
4
3
0.63
L
Kukulkan
Kartman3020
Kukulkan
0
0
0
0
L
Baron Samedi
Killem Wallace
Baron Samedi
1
2
2
1
W
Hercules
Waywardwind7
Hercules
9
1
5
11.5
L
Kuzenbo
jordynaught
Kuzenbo
2
3
3
1.17
W
1
2
6
2
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,341
Damage
29,243
34,752
Taken
36,805
22,654
Mitigated
27,273
8,809
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,015
5,025
0
332
9,240
3,120
0
3,601
5,445
0
23,586
W
Cerberus
Doubting
Cerberus
4,231
337
0
1,962
9,096
8,082
0
3,631
5,087
15,771
0
W
4,997
1,757
0
1,164
5,006
1,580
0
2,085
2,739
0
21,917
L
4,185
438
0
798
11,677
10,558
0
5,211
6,091
0
13,470
L
Kukulkan
Kartman3020
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Killem Wallace
Baron Samedi
7,928
799
1,538
1,531
5,345
1,726
0
2,607
2,699
23,644
0
W
Hercules
Waywardwind7
Hercules
10,744
3,467
0
3,137
10,232
9,735
0
5,235
4,461
0
12,749
L
Kuzenbo
jordynaught
Kuzenbo
9,115
2,298
0
675
10,543
11,869
0
6,181
4,194
13,047
1,215
W
4,644
450
0
330
4,291
1,358
0
1,506
2,678
19,513
0
W
8,725
4,931
0
2,216
6,127
1,899
0
3,008
2,884
21,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
37,933
165
Minions Killed
115
6
Camps Cleared
2
740,060
Distance Traveled
545,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,898
1,128
47
7
1
121,767
0
W
Cerberus
7,929
1,133
35
5
0
158,934
0
W
Anhur
8,270
1,181
40
6
0
136,923
0
L
Osiris
7,611
1,087
12
2
0
147,569
0
L
Kukulkan
6,606
944
0
0
0
1,414
0
L
Baron Samedi
8,011
1,144
45
6
1
123,024
0
W
Hercules
9,645
1,378
6
1
2
151,852
0
L
Kuzenbo
7,807
1,115
11
2
0
151,342
0
W
Thoth
8,010
1,144
51
7
3
138,562
0
W
Sol
8,067
1,152
33
5
1
153,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role