Player Matchup

Danzaburou
Danzaburou
FaithInOthers
Danzaburou
Level 149
God Stats
7W - 4L
1,804 SR
Queue Stats
125W - 97L
1,539 Elo+
Solo
Hades
Hades
NIcolas1227-Mn
Hades
Level 98
God Stats
3W - 4L
1,074 SR
Queue Stats
103W - 89L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
deno-batman
Cthulhu
Level 126
God Stats
6W - 6L
1,509 SR
Queue Stats
166W - 173L
1,373 Elo+
Party 2
Cu Chulainn
Cu Chulainn
juniorleo159
Cu Chulainn
Level 122
God Stats
10W - 10L
1,546 SR
Queue Stats
133W - 135L
1,429 Elo+
Party 2
Hun Batz
Hun Batz
wax790rural
Hun Batz
Level 137
God Stats
3W - 3L
1,420 SR
Queue Stats
169W - 163L
1,441 Elo+
Party 1
Team Averages
Level 126
1,471 SR
1,448 Elo+

VS

Team Averages
Level 120
1,545 SR
1,486 Elo+
Fenrir
Fenrir
MasterOogway20
Fenrir
Level 109
God Stats
1W - 1L
1,810 SR
Queue Stats
124W - 130L
1,394 Elo+
Party 3
Surtr
Surtr
MythicDao
Surtr
Level 68
God Stats
12W - 6L
1,651 SR
Queue Stats
81W - 59L
1,499 Elo+
Party 3
Artio
Artio
TDR6w6
Artio
Level 157
God Stats
5W - 4L
1,638 SR
Queue Stats
254W - 211L
1,586 Elo+
Solo
Cernunnos
Cernunnos
tennese
Cernunnos
Level 157
God Stats
0W - 5L
1,107 SR
Queue Stats
306W - 287L
1,467 Elo+
Solo
Raijin
Raijin
xxBALLER721
Raijin
Level 109
God Stats
1W - 4L
1,518 SR
Queue Stats
140W - 140L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FaithInOthers
Danzaburou
18
5 / 1 / 4
11,094
653
13,553
14,758
6,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 3 / 4
8,744
514
5,356
11,476
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
deno-batman
Cthulhu
13
3 / 2 / 7
8,887
523
6,381
13,959
8,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
juniorleo159
Cu Chulainn
16
6 / 2 / 4
10,618
625
12,394
15,324
13,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
wax790rural
Hun Batz
18
10 / 2 / 3
10,187
599
9,661
12,263
4,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,035
473
6,465
15,794
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
MythicDao
Surtr
13
3 / 7 / 1
8,469
498
12,423
18,682
16,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artio
TDR6w6
Artio
14
1 / 2 / 4
8,700
512
7,396
15,243
11,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
tennese
Cernunnos
14
0 / 4 / 0
8,306
489
7,734
9,576
2,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
15
5 / 7 / 2
8,754
515
7,418
10,333
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
25
Kills
10
10
Deaths
25
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FaithInOthers
Danzaburou
5
1
4
7
L
1
5
2
0.4
L
Surtr
MythicDao
Surtr
3
7
1
0.5
W
1
3
4
1
L
Artio
TDR6w6
Artio
1
2
4
1.5
W
Cthulhu
deno-batman
Cthulhu
3
2
7
3.25
W
Cu Chulainn
juniorleo159
Cu Chulainn
6
2
4
4
L
Cernunnos
tennese
Cernunnos
0
4
0
0
W
Hun Batz
wax790rural
Hun Batz
10
2
3
5.75
L
Raijin
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,345
Damage
41,436
67,780
Taken
69,628
37,115
Mitigated
40,520
24,261
Healing
21,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FaithInOthers
Danzaburou
13,553
5,953
0
7,571
14,758
6,517
2,525
1,367
13,301
0
96,355
L
6,465
1,002
0
6,935
15,794
6,746
0
2,791
13,003
0
74,080
L
Surtr
MythicDao
Surtr
12,423
5,175
0
4,317
18,682
16,376
0
1,177
17,505
1,991
53,991
W
5,356
222
411
4,232
11,476
3,675
106
4,977
6,214
53,958
1,909
L
Artio
TDR6w6
Artio
7,396
666
480
6,215
15,243
11,335
0
3,935
11,308
36,550
0
W
Cthulhu
deno-batman
Cthulhu
6,381
426
2,609
3,998
13,959
8,369
0
4,879
8,789
25,091
2,229
W
Cu Chulainn
juniorleo159
Cu Chulainn
12,394
1,909
0
1,896
15,324
13,611
887
2,517
12,110
1,578
72,918
L
Cernunnos
tennese
Cernunnos
7,734
3,237
0
3,312
9,576
2,685
0
962
8,614
0
67,015
W
Hun Batz
wax790rural
Hun Batz
9,661
1,198
0
3,544
12,263
4,943
726
2,397
9,621
0
80,352
L
Raijin
7,418
677
0
635
10,333
3,378
0
3,110
7,223
52,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,530
Gold Earned
42,264
558
Minions Killed
486
0
Camps Cleared
0
1,695,105
Distance Traveled
1,602,781
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,094
653
168
10
0
346,334
4
L
Fenrir
8,035
473
114
7
0
358,250
0
L
Surtr
8,469
498
85
5
0
297,374
2
W
Hades
8,744
514
101
6
0
312,647
0
L
Artio
8,700
512
55
3
0
351,719
5
W
Cthulhu
8,887
523
38
2
0
353,214
2
W
Cu Chulainn
10,618
625
136
8
0
287,504
0
L
Cernunnos
8,306
489
109
6
0
301,068
0
W
Hun Batz
10,187
599
115
7
0
395,406
0
L
Raijin
8,754
515
123
7
0
294,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role