Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FearSomeJack505
Surtr
Level 83
God Stats
13W - 21L
1,436 SR
Queue Stats
608W - 653L
1,448 Elo+
Party 1
Hel
Hel
ShapelessSkate4
Hel
Level 44
God Stats
4W - 4L
1,248 SR
Queue Stats
130W - 171L
1,414 Elo+
Party 1
Apollo
Apollo
bobbyjack15
Apollo
Level 119
God Stats
3W - 4L
1,687 SR
Queue Stats
329W - 319L
1,480 Elo+
Solo
Team Averages
Level 102
1,474 SR
1,468 Elo+

VS

Team Averages
Level 158
1,466 SR
1,520 Elo+
Da Ji
Da Ji
 
Da Ji
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CausticMindz
Chaac
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,559 Elo+
Solo
Chiron
Chiron
TheaPacolypse
Chiron
Level 173
God Stats
1W - 4L
1,411 SR
Queue Stats
227W - 195L
1,525 Elo+
Solo
Olorun
Olorun
comeonna23_G04T
Olorun
Level 63
God Stats
4W - 5L
1,419 SR
Queue Stats
21W - 17L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
4 / 2 / 4
6,375
708
4,135
9,640
6,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cliodhna
 
Cliodhna
12
5 / 1 / 2
6,267
696
4,020
7,014
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 0
5,553
617
5,233
6,967
3,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
1 / 1 / 1
4,745
527
998
2,396
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
3 / 2 / 1
6,611
735
4,340
5,080
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
4 / 2 / 0
5,632
626
2,906
5,787
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
 
Nu Wa
9
1 / 4 / 4
5,385
598
5,912
5,633
1,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
2 / 1 / 0
5,380
598
3,721
8,109
4,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
5,152
572
2,482
6,497
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 4 / 0
4,359
484
2,731
4,417
1,073
Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
14
Kills
7
8
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
4
3
W
Cliodhna
 
Cliodhna
5
1
2
6
L
Da Ji
 
Da Ji
4
2
0
2
L
Nu Wa
 
Nu Wa
1
4
4
0.75
L
2
1
0
2
W
1
2
0
0.5
W
1
1
1
1.5
L
0
3
0
0
W
Apollo
3
2
1
1.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,726
Damage
17,752
31,097
Taken
30,443
14,887
Mitigated
10,561
11,768
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,135
699
307
3,674
9,640
6,831
0
4,110
5,530
17,729
2,498
W
Cliodhna
 
Cliodhna
4,020
444
0
2,373
7,014
2,427
0
1,929
5,085
0
45,794
L
Da Ji
 
Da Ji
2,906
788
0
2,542
5,787
1,653
0
442
5,316
0
29,910
L
Nu Wa
 
Nu Wa
5,912
1,970
108
628
5,633
1,570
38
2,525
3,108
30,552
0
L
3,721
342
0
3,975
8,109
4,501
0
445
7,118
0
31,694
W
5,233
1,664
0
2,404
6,967
3,287
0
268
6,699
597
31,284
W
998
82
539
755
2,396
638
0
1,638
758
16,142
0
L
2,482
907
0
1,372
6,497
1,764
0
609
5,855
0
32,998
W
Apollo
4,340
2,345
0
1,716
5,080
1,704
0
698
4,382
0
44,798
L
2,731
1,319
43
594
4,417
1,073
0
1,367
3,050
20,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,551
Gold Earned
25,908
256
Minions Killed
242
0
Camps Cleared
0
865,397
Distance Traveled
808,432
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,375
708
28
3
0
197,858
0
W
Cliodhna
6,267
696
70
8
0
212,055
0
L
Da Ji
5,632
626
61
7
0
224,138
2
L
Nu Wa
5,385
598
30
3
0
170,030
0
L
Chaac
5,380
598
52
6
0
182,691
3
W
Surtr
5,553
617
48
5
0
200,126
2
W
Hel
4,745
527
38
4
0
92,078
1
L
Chiron
5,152
572
71
8
0
113,916
1
W
Apollo
6,611
735
72
8
0
163,280
0
L
Olorun
4,359
484
28
3
0
117,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role