Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold IV
Baconluver28
Charybdis
Gold IV
Level 83
God Stats
31W - 27L
1,570 SR
Queue Stats
116W - 118L
1,434 MMR
Solo
Ra
Ra
Gold II
SforSimple
Ra
Gold II
Level 145
God Stats
4W - 3L
1,573 SR
Queue Stats
198W - 189L
1,431 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,529 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,605 SR
1,429 MMR
Janus
Janus
Gold IV
B0n3r4Tac0s
Janus
Gold IV
Level 127
God Stats
5W - 5L
1,581 SR
Queue Stats
58W - 56L
1,431 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
JR149N14391322
Sun Wukong
Silver III
Level 123
God Stats
1W - 5L
1,578 SR
Queue Stats
3W - 7L
1,436 MMR
Solo
Apollo
Apollo
Gold IV
Sennna
Apollo
Gold IV
Level 115
God Stats
7W - 4L
1,352 SR
Queue Stats
37W - 31L
1,430 MMR
Solo
Hun Batz
Hun Batz
Gold IV
SharkBlueBlade
Hun Batz
Gold IV
Level 172
God Stats
1W - 1L
1,789 SR
Queue Stats
246W - 245L
1,423 MMR
Solo
Bacchus
Bacchus
Gold IV
SpeedyOrca58605
Bacchus
Gold IV
Level 101
God Stats
19W - 12L
1,726 SR
Queue Stats
432W - 428L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 1 / 3
7,672
639
8,468
9,915
7,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
 
Ymir
12
5 / 2 / 2
7,031
586
6,606
9,156
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
 
Ganesha
11
0 / 3 / 4
6,797
566
2,085
9,125
6,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Baconluver28
Charybdis
12
2 / 2 / 1
7,217
601
9,236
9,463
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
4 / 2 / 1
7,127
594
6,546
6,454
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eChronosArtioAthena

VS

Bans
CthulhuAwilixZhong KuiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,549
546
2,639
5,887
1,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JR149N14391322
Sun Wukong
11
0 / 3 / 0
6,575
548
5,067
11,895
6,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Apollo
Sennna
Apollo
13
6 / 5 / 2
7,637
636
8,576
11,688
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
11
2 / 0 / 3
6,106
509
4,828
8,889
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 5
6,162
514
4,433
9,612
8,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
12
Kills
10
10
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
1
3
2.5
W
Ymir
 
Ymir
5
2
2
3
W
Ganesha
 
Ganesha
0
3
4
0.67
L
1
2
3
1.25
W
Charybdis
Baconluver28
Charybdis
2
2
1
1.25
L
Sun Wukong
JR149N14391322
Sun Wukong
0
3
0
0
L
Apollo
Sennna
Apollo
6
5
2
1.4
W
4
2
1
2.25
L
Hun Batz
2
0
3
3.5
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,941
Damage
25,543
44,113
Taken
47,971
22,982
Mitigated
22,355
13,347
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
8,468
1,193
0
4,099
9,915
7,937
27
373
9,542
11,076
52,112
W
Ymir
 
Ymir
6,606
398
0
320
9,156
4,204
58
1,854
7,268
41,339
1,759
W
Ganesha
 
Ganesha
2,085
143
0
1,281
9,125
6,039
153
1,730
7,279
17,777
1,063
L
2,639
349
0
1,000
5,887
1,679
0
2,927
2,917
38,847
755
W
Charybdis
Baconluver28
Charybdis
9,236
5,732
0
3,904
9,463
2,610
431
1,399
8,064
0
58,067
L
Sun Wukong
JR149N14391322
Sun Wukong
5,067
614
0
2,514
11,895
6,271
0
2,446
8,551
0
50,919
L
Apollo
Sennna
Apollo
8,576
5,000
0
4,834
11,688
3,950
0
2,805
8,883
0
55,624
W
6,546
677
1,745
1,998
6,454
2,192
767
1,222
5,152
55,772
508
L
Hun Batz
4,828
820
0
1,567
8,889
2,422
0
4,947
3,852
0
37,271
L
4,433
269
0
2,538
9,612
8,033
0
3,369
6,243
18,217
1,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,844
Gold Earned
33,029
405
Minions Killed
367
0
Camps Cleared
0
1,221,328
Distance Traveled
1,267,161
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,672
639
124
10
0
236,959
0
W
Ymir
7,031
586
60
5
0
260,281
0
W
Ganesha
6,797
566
7
1
0
235,612
3
L
Janus
6,549
546
85
7
0
238,863
0
W
Charybdis
7,217
601
110
9
0
225,749
3
L
Sun Wukong
6,575
548
98
8
0
248,732
0
L
Apollo
7,637
636
90
8
0
219,717
2
W
Ra
7,127
594
104
9
0
262,727
1
L
Hun Batz
6,106
509
64
5
0
300,173
0
L
Bacchus
6,162
514
30
3
0
259,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role