Player Matchup

Anhur
Anhur
Bubba11132
Anhur
Level 84
God Stats
1W - 4L
1,635 SR
Queue Stats
142W - 147L
1,577 Elo+
Solo
Lancelot
Lancelot
Didigo_Mayocho
Lancelot
Level 107
God Stats
3W - 2L
1,649 SR
Queue Stats
128W - 121L
1,507 Elo+
Party 1
Cerberus
Cerberus
Didios
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
bo-yousef1
Nu Wa
Level 153
God Stats
71W - 43L
1,641 SR
Queue Stats
204W - 195L
1,549 Elo+
Solo
Janus
Janus
iKyZze
Janus
Level 123
God Stats
9W - 12L
1,615 SR
Queue Stats
134W - 119L
1,513 Elo+
Party 1
Team Averages
Level 97
1,608 SR
1,530 Elo+

VS

Team Averages
Level 118
1,593 SR
1,587 Elo+
Xing Tian
Xing Tian
IVIASK-OFF
Xing Tian
Level 205
God Stats
5W - 4L
1,525 SR
Queue Stats
175W - 237L
1,483 Elo+
Party 3
Kuzenbo
Kuzenbo
MAD-MD7
Kuzenbo
Level 121
God Stats
38W - 35L
1,572 SR
Queue Stats
219W - 248L
1,516 Elo+
Party 3
Charybdis
Charybdis
OddMagnet
Charybdis
Level 167
God Stats
7W - 3L
1,870 SR
Queue Stats
110W - 106L
1,516 Elo+
Solo
Thanatos
Thanatos
OhMyYellow
Thanatos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 2
Ah Puch
Ah Puch
PiriNick
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
4 / 1 / 5
7,603
585
4,954
7,376
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
15
8 / 1 / 1
8,031
618
4,741
9,999
4,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
Didios
Cerberus
12
5 / 2 / 10
7,622
586
6,111
11,676
9,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
13
2 / 3 / 9
8,119
625
11,265
7,562
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
iKyZze
Janus
13
3 / 0 / 11
7,768
598
10,113
4,049
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IVIASK-OFF
Xing Tian
13
4 / 3 / 0
8,236
634
9,242
13,266
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
MAD-MD7
Kuzenbo
8
1 / 5 / 2
5,764
443
2,873
10,981
8,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
OddMagnet
Charybdis
9
1 / 2 / 1
6,012
462
4,041
7,658
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
OhMyYellow
Thanatos
8
1 / 7 / 1
5,542
426
2,767
10,147
2,374
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
PiriNick
Ah Puch
9
0 / 6 / 1
5,879
452
3,831
7,915
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
22
Kills
7
7
Deaths
23
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
4
1
5
6.5
W
Lancelot
8
1
1
8.5
W
Cerberus
Didios
Cerberus
5
2
10
5
L
Xing Tian
IVIASK-OFF
Xing Tian
4
3
0
1.33
L
Kuzenbo
MAD-MD7
Kuzenbo
1
5
2
0.4
L
Charybdis
OddMagnet
Charybdis
1
2
1
0.75
L
Thanatos
OhMyYellow
Thanatos
1
7
1
0.21
L
Ah Puch
PiriNick
Ah Puch
0
6
1
0.08
W
Nu Wa
2
3
9
2.17
W
Janus
iKyZze
Janus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,184
Damage
22,754
40,662
Taken
49,967
18,757
Mitigated
19,887
10,410
Healing
9,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
4,954
1,645
0
3,358
7,376
2,141
791
2,413
4,883
0
56,604
W
Lancelot
4,741
1,342
0
1,033
9,999
4,709
0
2,639
7,306
0
67,027
W
Cerberus
Didios
Cerberus
6,111
660
0
2,276
11,676
9,163
98
2,640
9,036
21,223
0
L
Xing Tian
IVIASK-OFF
Xing Tian
9,242
329
0
2,817
13,266
5,106
0
6,642
5,912
57,973
0
L
Kuzenbo
MAD-MD7
Kuzenbo
2,873
988
0
634
10,981
8,713
0
5,459
5,111
11,032
0
L
Charybdis
OddMagnet
Charybdis
4,041
2,175
0
2,049
7,658
1,795
0
2,820
4,556
0
35,761
L
Thanatos
OhMyYellow
Thanatos
2,767
922
0
3,317
10,147
2,374
0
5,074
4,773
0
23,858
L
Ah Puch
PiriNick
Ah Puch
3,831
278
0
739
7,915
1,899
297
5,158
2,243
25,774
0
W
Nu Wa
11,265
2,638
216
3,025
7,562
1,739
60
5,188
2,086
44,415
2,006
W
Janus
iKyZze
Janus
10,113
601
0
502
4,049
1,005
84
2,622
1,319
54,742
481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
31,433
433
Minions Killed
289
0
Camps Cleared
0
1,390,690
Distance Traveled
1,205,860
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,603
585
95
7
0
236,608
5
W
Lancelot
8,031
618
104
8
0
333,530
0
W
Cerberus
7,622
586
41
3
0
257,456
4
L
Xing Tian
8,236
634
122
9
0
268,818
0
L
Kuzenbo
5,764
443
18
1
0
230,499
2
L
Charybdis
6,012
462
64
5
0
223,124
0
L
Thanatos
5,542
426
35
3
0
258,110
0
L
Ah Puch
5,879
452
50
4
0
225,309
0
W
Nu Wa
8,119
625
96
7
0
238,702
8
W
Janus
7,768
598
97
7
0
324,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role