Player Matchup

Scylla
Scylla
Enough Trapz
Scylla
Level 108
God Stats
11W - 14L
1,560 SR
Queue Stats
85W - 122L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
FREDDYFAZ69
Cthulhu
Level 104
God Stats
3W - 0L
1,830 SR
Queue Stats
37W - 66L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
KareembeSus
Sun Wukong
Level 87
God Stats
22W - 27L
1,595 SR
Queue Stats
87W - 115L
1,525 Elo+
Party 1
King Arthur
King Arthur
Monkey3174
King Arthur
Level 77
God Stats
2W - 3L
1,340 SR
Queue Stats
59W - 88L
1,503 Elo+
Party 1
Chiron
Chiron
Ygx6363
Chiron
Level 64
God Stats
4W - 2L
1,627 SR
Queue Stats
116W - 116L
1,547 Elo+
Solo
Team Averages
Level 88
1,590 SR
1,510 Elo+

VS

Team Averages
Level 118
1,475 SR
1,522 Elo+
Amaterasu
Amaterasu
Alpha6226
Amaterasu
Level 120
God Stats
2W - 3L
1,300 SR
Queue Stats
333W - 293L
1,503 Elo+
Solo
Hou Yi
Hou Yi
EverExcelsior
Hou Yi
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 194L
1,517 Elo+
Party 2
Aphrodite
Aphrodite
Skipii93
Aphrodite
Level 126
God Stats
48W - 47L
1,562 SR
Queue Stats
99W - 100L
1,519 Elo+
Party 2
Ne Zha
Ne Zha
WhatsAimAssist-
Ne Zha
Level 138
God Stats
1W - 2L
1,511 SR
Queue Stats
72W - 78L
1,523 Elo+
Solo
Hera
Hera
Wishmiller
Hera
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 25L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 1 / 3
10,222
568
8,523
6,890
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
FREDDYFAZ69
Cthulhu
16
6 / 2 / 10
9,140
508
15,906
19,179
17,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
KareembeSus
Sun Wukong
18
6 / 0 / 9
10,456
581
14,226
16,280
10,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Monkey3174
King Arthur
16
5 / 2 / 6
10,413
579
17,009
21,361
22,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chiron
Ygx6363
Chiron
18
4 / 0 / 7
10,154
564
12,427
10,884
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alpha6226
Amaterasu
15
2 / 6 / 0
9,575
532
15,228
27,947
21,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 0
7,948
442
9,556
13,763
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
Skipii93
Aphrodite
13
0 / 4 / 2
7,960
442
6,334
18,416
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
1 / 8 / 2
8,230
457
10,224
19,980
9,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 5 / 0
8,747
486
5,012
8,491
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
28
Kills
5
5
Deaths
28
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Alpha6226
Amaterasu
2
6
0
0.33
W
Scylla
7
1
3
8.5
L
1
5
0
0.2
W
Cthulhu
FREDDYFAZ69
Cthulhu
6
2
10
5.5
W
Sun Wukong
KareembeSus
Sun Wukong
6
0
9
10.5
W
King Arthur
Monkey3174
King Arthur
5
2
6
4
L
Aphrodite
Skipii93
Aphrodite
0
4
2
0.25
L
1
8
2
0.25
L
1
5
0
0.2
W
Chiron
Ygx6363
Chiron
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,091
Damage
46,354
74,594
Taken
88,597
56,980
Mitigated
49,747
20,407
Healing
32,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Alpha6226
Amaterasu
15,228
8,517
0
12,462
27,947
21,648
0
3,007
24,737
0
77,858
W
Scylla
8,523
406
0
921
6,890
2,184
0
2,091
4,799
73,498
0
L
9,556
3,422
0
2,451
13,763
4,450
0
3,037
10,208
0
64,827
W
Cthulhu
FREDDYFAZ69
Cthulhu
15,906
692
338
3,576
19,179
17,932
326
4,528
14,651
41,573
569
W
Sun Wukong
KareembeSus
Sun Wukong
14,226
5,493
0
6,816
16,280
10,174
113
1,242
15,038
0
93,440
W
King Arthur
Monkey3174
King Arthur
17,009
3,161
0
3,427
21,361
22,354
0
740
20,621
255
68,783
L
Aphrodite
Skipii93
Aphrodite
6,334
233
4,354
9,311
18,416
11,963
0
8,119
9,193
39,864
0
L
10,224
2,366
0
3,078
19,980
9,352
0
3,632
16,072
0
78,748
L
5,012
1,053
0
967
8,491
2,334
0
4,383
3,766
56,706
2,238
W
Chiron
Ygx6363
Chiron
12,427
3,308
800
4,529
10,884
4,336
452
2,577
8,307
0
91,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,385
Gold Earned
42,460
575
Minions Killed
544
0
Camps Cleared
0
1,857,724
Distance Traveled
1,735,939
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,575
532
139
8
0
347,778
0
W
Scylla
10,222
568
132
7
0
386,143
0
L
Hou Yi
7,948
442
109
6
0
347,799
2
W
Cthulhu
9,140
508
63
4
0
395,482
0
W
Sun Wukong
10,456
581
151
8
0
400,709
0
W
King Arthur
10,413
579
100
6
0
320,449
0
L
Aphrodite
7,960
442
47
3
0
351,355
4
L
Ne Zha
8,230
457
109
6
0
356,709
0
L
Hera
8,747
486
140
8
0
332,298
2
W
Chiron
10,154
564
129
7
0
354,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role