Player Matchup

Neith
Neith
BabyRed517
Neith
Level 159
God Stats
10W - 9L
1,758 SR
Queue Stats
496W - 508L
1,587 Elo+
Party 2
Janus
Janus
DanishMamba
Janus
Level 120
God Stats
5W - 6L
1,618 SR
Queue Stats
55W - 36L
1,564 Elo+
Solo
Lancelot
Lancelot
Guanzorumu
Lancelot
Level 154
God Stats
1W - 2L
1,463 SR
Queue Stats
97W - 99L
1,536 Elo+
Solo
Guan Yu
Guan Yu
reddawg
Guan Yu
Level 253
God Stats
12W - 3L
1,789 SR
Queue Stats
662W - 652L
1,573 Elo+
Party 2
Jormungandr
Jormungandr
xXDarkotazXx
Jormungandr
Level 109
God Stats
3W - 6L
1,435 SR
Queue Stats
279W - 270L
1,526 Elo+
Solo
Team Averages
Level 159
1,613 SR
1,557 Elo+

VS

Team Averages
Level 170
1,592 SR
1,539 Elo+
Horus
Horus
Liveknot8275362
Horus
Level 141
God Stats
139W - 108L
1,658 SR
Queue Stats
182W - 160L
1,546 Elo+
Solo
Nu Wa
Nu Wa
RenzitoTuTerror
Nu Wa
Level 238
God Stats
92W - 85L
1,611 SR
Queue Stats
587W - 551L
1,572 Elo+
Solo
Freya
Freya
SlugRoundMitch
Freya
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,517 Elo+
Party 1
Merlin
Merlin
Uni7yz
Merlin
Level 150
God Stats
8W - 5L
1,455 SR
Queue Stats
85W - 78L
1,573 Elo+
Solo
Mulan
Mulan
XxGapeHornxX
Mulan
Level 164
God Stats
2W - 0L
1,736 SR
Queue Stats
15W - 19L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 1 / 1
5,554
555
2,485
4,223
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 3 / 3
5,506
551
2,924
4,943
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Guanzorumu
Lancelot
10
2 / 1 / 2
5,395
540
4,319
7,417
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Guan Yu
reddawg
Guan Yu
11
3 / 2 / 2
6,143
614
5,590
9,132
5,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
xXDarkotazXx
Jormungandr
8
0 / 2 / 1
4,654
465
2,735
5,969
3,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 4
5,182
518
3,631
8,704
5,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
2 / 3 / 1
6,704
670
5,310
7,621
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 1
5,952
595
3,055
2,954
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
Uni7yz
Merlin
11
0 / 0 / 4
5,806
581
3,017
2,262
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
6 / 1 / 0
6,136
614
5,229
6,896
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
9
9
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
1
1
1
1.5
L
0
3
3
0.5
L
Lancelot
Guanzorumu
Lancelot
2
1
2
3
W
0
2
4
1
W
2
3
1
0.83
W
1
0
1
1.5
W
Merlin
Uni7yz
Merlin
0
0
4
2
W
6
1
0
6
L
Guan Yu
reddawg
Guan Yu
3
2
2
2
L
Jormungandr
xXDarkotazXx
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,053
Damage
20,242
31,684
Taken
28,437
14,226
Mitigated
11,198
13,532
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,485
813
0
2,063
4,223
1,019
0
1,449
2,452
0
40,341
L
2,924
266
0
984
4,943
1,405
0
1,065
3,878
34,717
0
L
Lancelot
Guanzorumu
Lancelot
4,319
1,208
0
4,538
7,417
2,660
0
1,520
5,897
0
33,227
W
3,631
1,370
532
3,197
8,704
5,295
0
3,201
5,283
842
12,931
W
5,310
1,889
0
3,470
7,621
1,676
0
0
7,621
46,575
873
W
3,055
902
0
1,829
2,954
984
0
675
2,239
39,275
0
W
Merlin
Uni7yz
Merlin
3,017
137
0
259
2,262
738
0
378
1,884
44,443
0
W
5,229
482
0
3,462
6,896
2,505
0
1,045
5,739
0
34,633
L
Guan Yu
reddawg
Guan Yu
5,590
1,179
340
3,912
9,132
5,667
0
4,035
5,097
0
39,867
L
Jormungandr
xXDarkotazXx
Jormungandr
2,735
872
0
1,695
5,969
3,475
0
2,749
2,976
11,655
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,252
Gold Earned
29,780
302
Minions Killed
337
0
Camps Cleared
0
1,065,390
Distance Traveled
1,013,217
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,554
555
81
8
0
197,823
3
L
Janus
5,506
551
77
8
0
210,800
1
L
Lancelot
5,395
540
55
6
0
237,422
0
W
Horus
5,182
518
22
2
0
217,981
6
W
Nu Wa
6,704
670
89
9
0
169,895
0
W
Freya
5,952
595
82
8
0
206,140
0
W
Merlin
5,806
581
92
9
0
199,339
3
W
Mulan
6,136
614
52
5
0
219,862
0
L
Guan Yu
6,143
614
70
7
0
212,336
0
L
Jormungandr
4,654
465
19
2
0
207,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role