Player Matchup

Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BLACK_SUNRISE_
Ix Chel
Level 35
God Stats
1W - 2L
1,558 SR
Queue Stats
201W - 230L
1,427 Elo+
Solo
Erlang Shen
Erlang Shen
Xi Wond3r iX
Erlang Shen
Level 159
God Stats
1W - 3L
1,440 SR
Queue Stats
175W - 154L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
xiix JK xiix
Cernunnos
Level 147
God Stats
0W - 2L
1,248 SR
Queue Stats
92W - 99L
1,486 Elo+
Party 1
Team Averages
Level 126
1,449 SR
1,485 Elo+

VS

Team Averages
Level 142
1,479 SR
1,483 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CHAOSG387
Hercules
Level 200
God Stats
9W - 8L
1,590 SR
Queue Stats
492W - 508L
1,491 Elo+
Solo
Nut
Nut
ConsidahDaGamer
Nut
Level 86
God Stats
4W - 2L
1,496 SR
Queue Stats
55W - 52L
1,489 Elo+
Solo
Bastet
Bastet
DaRecker55
Bastet
Level 117
God Stats
7W - 3L
1,450 SR
Queue Stats
216W - 225L
1,486 Elo+
Solo
Ix Chel
Ix Chel
Holy_Andraste
Ix Chel
Level 148
God Stats
4W - 4L
1,359 SR
Queue Stats
190W - 214L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 5 / 0
8,574
857
8,587
11,773
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Raijin
 
Raijin
13
0 / 4 / 2
7,388
739
6,471
6,371
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 3
7,225
723
4,490
7,211
3,483
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Xi Wond3r iX
Erlang Shen
13
0 / 3 / 5
7,584
758
9,347
11,864
14,420
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
xiix JK xiix
Cernunnos
14
0 / 4 / 3
7,381
738
12,292
10,405
5,559
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
4 / 2 / 11
9,395
940
10,901
9,509
3,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
CHAOSG387
Hercules
15
7 / 3 / 10
9,231
923
6,592
17,533
14,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 2 / 14
8,958
896
13,013
9,031
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
DaRecker55
Bastet
14
1 / 0 / 16
8,203
820
8,043
7,481
2,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
15
4 / 0 / 12
8,724
872
6,040
6,749
2,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
83
6
Kills
20
20
Deaths
7
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
5
0
1
L
Raijin
 
Raijin
0
4
2
0.25
W
Kukulkan
 
Kukulkan
4
2
11
4.75
L
1
4
3
0.63
W
Hercules
CHAOSG387
Hercules
7
3
10
4
W
4
2
14
5.5
W
Bastet
DaRecker55
Bastet
1
0
16
9
W
Ix Chel
4
0
12
10
L
Erlang Shen
Xi Wond3r iX
Erlang Shen
0
3
5
0.83
L
Cernunnos
xiix JK xiix
Cernunnos
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,187
Damage
44,589
47,624
Taken
50,303
30,027
Mitigated
26,812
14,589
Healing
28,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,587
4,853
216
2,470
11,773
4,596
0
3,422
8,351
0
16,946
L
Raijin
 
Raijin
6,471
316
673
770
6,371
1,969
0
1,593
4,778
20,173
608
W
Kukulkan
 
Kukulkan
10,901
295
1,988
2,408
9,509
3,628
621
2,334
6,962
32,013
0
L
4,490
525
2,108
1,496
7,211
3,483
0
2,441
4,770
14,049
0
W
Hercules
CHAOSG387
Hercules
6,592
1,428
1,053
6,617
17,533
14,969
489
3,656
13,546
0
11,812
W
13,013
4,557
446
1,916
9,031
3,255
1,763
3,251
5,560
0
25,576
W
Bastet
DaRecker55
Bastet
8,043
1,461
719
1,615
7,481
2,410
266
1,524
5,884
0
11,908
W
Ix Chel
6,040
1,291
8,441
3,391
6,749
2,550
565
3,142
3,537
16,570
0
L
Erlang Shen
Xi Wond3r iX
Erlang Shen
9,347
1,529
811
3,101
11,864
14,420
0
5,293
6,571
4,661
11,766
L
Cernunnos
xiix JK xiix
Cernunnos
12,292
3,368
268
2,676
10,405
5,559
0
4,192
6,213
0
21,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,152
Gold Earned
44,511
136
Minions Killed
120
0
Camps Cleared
0
867,838
Distance Traveled
1,037,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,574
857
25
3
0
181,258
0
L
Raijin
7,388
739
40
4
0
150,546
0
W
Kukulkan
9,395
940
52
5
0
197,153
0
L
Ix Chel
7,225
723
21
2
0
155,994
0
W
Hercules
9,231
923
8
1
0
188,304
0
W
Nut
8,958
896
35
4
0
186,181
0
W
Bastet
8,203
820
7
1
0
250,040
0
W
Ix Chel
8,724
872
18
2
0
216,117
0
L
Erlang Shen
7,584
758
25
3
0
188,800
0
L
Cernunnos
7,381
738
25
3
0
191,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role