Player Matchup

Raijin
Raijin
Diamond I
 
Raijin
Diamond I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
JJMcCarthySZN
Xbalanque
Diamond I
Level 98
God Stats
3W - 2L
1,631 SR
Queue Stats
112W - 67L
2,320 MMR
Party 1
Geb
Geb
Diamond I
MenCoomer
Geb
Diamond I
Level 162
God Stats
2W - 2L
1,478 SR
Queue Stats
31W - 23L
2,494 MMR
Solo
Amaterasu
Amaterasu
Masters
Rheca
Amaterasu
Masters
Level 158
God Stats
48W - 27L
1,733 SR
Queue Stats
327W - 292L
2,567 MMR
Solo
Bakasura
Bakasura
Diamond I
Skpeso
Bakasura
Diamond I
Level 156
God Stats
16W - 11L
1,719 SR
Queue Stats
729W - 688L
2,387 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,612 SR
2,254 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,498 SR
2,176 MMR
Achilles
Achilles
Grandmaster
 
Achilles
Grandmaster
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond III
IMISSDmBrAnDoN
Athena
Diamond III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 75L
2,323 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond III
JonTheInevitable
Morgan Le Fay
Diamond III
Level 120
God Stats
5W - 12L
1,476 SR
Queue Stats
524W - 505L
2,379 MMR
Solo
Medusa
Medusa
Masters
Sheyka
Medusa
Masters
Level 176
God Stats
3W - 2L
1,546 SR
Queue Stats
237W - 200L
2,330 MMR
Solo
Hun Batz
Hun Batz
Masters
TwoGuysPizza
Hun Batz
Masters
Level 170
God Stats
3W - 3L
1,467 SR
Queue Stats
963W - 944L
2,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
1 / 1 / 2
3,876
775
1,472
2,735
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
JJMcCarthySZN
Xbalanque
5
0 / 0 / 1
3,068
614
1,734
2,154
518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,619
724
1,146
3,450
1,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Rheca
Amaterasu
7
0 / 0 / 0
3,412
682
774
4,356
1,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Skpeso
Bakasura
6
1 / 1 / 1
3,525
705
1,229
3,750
1,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
ChaacSusanoNut

VS

Bans
LancelotErlang ShenNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 0 / 0
4,132
826
3,268
2,733
1,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 1 / 1
3,427
685
304
4,147
1,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
JonTheInevitable
Morgan Le Fay
7
1 / 1 / 0
3,704
741
2,445
2,056
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Sheyka
Medusa
6
0 / 0 / 1
3,482
696
1,446
1,922
467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
TwoGuysPizza
Hun Batz
2
0 / 1 / 0
2,610
522
0
1,114
208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
1
2
2
L
Achilles
 
Achilles
1
0
0
1
L
0
1
1
0.5
W
Xbalanque
JJMcCarthySZN
Xbalanque
0
0
1
0.5
L
Morgan Le Fay
JonTheInevitable
Morgan Le Fay
1
1
0
1
W
1
0
0
1
W
Amaterasu
Rheca
Amaterasu
0
0
0
0
L
Medusa
Sheyka
Medusa
0
0
1
0.5
W
Bakasura
Skpeso
Bakasura
1
1
1
1.5
L
Hun Batz
TwoGuysPizza
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,355
Damage
7,463
16,445
Taken
11,972
5,401
Mitigated
3,827
8,283
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,472
182
0
883
2,735
678
0
871
1,692
17,070
0
L
Achilles
 
Achilles
3,268
1,390
0
1,926
2,733
1,023
0
0
2,581
0
21,538
L
304
45
569
1,718
4,147
1,602
0
1,126
2,881
6,471
51
W
Xbalanque
JJMcCarthySZN
Xbalanque
1,734
293
0
628
2,154
518
20
271
1,881
0
16,912
L
Morgan Le Fay
JonTheInevitable
Morgan Le Fay
2,445
531
0
610
2,056
527
0
417
1,421
17,804
0
W
1,146
62
758
1,066
3,450
1,382
0
393
3,015
10,094
0
W
Amaterasu
Rheca
Amaterasu
774
328
0
2,742
4,356
1,803
0
0
4,148
0
17,154
L
Medusa
Sheyka
Medusa
1,446
664
0
360
1,922
467
0
537
1,385
0
20,497
W
Bakasura
Skpeso
Bakasura
1,229
787
0
2,206
3,750
1,020
0
935
2,767
0
15,147
L
Hun Batz
TwoGuysPizza
Hun Batz
0
0
0
367
1,114
208
0
270
768
0
2,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,500
Gold Earned
17,355
153
Minions Killed
158
0
Camps Cleared
0
530,412
Distance Traveled
410,942
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,876
775
34
7
0
100,441
0
L
Achilles
4,132
826
46
9
0
96,793
0
L
Athena
3,427
685
15
3
0
89,887
0
W
Xbalanque
3,068
614
33
7
0
85,185
0
L
Morgan Le Fay
3,704
741
47
9
0
99,129
1
W
Geb
3,619
724
10
2
0
109,934
1
W
Amaterasu
3,412
682
35
7
0
99,476
0
L
Medusa
3,482
696
42
8
0
92,305
0
W
Bakasura
3,525
705
41
8
0
135,376
0
L
Hun Batz
2,610
522
8
2
0
32,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role