Player Matchup

Achilles
Achilles
Diamond IV
Slammincody
Achilles
Diamond IV
Level 129
God Stats
16W - 15L
1,633 SR
Queue Stats
174W - 115L
1,696 MMR
Party 1
Hera
Hera
Diamond II
T33BAW
Hera
Diamond II
Level 121
God Stats
6W - 4L
1,771 SR
Queue Stats
115W - 69L
2,081 MMR
Party 1
Artio
Artio
Diamond III
qwoah
Artio
Diamond III
Level 126
God Stats
8W - 5L
1,723 SR
Queue Stats
83W - 49L
1,952 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,709 SR
1,910 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,765 SR
2,478 MMR
Vulcan
Vulcan
Platinum I
 
Vulcan
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
SanoTheHonored
Kuzenbo
Masters
Level 143
God Stats
17W - 18L
1,615 SR
Queue Stats
313W - 261L
2,433 MMR
Solo
King Arthur
King Arthur
Grandmaster
Unsuccess
King Arthur
Grandmaster
Level 136
God Stats
35W - 1L
2,181 SR
Queue Stats
1,975W - 222L
3,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Slammincody
Achilles
14
0 / 1 / 0
7,492
681
6,442
15,490
15,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hera
T33BAW
Hera
13
0 / 4 / 0
7,678
698
9,242
11,541
7,504
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
qwoah
Artio
13
0 / 4 / 0
7,334
667
6,753
14,825
9,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThothMulanMedusaSerqetCthulhu

VS

Bans
AresDanzaburouCharybdisXbalanqueAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
4 / 0 / 5
9,499
864
14,582
5,343
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 6
9,068
824
9,453
11,712
14,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Unsuccess
King Arthur
16
2 / 0 / 7
9,329
848
13,435
14,775
12,349
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
5
6.5
W
3
0
6
6
L
Achilles
Slammincody
Achilles
0
1
0
0
L
Hera
T33BAW
Hera
0
4
0
0
W
King Arthur
Unsuccess
King Arthur
2
0
7
5.5
L
Artio
qwoah
Artio
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,437
Damage
37,470
41,856
Taken
31,830
32,863
Mitigated
29,167
14,228
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,582
260
0
1,849
5,343
1,947
0
3,929
1,308
49,328
539
W
9,453
2,462
0
3,136
11,712
14,871
450
5,699
5,332
13,581
863
L
Achilles
Slammincody
Achilles
6,442
1,376
0
4,721
15,490
15,506
0
7,623
7,108
0
20,088
L
Hera
T33BAW
Hera
9,242
1,397
0
2,305
11,541
7,504
0
5,824
5,325
44,549
0
W
King Arthur
Unsuccess
King Arthur
13,435
1,501
0
3,547
14,775
12,349
20
5,386
8,451
1,345
55,755
L
Artio
qwoah
Artio
6,753
317
2,516
4,686
14,825
9,853
0
9,245
4,657
15,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,504
Gold Earned
27,896
118
Minions Killed
168
0
Camps Cleared
0
639,907
Distance Traveled
722,671
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,499
864
85
8
0
244,780
2
W
Kuzenbo
9,068
824
18
2
0
236,470
0
L
Achilles
7,492
681
31
3
0
210,950
0
L
Hera
7,678
698
65
6
0
203,547
1
W
King Arthur
9,329
848
65
6
0
241,421
2
L
Artio
7,334
667
22
2
0
225,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role