Player Matchup

Arachne
Arachne
BrianDaJuiceMan
Arachne
Level 42
God Stats
54W - 55L
1,580 SR
Queue Stats
150W - 199L
1,406 Elo+
Party 2
Freya
Freya
MealwormKing
Freya
Level 89
God Stats
2W - 0L
1,704 SR
Queue Stats
163W - 170L
1,420 Elo+
Party 1
Cerberus
Cerberus
Th3kidFr3sh_
Cerberus
Level 53
God Stats
3W - 2L
1,500 SR
Queue Stats
160W - 209L
1,507 Elo+
Party 2
Surtr
Surtr
TheBookeeper
Surtr
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 15L
1,595 Elo+
Party 1
Zhong Kui
Zhong Kui
sgtcaimo
Zhong Kui
Level 69
God Stats
88W - 60L
1,515 SR
Queue Stats
693W - 699L
1,359 Elo+
Solo
Team Averages
Level 54
1,560 SR
1,458 Elo+

VS

Team Averages
Level 77
1,474 SR
1,411 Elo+
Hun Batz
Hun Batz
Ashaoi4976
Hun Batz
Level 59
God Stats
3W - 3L
1,587 SR
Queue Stats
147W - 168L
1,380 Elo+
Solo
Charon
Charon
IngranArg
Charon
Level 48
God Stats
2W - 6L
1,341 SR
Queue Stats
95W - 101L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
allensheen
Morgan Le Fay
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 129L
1,442 Elo+
Solo
Neith
Neith
humnum0119
Neith
Level 61
God Stats
103W - 77L
1,442 SR
Queue Stats
304W - 322L
1,335 Elo+
Solo
Kuzenbo
Kuzenbo
rt0026
Kuzenbo
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
8,472
605
4,750
8,333
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
3 / 4 / 3
7,775
555
7,442
8,340
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Th3kidFr3sh_
Cerberus
13
1 / 1 / 5
7,288
521
2,935
12,305
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 1 / 0
8,429
602
1,488
6,494
4,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
sgtcaimo
Zhong Kui
14
1 / 1 / 3
7,862
562
4,779
6,957
4,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ashaoi4976
Hun Batz
10
1 / 5 / 1
5,985
428
3,342
7,546
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
IngranArg
Charon
10
1 / 3 / 2
5,832
417
4,675
7,570
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
allensheen
Morgan Le Fay
10
0 / 1 / 1
5,980
427
1,828
4,338
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
11
5 / 4 / 0
6,692
478
7,633
7,813
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
rt0026
Kuzenbo
9
0 / 0 / 1
5,693
407
1,641
4,604
3,656
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
7
8
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ashaoi4976
Hun Batz
1
5
1
0.3
W
6
1
1
6.5
L
Charon
IngranArg
Charon
1
3
2
0.67
W
3
4
3
1.13
W
Cerberus
Th3kidFr3sh_
Cerberus
1
1
5
3.5
W
1
1
0
1
L
Morgan Le Fay
allensheen
Morgan Le Fay
0
1
1
0.5
L
Neith
5
4
0
1.25
L
Kuzenbo
rt0026
Kuzenbo
0
0
1
0.5
W
Zhong Kui
sgtcaimo
Zhong Kui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,394
Damage
19,119
42,429
Taken
31,871
19,058
Mitigated
13,068
15,967
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ashaoi4976
Hun Batz
3,342
1,377
0
1,950
7,546
2,363
0
454
6,891
0
29,856
W
4,750
3,535
0
4,105
8,333
2,360
1,744
390
7,903
0
52,173
L
Charon
IngranArg
Charon
4,675
792
0
1,003
7,570
3,347
0
4,298
2,820
18,089
0
W
7,442
1,973
0
2,141
8,340
2,722
2,280
1,376
6,754
41,071
0
W
Cerberus
Th3kidFr3sh_
Cerberus
2,935
125
0
4,163
12,305
4,933
648
2,255
9,831
27,715
1,595
W
1,488
431
0
1,238
6,494
4,071
1,348
88
6,406
395
46,728
L
Morgan Le Fay
allensheen
Morgan Le Fay
1,828
46
0
0
4,338
1,479
0
2,479
1,859
24,593
982
L
Neith
7,633
2,320
0
1,165
7,813
2,223
0
4,322
3,169
0
45,854
L
Kuzenbo
rt0026
Kuzenbo
1,641
806
0
99
4,604
3,656
0
2,513
1,969
17,604
0
W
Zhong Kui
sgtcaimo
Zhong Kui
4,779
109
0
4,320
6,957
4,972
1,536
3,136
3,315
37,489
3,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,826
Gold Earned
30,182
389
Minions Killed
234
0
Camps Cleared
0
1,442,451
Distance Traveled
1,024,338
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,985
428
57
4
0
199,834
0
W
Arachne
8,472
605
72
5
0
328,779
0
L
Charon
5,832
417
25
2
0
255,975
2
W
Freya
7,775
555
79
6
0
269,847
0
W
Cerberus
7,288
521
68
5
0
292,248
0
W
Surtr
8,429
602
97
7
0
275,808
0
L
Morgan Le Fay
5,980
427
61
4
0
165,189
0
L
Neith
6,692
478
64
5
0
209,809
4
L
Kuzenbo
5,693
407
27
2
0
193,531
0
W
Zhong Kui
7,862
562
73
5
0
275,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role