Player Matchup

Nemesis
Nemesis
Gold III
D Banditcoot
Nemesis
Gold III
Level 160
God Stats
5W - 2L
1,840 SR
Queue Stats
199W - 221L
1,374 MMR
Solo
Hercules
Hercules
Silver I
Kieon8
Hercules
Silver I
Level 187
God Stats
36W - 42L
1,527 SR
Queue Stats
104W - 120L
1,322 MMR
Solo
Zeus
Zeus
Bronze III
Kimyei
Zeus
Bronze III
Level 89
God Stats
0W - 1L
1,543 SR
Queue Stats
8W - 18L
1,354 MMR
Party 1
Cabrakan
Cabrakan
Gold V
NoFun2BHad
Cabrakan
Gold V
Level 70
God Stats
4W - 9L
1,409 SR
Queue Stats
345W - 348L
1,323 MMR
Solo
Neith
Neith
Bronze III
TrickyFish6552
Neith
Bronze III
Level 69
God Stats
3W - 5L
1,550 SR
Queue Stats
13W - 29L
1,416 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,574 SR
1,358 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,535 SR
1,346 MMR
Thoth
Thoth
Gold III
Garadoses
Thoth
Gold III
Level 159
God Stats
2W - 2L
1,385 SR
Queue Stats
284W - 297L
1,374 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Jyeshua
Sun Wukong
Silver IV
Level 49
God Stats
3W - 9L
1,496 SR
Queue Stats
5W - 14L
1,261 MMR
Solo
Hun Batz
Hun Batz
Gold V
LuckyLuc107
Hun Batz
Gold V
Level 121
God Stats
2W - 1L
1,717 SR
Queue Stats
265W - 274L
1,378 MMR
Solo
Apollo
Apollo
Gold V
sondgoku
Apollo
Gold V
Level 141
God Stats
5W - 7L
1,489 SR
Queue Stats
294W - 358L
1,346 MMR
Solo
Bacchus
Bacchus
Gold IV
xBad_MemoriezXx
Bacchus
Gold IV
Level 133
God Stats
40W - 37L
1,588 SR
Queue Stats
853W - 877L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D Banditcoot
Nemesis
19
4 / 3 / 3
11,328
472
13,387
16,653
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
Kieon8
Hercules
18
2 / 6 / 5
12,160
507
14,796
26,132
27,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Kimyei
Zeus
18
6 / 11 / 2
11,707
488
16,348
20,063
5,381
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
NoFun2BHad
Cabrakan
17
1 / 5 / 9
11,315
471
8,254
23,466
34,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
0 / 12 / 5
9,907
413
3,819
18,113
5,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bans
Chang'eAchillesThanatosMedusaAnhur

VS

Bans
Erlang ShenArachneJormungandrHadesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Garadoses
Thoth
20
12 / 3 / 7
14,561
607
22,298
14,884
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Jyeshua
Sun Wukong
17
1 / 2 / 6
11,140
464
8,555
21,608
15,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
LuckyLuc107
Hun Batz
20
8 / 4 / 8
13,178
549
12,838
21,186
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Apollo
sondgoku
Apollo
19
12 / 3 / 7
14,008
584
20,429
14,362
7,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 17
13,308
555
12,626
24,010
37,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
13
Kills
37
37
Deaths
14
24
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
D Banditcoot
Nemesis
4
3
3
1.83
W
Thoth
Garadoses
Thoth
12
3
7
5.17
W
Sun Wukong
Jyeshua
Sun Wukong
1
2
6
2
L
Hercules
Kieon8
Hercules
2
6
5
0.75
L
Zeus
Kimyei
Zeus
6
11
2
0.64
W
Hun Batz
LuckyLuc107
Hun Batz
8
4
8
3
L
Cabrakan
NoFun2BHad
Cabrakan
1
5
9
1.1
L
0
12
5
0.21
W
Apollo
sondgoku
Apollo
12
3
7
5.17
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,604
Damage
76,746
104,427
Taken
96,050
80,238
Mitigated
74,024
14,173
Healing
27,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
D Banditcoot
Nemesis
13,387
6,261
0
1,469
16,653
7,013
0
5,323
11,118
0
91,910
W
Thoth
Garadoses
Thoth
22,298
366
0
2,203
14,884
5,686
3,229
4,706
10,178
94,135
1,127
W
Sun Wukong
Jyeshua
Sun Wukong
8,555
1,860
0
6,852
21,608
15,047
0
6,385
15,223
10,554
46,979
L
Hercules
Kieon8
Hercules
14,796
2,528
0
4,275
26,132
27,618
80
8,501
17,193
12,040
82,987
L
Zeus
Kimyei
Zeus
16,348
3,344
0
2,565
20,063
5,381
310
9,508
9,950
85,103
0
W
Hun Batz
LuckyLuc107
Hun Batz
12,838
2,811
0
7,830
21,186
8,707
2,494
6,448
14,738
0
110,536
L
Cabrakan
NoFun2BHad
Cabrakan
8,254
1,072
0
3,666
23,466
34,271
0
6,149
17,023
40,553
1,198
L
3,819
1,061
0
2,198
18,113
5,955
273
5,500
12,547
0
66,783
W
Apollo
sondgoku
Apollo
20,429
13,249
0
6,134
14,362
7,027
5,658
3,091
11,271
0
130,692
W
12,626
1,593
0
4,529
24,010
37,557
551
8,168
15,842
40,088
1,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,417
Gold Earned
66,195
589
Minions Killed
557
0
Camps Cleared
0
2,127,514
Distance Traveled
2,305,988
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,328
472
126
5
0
505,194
2
W
Thoth
14,561
607
161
7
0
463,680
1
W
Sun Wukong
11,140
464
90
4
0
424,604
0
L
Hercules
12,160
507
160
7
0
394,207
11
L
Zeus
11,707
488
138
6
0
372,825
4
W
Hun Batz
13,178
549
122
5
0
475,235
4
L
Cabrakan
11,315
471
67
3
0
447,130
3
L
Neith
9,907
413
98
4
0
408,158
0
W
Apollo
14,008
584
145
6
0
472,816
0
W
Bacchus
13,308
555
39
2
0
469,653
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role