Player Matchup

Freya
Freya
Blenksxx
Freya
Level 81
God Stats
1W - 2L
1,454 SR
Queue Stats
279W - 259L
1,465 Elo+
Party 2
Neith
Neith
LordTommyG
Neith
Level 119
God Stats
4W - 4L
1,582 SR
Queue Stats
256W - 261L
1,469 Elo+
Party 2
Medusa
Medusa
ReydelTajo
Medusa
Level 127
God Stats
255W - 234L
1,522 SR
Queue Stats
946W - 905L
1,475 Elo+
Party 1
Anubis
Anubis
aljama_tacito7
Anubis
Level 88
God Stats
151W - 152L
1,452 SR
Queue Stats
473W - 481L
1,397 Elo+
Party 1
Geb
Geb
daniel-justin
Geb
Level 125
God Stats
0W - 1L
1,949 SR
Queue Stats
6W - 7L
1,422 Elo+
Solo
Team Averages
Level 108
1,592 SR
1,446 Elo+

VS

Team Averages
Level 75
1,411 SR
1,439 Elo+
Chiron
Chiron
 
Chiron
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ALPHA_FORCE-RED
King Arthur
Level 159
God Stats
24W - 19L
1,561 SR
Queue Stats
140W - 133L
1,498 Elo+
Solo
Nemesis
Nemesis
Ciertos
Nemesis
Level 48
God Stats
14W - 10L
1,046 SR
Queue Stats
333W - 351L
1,343 Elo+
Solo
Athena
Athena
Heron1439
Athena
Level 69
God Stats
7W - 8L
1,419 SR
Queue Stats
46W - 49L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
tgMTS
Sun Wukong
Level 37
God Stats
8W - 7L
1,529 SR
Queue Stats
276W - 265L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Blenksxx
Freya
14
2 / 4 / 5
7,897
465
5,976
12,916
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
14
6 / 0 / 4
9,059
533
12,164
10,063
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
ReydelTajo
Medusa
14
4 / 1 / 1
8,080
475
11,993
11,625
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 7 / 4
6,713
395
4,244
12,933
5,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 4
7,243
426
6,450
13,994
11,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
4 / 2 / 2
7,651
450
9,630
10,523
3,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ALPHA_FORCE-RED
King Arthur
16
5 / 0 / 6
9,650
568
14,647
13,684
12,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Ciertos
Nemesis
15
4 / 2 / 7
9,165
539
8,018
13,272
4,870
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
Heron1439
Athena
12
1 / 3 / 5
8,012
471
4,158
14,913
13,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
tgMTS
Sun Wukong
13
3 / 6 / 2
7,763
457
11,069
14,937
7,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
13
Kills
17
18
Deaths
13
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
2
2
2.5
W
King Arthur
ALPHA_FORCE-RED
King Arthur
5
0
6
8
L
Freya
Blenksxx
Freya
2
4
5
1.13
W
Nemesis
Ciertos
Nemesis
4
2
7
3.75
W
Athena
Heron1439
Athena
1
3
5
1.17
L
Neith
6
0
4
8
L
Medusa
ReydelTajo
Medusa
4
1
1
4.5
L
0
7
4
0.29
L
1
6
4
0.5
W
Sun Wukong
tgMTS
Sun Wukong
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,827
Damage
47,522
61,531
Taken
67,329
30,688
Mitigated
41,347
16,967
Healing
21,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,630
1,519
699
3,887
10,523
3,099
1,002
2,382
8,141
0
46,050
W
King Arthur
ALPHA_FORCE-RED
King Arthur
14,647
1,838
0
4,418
13,684
12,276
0
4,873
8,811
0
67,404
L
Freya
Blenksxx
Freya
5,976
2,065
0
5,054
12,916
4,867
0
0
12,916
50,487
11,199
W
Nemesis
Ciertos
Nemesis
8,018
2,709
0
7,839
13,272
4,870
0
2,736
10,536
0
70,136
W
Athena
Heron1439
Athena
4,158
599
224
3,558
14,913
13,840
13
2,954
11,959
24,670
0
L
Neith
12,164
4,136
0
2,988
10,063
4,006
195
482
9,581
0
69,777
L
Medusa
ReydelTajo
Medusa
11,993
2,987
0
4,001
11,625
4,800
0
1,592
10,033
0
61,328
L
4,244
80
0
3,582
12,933
5,191
0
308
12,625
45,028
763
L
6,450
607
0
1,342
13,994
11,824
0
1,776
12,218
23,017
0
W
Sun Wukong
tgMTS
Sun Wukong
11,069
1,613
0
1,206
14,937
7,262
0
3,162
11,775
0
50,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
42,241
405
Minions Killed
398
0
Camps Cleared
0
1,565,065
Distance Traveled
1,640,233
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,651
450
89
5
0
282,512
0
W
King Arthur
9,650
568
112
7
0
307,994
0
L
Freya
7,897
465
102
6
0
353,545
0
W
Nemesis
9,165
539
102
6
0
384,734
0
W
Athena
8,012
471
27
2
0
324,147
7
L
Neith
9,059
533
117
7
0
306,517
0
L
Medusa
8,080
475
96
6
0
328,302
0
L
Anubis
6,713
395
60
4
0
269,734
0
L
Geb
7,243
426
30
2
0
306,967
0
W
Sun Wukong
7,763
457
68
4
0
340,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role