Player Matchup

Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
EcheIoN
Agni
Gold II
Level 67
God Stats
0W - 3L
1,455 SR
Queue Stats
118W - 116L
1,866 MMR
Solo
Thor
Thor
Platinum III
TinnerZ
Thor
Platinum III
Level 87
God Stats
3W - 6L
1,589 SR
Queue Stats
89W - 73L
1,893 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
untoldzero
Zhong Kui
Diamond V
Level 199
God Stats
67W - 44L
1,640 SR
Queue Stats
163W - 148L
1,934 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,537 SR
1,739 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,546 SR
1,792 MMR
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Hir0n
Anhur
Diamond IV
Level 261
God Stats
61W - 63L
1,540 SR
Queue Stats
172W - 147L
1,903 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum III
ZWS_TwiSster
Ao Kuang
Platinum III
Level 211
God Stats
3W - 1L
1,688 SR
Queue Stats
132W - 121L
1,823 MMR
Party 1
Serqet
Serqet
Diamond IV
Ѕandy
Serqet
Diamond IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 129L
1,929 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
Уubel
Cthulhu
Platinum III
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 51L
1,807 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 0 / 1
3,886
777
1,669
2,278
1,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
 
Danzaburou
6
1 / 0 / 0
3,765
753
2,162
1,844
520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
EcheIoN
Agni
6
0 / 4 / 1
3,222
644
1,100
3,174
738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Thor
TinnerZ
Thor
1
0 / 0 / 0
2,412
482
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
untoldzero
Zhong Kui
6
1 / 0 / 0
3,855
771
3,334
2,502
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AthenaKuzenboLancelotNemesis

VS

Bans
FreyaMedusaNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 1 / 1
3,797
759
1,325
2,311
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Hir0n
Anhur
6
0 / 1 / 0
3,336
667
684
1,795
388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ZWS_TwiSster
Ao Kuang
7
2 / 0 / 0
3,619
724
878
3,091
773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Ѕandy
Serqet
6
1 / 0 / 0
3,549
710
668
3,973
1,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Уubel
Cthulhu
5
0 / 1 / 0
3,248
650
1,065
4,270
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
1
1.5
L
Danzaburou
 
Danzaburou
1
0
0
1
W
Chang'e
 
Chang'e
1
1
1
1.5
L
Agni
EcheIoN
Agni
0
4
1
0.13
W
Anhur
Hir0n
Anhur
0
1
0
0
L
Thor
TinnerZ
Thor
0
0
0
0
W
Ao Kuang
ZWS_TwiSster
Ao Kuang
2
0
0
2
L
Zhong Kui
untoldzero
Zhong Kui
1
0
0
1
W
Serqet
Ѕandy
Serqet
1
0
0
1
W
Cthulhu
Уubel
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,265
Damage
4,620
9,798
Taken
15,440
3,991
Mitigated
4,511
4,300
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,669
353
0
1,312
2,278
1,110
0
317
1,961
0
9,676
L
Danzaburou
 
Danzaburou
2,162
530
0
1,293
1,844
520
0
0
1,789
0
22,135
W
Chang'e
 
Chang'e
1,325
112
192
989
2,311
577
0
793
1,518
17,548
1,798
L
Agni
EcheIoN
Agni
1,100
96
0
334
3,174
738
0
1,438
1,736
11,914
351
W
Anhur
Hir0n
Anhur
684
369
0
774
1,795
388
0
0
1,795
0
20,319
L
Thor
TinnerZ
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
ZWS_TwiSster
Ao Kuang
878
242
0
2,101
3,091
773
0
763
2,328
17,586
408
L
Zhong Kui
untoldzero
Zhong Kui
3,334
1,222
0
1,361
2,502
1,623
0
1,141
1,091
16,308
5,149
W
Serqet
Ѕandy
Serqet
668
54
0
1,682
3,973
1,337
0
0
3,973
0
7,116
W
Cthulhu
Уubel
Cthulhu
1,065
56
0
750
4,270
1,436
0
2,533
1,737
10,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,140
Gold Earned
17,549
123
Minions Killed
178
0
Camps Cleared
0
412,783
Distance Traveled
555,779
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,886
777
18
4
0
101,809
1
L
Danzaburou
3,765
753
42
8
0
100,610
0
W
Chang'e
3,797
759
41
8
0
100,373
0
L
Agni
3,222
644
28
6
0
107,591
0
W
Anhur
3,336
667
46
9
0
112,530
0
L
Thor
2,412
482
0
0
0
9,571
0
W
Ao Kuang
3,619
724
45
9
0
126,466
0
L
Zhong Kui
3,855
771
35
7
0
93,202
0
W
Serqet
3,549
710
12
2
0
113,640
0
W
Cthulhu
3,248
650
34
7
0
102,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role