Player Matchup

Ix Chel
Ix Chel
Platinum I
 
Ix Chel
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
Carey5676
Sobek
Platinum IV
Level 157
God Stats
3W - 3L
1,665 SR
Queue Stats
332W - 351L
1,890 MMR
Party 2
Mulan
Mulan
Platinum III
FaZeJakejackson
Mulan
Platinum III
Level 77
God Stats
125W - 85L
1,677 SR
Queue Stats
183W - 174L
1,763 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,614 SR
1,718 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 96
1,564 SR
1,733 MMR
Jormungandr
Jormungandr
Gold V
HeliophobicGamr
Jormungandr
Gold V
Level 103
God Stats
2W - 3L
1,457 SR
Queue Stats
16W - 17L
1,649 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
NateBoi97
Zhong Kui
Gold I
Level 89
God Stats
3W - 1L
1,597 SR
Queue Stats
43W - 37L
1,727 MMR
Party 1
Osiris
Osiris
Platinum V
PlumPanda23
Osiris
Platinum V
Level 97
God Stats
10W - 8L
1,638 SR
Queue Stats
39W - 33L
1,823 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
0 / 3 / 3
8,399
764
7,558
11,516
4,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Carey5676
Sobek
13
1 / 6 / 1
7,735
703
6,379
15,669
17,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

12
2 / 5 / 1
7,912
719
7,579
16,527
15,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bans
KuzenboSerqetAthenaNe Zha

VS

Bans
CthulhuBacchusHorusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HeliophobicGamr
Jormungandr
16
4 / 0 / 9
9,897
900
15,736
10,698
8,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
NateBoi97
Zhong Kui
15
6 / 3 / 7
10,006
910
11,183
9,577
6,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
16
4 / 0 / 8
9,708
883
8,437
11,661
14,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
3
0.5
L
Sobek
Carey5676
Sobek
1
6
1
0.25
L
2
5
1
0.5
W
Jormungandr
HeliophobicGamr
Jormungandr
4
0
9
8.5
W
Zhong Kui
NateBoi97
Zhong Kui
6
3
7
3.17
W
Osiris
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,516
Damage
35,356
43,712
Taken
31,936
37,582
Mitigated
29,839
9,519
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,558
1,165
1,175
2,526
11,516
4,162
0
6,441
4,662
36,912
0
L
Sobek
Carey5676
Sobek
6,379
621
0
2,914
15,669
17,517
0
8,143
6,550
15,966
0
L
7,579
457
0
2,904
16,527
15,903
0
9,725
6,070
0
19,907
W
Jormungandr
HeliophobicGamr
Jormungandr
15,736
3,002
0
2,416
10,698
8,853
6
5,573
5,125
32,828
2,754
W
Zhong Kui
NateBoi97
Zhong Kui
11,183
3,763
0
4,654
9,577
6,833
1,655
3,290
6,287
39,543
4,577
W
Osiris
8,437
1,805
0
3,570
11,661
14,153
0
5,300
6,361
0
25,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
29,611
117
Minions Killed
147
0
Camps Cleared
0
617,636
Distance Traveled
629,715
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,399
764
64
6
0
216,643
1
L
Sobek
7,735
703
21
2
0
202,649
0
L
Mulan
7,912
719
32
3
0
198,344
0
W
Jormungandr
9,897
900
47
4
0
204,810
0
W
Zhong Kui
10,006
910
73
7
0
189,105
0
W
Osiris
9,708
883
27
2
0
235,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role