Player Matchup

Bacchus
Bacchus
Avicuss
Bacchus
Level 101
God Stats
6W - 4L
1,599 SR
Queue Stats
83W - 74L
1,507 Elo+
Party 2
Nu Wa
Nu Wa
Jellytime2328
Nu Wa
Level 101
God Stats
45W - 40L
1,481 SR
Queue Stats
262W - 249L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Vanbyres
Cthulhu
Level 119
God Stats
3W - 2L
1,561 SR
Queue Stats
86W - 91L
1,512 Elo+
Party 2
Cerberus
Cerberus
jus_dendive_22
Cerberus
Level 81
God Stats
36W - 24L
1,568 SR
Queue Stats
349W - 322L
1,406 Elo+
Solo
Neith
Neith
mysteryrox
Neith
Level 122
God Stats
61W - 47L
1,597 SR
Queue Stats
163W - 128L
1,515 Elo+
Solo
Team Averages
Level 105
1,561 SR
1,483 Elo+

VS

Team Averages
Level 89
1,468 SR
1,424 Elo+
Sol
Sol
LazyPrawn
Sol
Level 136
God Stats
77W - 76L
1,540 SR
Queue Stats
91W - 99L
1,497 Elo+
Solo
Medusa
Medusa
MaryNRF
Medusa
Level 109
God Stats
3W - 6L
1,393 SR
Queue Stats
116W - 127L
1,463 Elo+
Solo
Susano
Susano
Mourio_Ghost
Susano
Level 7
God Stats
0W - 4L
1,246 SR
Queue Stats
73W - 69L
1,304 Elo+
Party 1
Ra
Ra
Tman11S
Ra
Level 107
God Stats
2W - 1L
1,866 SR
Queue Stats
32W - 42L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
diablax03
Baron Samedi
Level 86
God Stats
1W - 4L
1,292 SR
Queue Stats
83W - 83L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Avicuss
Bacchus
11
4 / 1 / 4
5,914
591
3,393
6,171
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 1 / 2
5,315
532
4,984
2,492
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Vanbyres
Cthulhu
11
6 / 3 / 2
6,258
626
4,989
8,361
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
11
2 / 1 / 5
6,039
604
3,410
5,782
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
10
5 / 3 / 3
6,078
608
7,549
8,049
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 0
6,108
611
4,708
7,958
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
MaryNRF
Medusa
11
4 / 2 / 0
5,771
577
6,612
7,236
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
8
1 / 4 / 1
4,822
482
2,501
7,179
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 2 / 1
4,884
488
1,750
4,616
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
diablax03
Baron Samedi
8
0 / 5 / 3
4,932
493
1,136
8,229
4,569
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
8
9
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Avicuss
Bacchus
4
1
4
6
W
1
1
2
2
L
3
5
0
0.6
L
Medusa
MaryNRF
Medusa
4
2
0
2
L
Susano
1
4
1
0.38
L
0
2
1
0.25
W
Cthulhu
Vanbyres
Cthulhu
6
3
2
2.33
L
Baron Samedi
diablax03
Baron Samedi
0
5
3
0.3
W
Cerberus
2
1
5
4.5
W
Neith
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,325
Damage
16,707
30,855
Taken
35,218
13,666
Mitigated
11,820
9,121
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Avicuss
Bacchus
3,393
382
0
480
6,171
3,568
0
723
5,448
36,541
1,232
W
4,984
965
0
349
2,492
668
0
725
1,767
30,151
1,035
L
4,708
1,731
0
2,886
7,958
2,228
0
5,360
2,172
34,946
709
L
Medusa
MaryNRF
Medusa
6,612
2,751
0
1,677
7,236
2,021
0
1,871
5,365
0
37,984
L
Susano
2,501
325
0
2,024
7,179
1,876
0
2,338
4,723
0
19,550
L
1,750
102
136
891
4,616
1,126
0
2,988
1,628
31,293
514
W
Cthulhu
Vanbyres
Cthulhu
4,989
346
0
2,180
8,361
4,984
0
3,930
4,431
28,187
0
L
Baron Samedi
diablax03
Baron Samedi
1,136
89
253
1,754
8,229
4,569
0
3,017
5,175
8,929
0
W
Cerberus
3,410
534
0
3,474
5,782
2,153
0
228
5,554
27,282
2,308
W
Neith
7,549
2,244
0
2,638
8,049
2,293
0
1,759
6,290
0
31,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
26,517
252
Minions Killed
221
0
Camps Cleared
0
1,027,604
Distance Traveled
967,457
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,914
591
55
6
0
245,905
0
W
Nu Wa
5,315
532
41
4
0
190,925
1
L
Sol
6,108
611
60
6
0
181,694
0
L
Medusa
5,771
577
47
5
0
198,139
1
L
Susano
4,822
482
43
4
0
191,328
0
L
Ra
4,884
488
51
5
0
203,756
2
W
Cthulhu
6,258
626
53
5
0
185,639
1
L
Baron Samedi
4,932
493
20
2
0
192,540
1
W
Cerberus
6,039
604
61
6
0
213,966
0
W
Neith
6,078
608
42
4
0
191,169
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role