Player Matchup

Janus
Janus
Azroma
Janus
Level 142
God Stats
8W - 11L
1,487 SR
Queue Stats
177W - 168L
1,511 Elo+
Party 2
Shiva
Shiva
BrexitHelpline
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,544 Elo+
Solo
Medusa
Medusa
D3KOSAAH
Medusa
Level 147
God Stats
9W - 7L
1,619 SR
Queue Stats
456W - 460L
1,526 Elo+
Solo
He Bo
He Bo
KnickSchuss
He Bo
Level 137
God Stats
17W - 15L
1,555 SR
Queue Stats
204W - 191L
1,524 Elo+
Party 2
Khepri
Khepri
Painkiller100209
Khepri
Level 106
God Stats
12W - 11L
1,540 SR
Queue Stats
205W - 188L
1,477 Elo+
Party 2
Team Averages
Level 128
1,540 SR
1,516 Elo+

VS

Team Averages
Level 105
1,552 SR
1,527 Elo+
Ravana
Ravana
Alzero12
Ravana
Level 142
God Stats
7W - 4L
1,543 SR
Queue Stats
512W - 495L
1,523 Elo+
Party 1
Heimdallr
Heimdallr
EmileaButch
Heimdallr
Level 126
God Stats
6W - 4L
1,619 SR
Queue Stats
133W - 117L
1,504 Elo+
Party 1
Jormungandr
Jormungandr
Kurojaga
Jormungandr
Level 64
God Stats
3W - 3L
1,488 SR
Queue Stats
194W - 151L
1,555 Elo+
Party 1
King Arthur
King Arthur
UL_mussi_99
King Arthur
Level 148
God Stats
33W - 29L
1,611 SR
Queue Stats
293W - 288L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
Ztevensbarnbarn
Baron Samedi
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azroma
Janus
14
0 / 2 / 3
8,035
473
8,964
7,573
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 0
8,105
477
13,529
19,541
16,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
D3KOSAAH
Medusa
13
0 / 6 / 0
7,509
442
5,905
11,677
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 0
7,725
454
9,977
10,962
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 6 / 2
6,927
407
3,801
10,185
7,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Alzero12
Ravana
16
3 / 2 / 5
9,025
531
10,423
12,928
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
EmileaButch
Heimdallr
17
8 / 0 / 3
11,023
648
9,395
9,241
3,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Kurojaga
Jormungandr
15
3 / 0 / 14
10,481
617
7,095
13,757
13,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
UL_mussi_99
King Arthur
15
0 / 1 / 3
9,218
542
13,747
20,620
17,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Ztevensbarnbarn
Baron Samedi
15
6 / 1 / 3
9,087
535
6,199
6,454
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
20
20
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ravana
Alzero12
Ravana
3
2
5
2.75
L
Janus
Azroma
Janus
0
2
3
0.75
L
1
3
0
0.33
L
Medusa
D3KOSAAH
Medusa
0
6
0
0
W
Heimdallr
EmileaButch
Heimdallr
8
0
3
9.5
L
2
3
0
0.67
W
Jormungandr
Kurojaga
Jormungandr
3
0
14
10
L
1
6
2
0.33
W
King Arthur
UL_mussi_99
King Arthur
0
1
3
1.5
W
Baron Samedi
Ztevensbarnbarn
Baron Samedi
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,176
Damage
46,859
59,938
Taken
63,000
33,372
Mitigated
41,520
12,388
Healing
22,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Alzero12
Ravana
10,423
3,400
0
3,859
12,928
4,404
241
7,110
5,358
0
76,394
L
Janus
Azroma
Janus
8,964
518
80
1,916
7,573
2,612
0
3,760
3,813
55,358
16
L
13,529
2,947
172
4,330
19,541
16,711
0
1,884
17,657
0
60,189
L
Medusa
D3KOSAAH
Medusa
5,905
1,614
0
1,642
11,677
3,309
0
1,196
10,481
0
54,270
W
Heimdallr
EmileaButch
Heimdallr
9,395
5,327
0
4,813
9,241
3,744
2,478
2,313
6,764
0
89,805
L
9,977
199
0
3,758
10,962
3,283
0
2,886
8,076
67,178
1,245
W
Jormungandr
Kurojaga
Jormungandr
7,095
1,320
0
3,851
13,757
13,045
195
5,159
7,912
39,387
1,404
L
3,801
222
0
490
10,185
7,457
0
3,568
6,617
18,693
113
W
King Arthur
UL_mussi_99
King Arthur
13,747
1,162
0
7,082
20,620
17,884
189
3,638
15,655
0
80,426
W
Baron Samedi
Ztevensbarnbarn
Baron Samedi
6,199
668
644
2,686
6,454
2,443
269
2,877
3,108
52,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,301
Gold Earned
48,834
440
Minions Killed
548
0
Camps Cleared
0
1,843,298
Distance Traveled
1,784,925
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,025
531
110
6
0
387,329
0
L
Janus
8,035
473
111
7
0
385,569
9
L
Shiva
8,105
477
97
6
0
325,412
1
L
Medusa
7,509
442
91
5
0
367,584
0
W
Heimdallr
11,023
648
161
9
0
344,830
5
L
He Bo
7,725
454
105
6
0
399,914
1
W
Jormungandr
10,481
617
62
4
0
375,564
5
L
Khepri
6,927
407
36
2
0
364,819
6
W
King Arthur
9,218
542
121
7
0
330,069
5
W
Baron Samedi
9,087
535
94
6
0
347,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role