Player Matchup

Serqet
Serqet
Blinkstaa
Serqet
Level 167
God Stats
0W - 1L
1,846 SR
Queue Stats
74W - 63L
1,613 Elo+
Party 2
Bacchus
Bacchus
Rai Nova
Bacchus
Level 19
God Stats
13W - 8L
1,642 SR
Queue Stats
25W - 21L
1,604 Elo+
Party 2
Raijin
Raijin
Salsa Bill
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,588 Elo+
Party 2
Team Averages
Level 98
1,663 SR
1,602 Elo+

VS

Team Averages
Level 146
1,463 SR
1,635 Elo+
Izanami
Izanami
BernaWho
Izanami
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,646 Elo+
Party 1
Surtr
Surtr
DahakaStrecht
Surtr
Level 137
God Stats
1W - 1L
1,169 SR
Queue Stats
20W - 12L
1,633 Elo+
Party 1
Discordia
Discordia
Fortes20
Discordia
Level 146
God Stats
2W - 0L
1,719 SR
Queue Stats
18W - 10L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Blinkstaa
Serqet
15
0 / 3 / 1
8,319
693
4,289
12,435
9,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Rai Nova
Bacchus
15
1 / 2 / 0
8,386
699
3,813
10,940
12,200
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Salsa Bill
Raijin
13
0 / 5 / 0
7,831
653
2,746
8,202
2,347
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BernaWho
Izanami
18
5 / 0 / 5
10,688
891
12,011
6,457
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 1 / 6
10,475
873
5,764
7,363
5,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
Fortes20
Discordia
17
1 / 1 / 8
10,013
834
8,948
4,787
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
BernaWho
Izanami
5
0
5
7.5
L
Serqet
Blinkstaa
Serqet
0
3
1
0.17
W
4
1
6
7
W
Discordia
Fortes20
Discordia
1
1
8
5
L
Bacchus
Rai Nova
Bacchus
1
2
0
0.5
L
Raijin
Salsa Bill
Raijin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,848
Damage
26,723
31,577
Taken
18,607
23,942
Mitigated
9,188
4,407
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BernaWho
Izanami
12,011
6,839
0
3,126
6,457
2,202
3,493
1,906
4,043
0
54,993
L
Serqet
Blinkstaa
Serqet
4,289
348
0
2,949
12,435
9,395
0
2,919
8,772
0
21,335
W
5,764
1,264
0
2,182
7,363
5,707
667
2,304
4,717
1,101
21,930
W
Discordia
Fortes20
Discordia
8,948
422
0
1,603
4,787
1,279
466
2,360
1,662
40,652
1,306
L
Bacchus
Rai Nova
Bacchus
3,813
270
0
424
10,940
12,200
0
2,853
7,223
18,299
0
L
Raijin
Salsa Bill
Raijin
2,746
153
0
1,034
8,202
2,347
0
2,225
5,372
29,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,536
Gold Earned
31,176
117
Minions Killed
182
0
Camps Cleared
0
658,786
Distance Traveled
727,972
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,688
891
64
5
0
241,163
0
L
Serqet
8,319
693
30
3
0
236,937
0
W
Surtr
10,475
873
30
3
0
254,382
6
W
Discordia
10,013
834
88
7
0
232,427
0
L
Bacchus
8,386
699
21
2
0
235,944
3
L
Raijin
7,831
653
66
6
0
185,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role