Player Matchup

Arachne
Arachne
DivineKirito803
Arachne
Level 128
God Stats
0W - 1L
1,507 SR
Queue Stats
29W - 30L
1,423 Elo+
Solo
Chaac
Chaac
Kemaal
Chaac
Level 77
God Stats
8W - 14L
1,310 SR
Queue Stats
185W - 222L
1,413 Elo+
Solo
Ah Puch
Ah Puch
RYC241198
Ah Puch
Level 29
God Stats
1W - 5L
1,574 SR
Queue Stats
34W - 61L
1,315 Elo+
Solo
Charybdis
Charybdis
WinryRockbeII
Charybdis
Level 107
God Stats
78W - 84L
1,489 SR
Queue Stats
505W - 557L
1,470 Elo+
Solo
Cerberus
Cerberus
farrapohumano
Cerberus
Level 87
God Stats
7W - 8L
1,475 SR
Queue Stats
132W - 136L
1,450 Elo+
Solo
Team Averages
Level 86
1,471 SR
1,414 Elo+

VS

Team Averages
Level 50
1,473 SR
1,404 Elo+
Bellona
Bellona
BloZzCognitive
Bellona
Level 73
God Stats
16W - 12L
1,711 SR
Queue Stats
179W - 197L
1,346 Elo+
Solo
Fenrir
Fenrir
DoomAlex
Fenrir
Level 28
God Stats
2W - 3L
1,383 SR
Queue Stats
31W - 54L
1,311 Elo+
Solo
Cupid
Cupid
SirLantzalot
Cupid
Level 107
God Stats
20W - 22L
1,495 SR
Queue Stats
100W - 97L
1,395 Elo+
Solo
Discordia
Discordia
THEONEFIRE
Discordia
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 60L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
comradeborat2
Kuzenbo
Level 27
God Stats
7W - 4L
1,276 SR
Queue Stats
52W - 51L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,016
802
6,884
12,362
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
Kemaal
Chaac
15
3 / 4 / 1
9,028
903
8,432
11,977
11,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
RYC241198
Ah Puch
14
0 / 5 / 2
8,316
832
8,258
8,461
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
WinryRockbeII
Charybdis
14
1 / 3 / 2
8,334
833
7,444
9,741
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
farrapohumano
Cerberus
13
0 / 2 / 2
7,981
798
6,983
12,006
10,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,456
846
6,223
7,351
8,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
DoomAlex
Fenrir
13
2 / 4 / 8
8,464
846
2,083
10,641
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 8
9,989
999
17,991
11,724
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
THEONEFIRE
Discordia
16
5 / 0 / 5
9,406
941
12,895
5,654
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
14
2 / 1 / 9
8,921
892
7,809
12,909
17,053
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
4
Kills
19
19
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
0
5
0
0
W
Fenrir
DoomAlex
Fenrir
2
4
8
1.5
L
Chaac
Kemaal
Chaac
3
4
1
0.88
L
Ah Puch
RYC241198
Ah Puch
0
5
2
0.2
W
8
1
8
12
W
Discordia
THEONEFIRE
Discordia
5
0
5
7.5
L
Charybdis
WinryRockbeII
Charybdis
1
3
2
0.67
W
Kuzenbo
2
1
9
6.5
L
Cerberus
farrapohumano
Cerberus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,001
Damage
47,001
54,547
Taken
48,279
33,410
Mitigated
35,074
11,106
Healing
10,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,223
675
0
1,315
7,351
8,000
120
1,844
5,269
0
13,896
L
6,884
4,847
0
2,511
12,362
5,578
0
3,430
8,450
0
20,180
W
Fenrir
DoomAlex
Fenrir
2,083
130
0
305
10,641
3,487
40
3,746
5,748
0
7,955
L
Chaac
Kemaal
Chaac
8,432
749
0
3,852
11,977
11,801
0
2,066
9,548
0
17,995
L
Ah Puch
RYC241198
Ah Puch
8,258
803
0
195
8,461
2,967
0
3,952
4,125
27,342
0
W
17,991
9,954
465
6,726
11,724
4,630
1,585
2,890
8,462
0
39,225
W
Discordia
THEONEFIRE
Discordia
12,895
330
0
0
5,654
1,904
264
1,945
3,363
27,749
541
L
Charybdis
WinryRockbeII
Charybdis
7,444
3,031
0
3,104
9,741
2,968
1,216
4,809
4,461
0
28,181
W
Kuzenbo
7,809
2,680
0
2,008
12,909
17,053
0
3,263
9,271
20,827
0
L
Cerberus
farrapohumano
Cerberus
6,983
103
0
1,444
12,006
10,096
0
4,682
6,698
15,215
1,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
45,236
202
Minions Killed
221
0
Camps Cleared
0
903,215
Distance Traveled
1,039,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,456
846
22
2
0
237,480
0
L
Arachne
8,016
802
35
4
0
199,246
0
W
Fenrir
8,464
846
18
2
0
180,055
0
L
Chaac
9,028
903
20
2
0
169,522
0
L
Ah Puch
8,316
832
55
6
0
157,510
0
W
Cupid
9,989
999
88
9
0
191,234
0
W
Discordia
9,406
941
64
6
0
214,703
0
L
Charybdis
8,334
833
52
5
0
192,776
0
W
Kuzenbo
8,921
892
29
3
0
216,434
0
L
Cerberus
7,981
798
40
4
0
184,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role