Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
Kabanator
Rama
Gold V
Level 147
God Stats
1W - 0L
1,448 SR
Queue Stats
118W - 125L
1,280 MMR
Party 1
Fenrir
Fenrir
Gold V
eventuell-Chilli
Fenrir
Gold V
Level 123
God Stats
115W - 85L
1,616 SR
Queue Stats
344W - 349L
1,364 MMR
Solo
Ares
Ares
Gold V
kobanishe
Ares
Gold V
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 125L
1,287 MMR
Party 1
He Bo
He Bo
Gold IV
magicgast
He Bo
Gold IV
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 81L
1,308 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,513 SR
1,348 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,517 SR
1,309 MMR
Kukulkan
Kukulkan
Silver III
Adrox_33
Kukulkan
Silver III
Level 85
God Stats
1W - 5L
1,365 SR
Queue Stats
13W - 30L
1,371 MMR
Party 2
Loki
Loki
Gold IV
MehdiProtector
Loki
Gold IV
Level 99
God Stats
13W - 12L
1,568 SR
Queue Stats
159W - 161L
1,355 MMR
Solo
Ravana
Ravana
Silver I
Plexuses
Ravana
Silver I
Level 127
God Stats
6W - 3L
1,514 SR
Queue Stats
152W - 156L
1,281 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
PsykiIl
Zhong Kui
Bronze III
Level 159
God Stats
0W - 2L
1,546 SR
Queue Stats
2W - 6L
1,362 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
ShadowBan_free4
Kuzenbo
Bronze I
Level 86
God Stats
1W - 1L
1,590 SR
Queue Stats
9W - 32L
1,177 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 2 / 0
8,997
643
8,570
14,140
13,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rama
13
0 / 1 / 5
7,635
545
4,954
6,324
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 2 / 2
8,175
584
5,609
7,400
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
13
4 / 1 / 1
8,049
575
6,012
9,702
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
magicgast
He Bo
13
0 / 6 / 4
7,493
535
2,855
6,413
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bans
AnubisLancelotYu HuangArachne

VS

Bans
ThanatosThorCthulhuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adrox_33
Kukulkan
12
1 / 4 / 4
7,168
512
3,937
6,198
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 2 / 0
7,941
567
7,134
10,534
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Plexuses
Ravana
8
2 / 3 / 0
5,908
422
4,020
4,766
1,960
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
PsykiIl
Zhong Kui
12
1 / 2 / 1
6,400
457
4,863
9,239
6,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 4 / 2
5,608
401
5,269
10,520
8,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
12
12
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
2
0
2.5
L
Kukulkan
Adrox_33
Kukulkan
1
4
4
0.75
W
Rama
0
1
5
2.5
L
7
2
0
3.5
L
Ravana
Plexuses
Ravana
2
3
0
0.67
L
Zhong Kui
PsykiIl
Zhong Kui
1
2
1
0.75
L
1
4
2
0.5
W
6
2
2
3.5
W
Ares
4
1
1
4.5
W
He Bo
magicgast
He Bo
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,000
Damage
25,223
43,979
Taken
41,257
28,223
Mitigated
23,410
12,381
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,570
1,062
0
5,101
14,140
13,861
10
1,638
12,312
2,147
59,935
L
Kukulkan
Adrox_33
Kukulkan
3,937
208
0
750
6,198
1,983
0
3,050
3,148
41,165
0
W
Rama
4,954
4,316
0
1,971
6,324
2,067
541
3,693
2,505
0
63,874
L
7,134
1,824
0
4,916
10,534
3,881
0
1,728
8,806
0
72,686
L
Ravana
Plexuses
Ravana
4,020
1,168
0
770
4,766
1,960
0
76
4,690
0
22,562
L
Zhong Kui
PsykiIl
Zhong Kui
4,863
686
0
4,764
9,239
6,690
0
1,811
7,428
46,601
2,703
L
5,269
2,024
0
1,600
10,520
8,896
0
2,820
7,700
15,137
1,226
W
5,609
1,549
0
1,541
7,400
3,105
0
2,421
4,893
0
59,715
W
Ares
6,012
543
0
2,624
9,702
7,552
0
4,046
5,432
27,179
768
W
He Bo
magicgast
He Bo
2,855
0
0
1,144
6,413
1,638
0
1,356
5,057
48,891
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
33,025
451
Minions Killed
360
0
Camps Cleared
0
1,372,778
Distance Traveled
1,265,782
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,997
643
111
8
0
242,658
0
L
Kukulkan
7,168
512
101
7
0
265,749
0
W
Rama
7,635
545
107
8
0
251,711
2
L
Loki
7,941
567
114
8
0
309,146
0
L
Ravana
5,908
422
40
3
0
162,595
2
L
Zhong Kui
6,400
457
76
5
0
253,526
4
L
Kuzenbo
5,608
401
29
2
0
274,766
2
W
Fenrir
8,175
584
89
6
0
318,460
4
W
Ares
8,049
575
52
4
0
279,975
6
W
He Bo
7,493
535
92
7
0
279,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role