Player Matchup

Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Masters
AnotherRename
Heimdallr
Masters
Level 64
God Stats
13W - 8L
1,687 SR
Queue Stats
35W - 38L
2,524 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
MsEo
Baron Samedi
Diamond I
Level 74
God Stats
31W - 19L
1,727 SR
Queue Stats
140W - 116L
2,584 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 99
1,583 SR
1,922 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 174
1,619 SR
2,346 MMR
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Masters
AverageKuda
Nox
Masters
Level 149
God Stats
1W - 2L
1,423 SR
Queue Stats
191W - 146L
2,561 MMR
Solo
Martichoras
Martichoras
Diamond I
CLYDΕ
Martichoras
Diamond I
Level 174
God Stats
16W - 7L
1,914 SR
Queue Stats
182W - 140L
2,420 MMR
Solo
Ix Chel
Ix Chel
Masters
Seagyll
Ix Chel
Masters
Level 148
God Stats
15W - 10L
1,663 SR
Queue Stats
444W - 385L
2,804 MMR
Solo
Sylvanus
Sylvanus
Masters
alexlasombra
Sylvanus
Masters
Level 171
God Stats
2W - 1L
1,595 SR
Queue Stats
179W - 162L
2,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 4 / 0
6,704
559
2,535
9,654
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
 
Cthulhu
12
0 / 6 / 0
6,621
552
7,732
13,306
6,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
 
Bacchus
10
0 / 4 / 3
5,973
498
5,946
13,055
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
AnotherRename
Heimdallr
12
3 / 4 / 1
6,913
576
10,170
10,932
3,172
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
MsEo
Baron Samedi
12
0 / 3 / 0
6,747
562
5,604
8,216
3,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboFafnirCamazotzAchilles

VS

Bans
AthenaAnubisFreyaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 0 / 0
8,107
676
4,605
7,252
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 0 / 4
7,554
630
4,829
6,465
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Martichoras
CLYDΕ
Martichoras
13
1 / 4 / 9
7,410
618
11,732
12,762
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Seagyll
Ix Chel
15
7 / 0 / 1
9,249
771
9,365
11,554
4,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
alexlasombra
Sylvanus
12
5 / 0 / 5
7,422
619
6,124
9,144
6,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
21
21
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
4
0
0.25
L
Cthulhu
 
Cthulhu
0
6
0
0
L
Bacchus
 
Bacchus
0
4
3
0.38
W
Hachiman
 
Hachiman
3
0
0
3
L
Heimdallr
AnotherRename
Heimdallr
3
4
1
0.88
W
5
0
4
7
W
Martichoras
CLYDΕ
Martichoras
1
4
9
1.38
L
Baron Samedi
MsEo
Baron Samedi
0
3
0
0
W
Ix Chel
Seagyll
Ix Chel
7
0
1
7.5
W
Sylvanus
alexlasombra
Sylvanus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,987
Damage
36,655
55,163
Taken
47,177
26,012
Mitigated
21,157
18,753
Healing
26,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,535
432
0
3,539
9,654
3,002
0
2,869
6,785
55,666
0
L
Cthulhu
 
Cthulhu
7,732
439
0
4,695
13,306
6,800
0
8,926
4,380
46,843
1,015
L
Bacchus
 
Bacchus
5,946
940
0
2,997
13,055
9,319
0
3,945
9,110
18,915
0
W
Hachiman
 
Hachiman
4,605
3,261
0
2,569
7,252
2,451
0
4,557
2,695
0
66,742
L
Heimdallr
AnotherRename
Heimdallr
10,170
6,362
0
4,372
10,932
3,172
62
2,934
7,998
0
60,203
W
4,829
336
0
3,362
6,465
2,421
0
2,282
4,130
56,327
0
W
Martichoras
CLYDΕ
Martichoras
11,732
5,171
0
4,470
12,762
4,860
0
5,933
6,823
0
59,896
L
Baron Samedi
MsEo
Baron Samedi
5,604
633
0
3,150
8,216
3,719
0
1,276
6,940
56,201
0
W
Ix Chel
Seagyll
Ix Chel
9,365
1,541
306
7,849
11,554
4,691
0
6,483
4,065
66,998
1,026
W
Sylvanus
alexlasombra
Sylvanus
6,124
1,992
3,293
4,541
9,144
6,734
0
1,716
7,428
18,763
1,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
39,742
429
Minions Killed
462
0
Camps Cleared
0
1,268,912
Distance Traveled
1,359,235
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,704
559
108
9
0
297,112
0
L
Cthulhu
6,621
552
94
8
0
245,959
0
L
Bacchus
5,973
498
28
2
0
259,084
1
W
Hachiman
8,107
676
129
11
0
256,196
1
L
Heimdallr
6,913
576
96
8
0
235,814
2
W
Nox
7,554
630
91
8
0
315,744
0
W
Martichoras
7,410
618
87
7
0
278,870
1
L
Baron Samedi
6,747
562
103
9
0
230,943
0
W
Ix Chel
9,249
771
129
11
0
259,294
4
W
Sylvanus
7,422
619
26
2
0
249,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role