Player Matchup

Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
OnStage
Discordia
Gold I
Level 178
God Stats
3W - 1L
1,665 SR
Queue Stats
34W - 23L
1,901 MMR
Solo
King Arthur
King Arthur
Gold II
Umnion
King Arthur
Gold II
Level 105
God Stats
2W - 3L
1,614 SR
Queue Stats
56W - 56L
1,681 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Vecsia0
Zhong Kui
Diamond V
Level 129
God Stats
69W - 56L
1,640 SR
Queue Stats
233W - 221L
1,900 MMR
Solo
Geb
Geb
Platinum II
termilator
Geb
Platinum II
Level 127
God Stats
5W - 5L
1,502 SR
Queue Stats
116W - 105L
1,862 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,584 SR
1,769 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,602 SR
1,844 MMR
Ne Zha
Ne Zha
Platinum IV
Ekiitaz
Ne Zha
Platinum IV
Level 99
God Stats
4W - 2L
1,628 SR
Queue Stats
139W - 110L
1,847 MMR
Solo
Ares
Ares
Gold I
EnergyDarKnis
Ares
Gold I
Level 222
God Stats
5W - 4L
1,421 SR
Queue Stats
207W - 201L
1,641 MMR
Solo
He Bo
He Bo
Platinum I
FeetlessCow
He Bo
Platinum I
Level 148
God Stats
4W - 1L
1,830 SR
Queue Stats
285W - 282L
1,892 MMR
Party 1
Sol
Sol
Platinum II
MurasakiKisame
Sol
Platinum II
Level 58
God Stats
2W - 1L
1,554 SR
Queue Stats
71W - 65L
1,859 MMR
Solo
Medusa
Medusa
Diamond V
Måtek
Medusa
Diamond V
Level 131
God Stats
14W - 13L
1,577 SR
Queue Stats
186W - 171L
1,983 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 4 / 2
5,196
520
5,635
7,560
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
OnStage
Discordia
10
0 / 1 / 1
5,380
538
2,046
2,211
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Umnion
King Arthur
8
0 / 4 / 0
4,640
464
2,978
7,554
4,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
Vecsia0
Zhong Kui
9
2 / 4 / 1
5,223
522
3,163
5,219
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,654
465
2,018
5,474
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangCerberusSusanoChang'e

VS

Bans
PoseidonBacchusBastetFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ekiitaz
Ne Zha
11
3 / 0 / 2
6,445
645
5,226
7,064
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
1 / 1 / 6
5,750
575
3,427
8,611
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
5 / 0 / 1
5,974
597
3,376
4,417
1,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 1
6,513
651
5,868
8,502
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
Måtek
Medusa
12
3 / 0 / 2
6,416
642
3,225
4,678
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
15
15
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
4
2
0.75
W
Ne Zha
Ekiitaz
Ne Zha
3
0
2
4
W
1
1
6
4
W
5
0
1
5.5
W
3
3
1
1.17
W
Medusa
Måtek
Medusa
3
0
2
4
L
Discordia
OnStage
Discordia
0
1
1
0.5
L
King Arthur
Umnion
King Arthur
0
4
0
0
L
Zhong Kui
Vecsia0
Zhong Kui
2
4
1
0.63
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,840
Damage
21,122
28,018
Taken
33,272
12,751
Mitigated
16,119
4,426
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,635
848
0
451
7,560
2,145
0
6,014
1,546
0
26,660
W
Ne Zha
Ekiitaz
Ne Zha
5,226
1,282
0
2,518
7,064
4,232
0
1,178
5,886
0
41,338
W
3,427
440
0
2,012
8,611
6,290
0
1,478
7,069
14,232
1,699
W
3,376
521
0
3,032
4,417
1,044
0
213
4,154
41,633
840
W
5,868
1,963
0
3,670
8,502
2,973
1,030
2,013
6,435
43,283
3,809
W
Medusa
Måtek
Medusa
3,225
1,213
0
1,695
4,678
1,580
0
1,804
2,658
0
55,691
L
Discordia
OnStage
Discordia
2,046
45
0
367
2,211
562
0
824
1,387
34,503
0
L
King Arthur
Umnion
King Arthur
2,978
572
0
1,195
7,554
4,028
0
963
6,591
227
17,736
L
Zhong Kui
Vecsia0
Zhong Kui
3,163
702
0
927
5,219
3,073
0
2,468
2,751
17,427
5,894
L
2,018
382
0
1,486
5,474
2,943
0
2,133
3,341
11,655
263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,093
Gold Earned
31,098
203
Minions Killed
345
0
Camps Cleared
0
951,769
Distance Traveled
1,027,175
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,196
520
36
4
0
166,180
0
W
Ne Zha
6,445
645
58
6
0
200,988
0
W
Ares
5,750
575
19
2
0
198,961
4
W
He Bo
5,974
597
79
8
0
230,134
0
W
Sol
6,513
651
91
9
0
178,464
2
W
Medusa
6,416
642
98
10
0
218,628
3
L
Discordia
5,380
538
82
8
0
208,519
3
L
King Arthur
4,640
464
25
3
0
184,382
0
L
Zhong Kui
5,223
522
46
5
0
203,362
2
L
Geb
4,654
465
14
1
0
189,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role