Player Matchup

Ra
Ra
Azroma
Ra
Level 142
God Stats
3W - 2L
1,472 SR
Queue Stats
177W - 168L
1,510 Elo+
Party 1
He Bo
He Bo
KnickSchuss
He Bo
Level 137
God Stats
17W - 15L
1,537 SR
Queue Stats
204W - 191L
1,524 Elo+
Party 1
Anhur
Anhur
Memogenc
Anhur
Level 121
God Stats
5W - 3L
1,874 SR
Queue Stats
231W - 202L
1,681 Elo+
Solo
Aphrodite
Aphrodite
Painkiller100209
Aphrodite
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 188L
1,474 Elo+
Party 1
Osiris
Osiris
pollaflauta
Osiris
Level 108
God Stats
2W - 0L
1,794 SR
Queue Stats
31W - 17L
1,620 Elo+
Solo
Team Averages
Level 123
1,635 SR
1,562 Elo+

VS

Team Averages
Level 117
1,568 SR
1,544 Elo+
Da Ji
Da Ji
Poisonblade97
Da Ji
Level 172
God Stats
48W - 37L
1,700 SR
Queue Stats
536W - 500L
1,573 Elo+
Solo
Sylvanus
Sylvanus
SaintElysium
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 226L
1,543 Elo+
Party 2
Charybdis
Charybdis
Seapheroph
Charybdis
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 259L
1,507 Elo+
Solo
Ao Kuang
Ao Kuang
Solanki69
Ao Kuang
Level 52
God Stats
3W - 3L
1,845 SR
Queue Stats
140W - 128L
1,548 Elo+
Party 2
Bacchus
Bacchus
santcards
Bacchus
Level 127
God Stats
1W - 6L
1,295 SR
Queue Stats
235W - 233L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
6 / 1 / 7
8,566
612
6,870
6,804
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 9
8,895
635
9,021
7,959
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
Memogenc
Anhur
16
10 / 1 / 3
9,955
711
11,782
8,543
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
13
1 / 0 / 13
8,363
597
3,939
8,240
5,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
13
1 / 2 / 3
8,589
614
7,540
11,189
8,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,540
539
5,212
11,302
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
SaintElysium
Sylvanus
10
0 / 6 / 3
6,328
452
6,965
15,818
8,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Seapheroph
Charybdis
14
1 / 2 / 1
7,442
532
4,902
7,552
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Solanki69
Ao Kuang
11
2 / 7 / 3
6,525
466
4,057
12,707
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
santcards
Bacchus
10
1 / 7 / 3
6,220
444
5,325
12,300
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
25
Kills
6
6
Deaths
25
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
6
1
7
9.5
W
7
2
9
5.75
W
Anhur
Memogenc
Anhur
10
1
3
11.5
W
Aphrodite
1
0
13
7.5
L
2
3
1
0.83
L
Sylvanus
SaintElysium
Sylvanus
0
6
3
0.25
L
Charybdis
Seapheroph
Charybdis
1
2
1
0.75
L
Ao Kuang
Solanki69
Ao Kuang
2
7
3
0.5
W
Osiris
1
2
3
1.25
L
Bacchus
santcards
Bacchus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,152
Damage
26,461
42,735
Taken
59,679
22,110
Mitigated
25,301
22,749
Healing
18,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
6,870
1,144
1,011
2,773
6,804
2,611
843
4,679
2,125
48,999
2,166
W
9,021
432
0
2,757
7,959
2,267
352
2,473
5,486
69,641
1,508
W
Anhur
Memogenc
Anhur
11,782
6,321
0
4,784
8,543
2,940
1,745
3,119
5,424
0
82,799
W
Aphrodite
3,939
1,108
3,800
4,537
8,240
5,610
620
3,774
4,466
21,933
0
L
5,212
633
0
3,270
11,302
5,094
0
1,537
9,756
0
48,040
L
Sylvanus
SaintElysium
Sylvanus
6,965
1,719
2,454
3,887
15,818
8,313
0
3,667
11,993
24,563
0
L
Charybdis
Seapheroph
Charybdis
4,902
2,402
0
2,969
7,552
1,638
0
1,404
6,148
0
60,673
L
Ao Kuang
Solanki69
Ao Kuang
4,057
597
0
3,922
12,707
3,656
0
5,950
6,484
33,807
1,454
W
Osiris
7,540
1,866
0
3,087
11,189
8,682
354
2,937
8,252
0
54,169
L
Bacchus
santcards
Bacchus
5,325
842
137
2,149
12,300
6,600
0
5,884
6,202
38,552
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,368
Gold Earned
34,055
464
Minions Killed
368
0
Camps Cleared
0
1,411,927
Distance Traveled
1,361,350
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,566
612
96
7
0
300,958
5
W
He Bo
8,895
635
108
8
0
322,684
1
W
Anhur
9,955
711
124
9
0
263,482
5
W
Aphrodite
8,363
597
41
3
0
282,005
3
L
Da Ji
7,540
539
89
6
0
281,087
0
L
Sylvanus
6,328
452
25
2
0
247,418
1
L
Charybdis
7,442
532
113
8
0
279,152
8
L
Ao Kuang
6,525
466
70
5
0
298,678
0
W
Osiris
8,589
614
95
7
0
242,798
0
L
Bacchus
6,220
444
71
5
0
255,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role