Player Matchup

Sol
Sol
Annhylde
Sol
Level 77
God Stats
5W - 12L
1,211 SR
Queue Stats
208W - 191L
1,515 Elo+
Solo
Cerberus
Cerberus
CDChester
Cerberus
Level 120
God Stats
12W - 15L
1,535 SR
Queue Stats
544W - 563L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Jakett
Sun Wukong
Level 142
God Stats
5W - 9L
1,557 SR
Queue Stats
51W - 42L
1,432 Elo+
Solo
Nut
Nut
Kgasi
Nut
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
RazgrizHaarlock
King Arthur
Level 125
God Stats
20W - 34L
1,496 SR
Queue Stats
580W - 600L
1,536 Elo+
Party 1
Team Averages
Level 99
1,460 SR
1,505 Elo+

VS

Team Averages
Level 121
1,362 SR
1,556 Elo+
Shiva
Shiva
Ilvin52
Shiva
Level 125
God Stats
5W - 8L
1,311 SR
Queue Stats
275W - 314L
1,490 Elo+
Party 2
Mercury
Mercury
JestemSuperWchuj
Mercury
Level 62
God Stats
1W - 0L
1,293 SR
Queue Stats
4W - 0L
1,827 Elo+
Solo
Freya
Freya
MightyActionX丶
Freya
Level 129
God Stats
3W - 5L
1,369 SR
Queue Stats
3W - 5L
1,458 Elo+
Solo
Vulcan
Vulcan
PornoMidStar
Vulcan
Level 126
God Stats
2W - 4L
1,226 SR
Queue Stats
275W - 294L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
fReeze R IV
Sylvanus
Level 161
God Stats
104W - 110L
1,609 SR
Queue Stats
405W - 417L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,621
1,124
5,340
4,882
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
CDChester
Cerberus
11
1 / 4 / 3
6,366
1,273
5,043
9,327
6,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Jakett
Sun Wukong
10
1 / 1 / 3
5,914
1,183
5,128
6,526
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nut
Kgasi
Nut
10
0 / 2 / 2
5,374
1,075
1,237
2,939
923
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
RazgrizHaarlock
King Arthur
10
2 / 2 / 2
6,124
1,225
2,825
7,160
4,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

336

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ilvin52
Shiva
12
4 / 2 / 6
6,806
1,361
7,065
6,850
5,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
7 / 1 / 3
7,793
1,559
6,365
4,153
1,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 6
6,143
1,229
4,675
4,282
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Vulcan
11
0 / 0 / 6
5,839
1,168
4,905
1,611
369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
fReeze R IV
Sylvanus
11
1 / 0 / 8
6,820
1,364
4,518
5,617
4,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
4
Kills
13
13
Deaths
4
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Cerberus
CDChester
Cerberus
1
4
3
0.63
W
Shiva
Ilvin52
Shiva
4
2
6
3.5
L
Sun Wukong
Jakett
Sun Wukong
1
1
3
2.5
W
7
1
3
8.5
L
Nut
Kgasi
Nut
0
2
2
0.5
W
1
1
6
4
W
Vulcan
0
0
6
3
L
King Arthur
RazgrizHaarlock
King Arthur
2
2
2
1.5
W
Sylvanus
fReeze R IV
Sylvanus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,573
Damage
27,528
30,834
Taken
22,513
17,996
Mitigated
12,887
5,355
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,340
2,081
0
325
4,882
1,687
0
2,173
2,621
19,284
2,711
L
Cerberus
CDChester
Cerberus
5,043
134
154
2,391
9,327
6,874
0
3,206
5,871
13,226
604
W
Shiva
Ilvin52
Shiva
7,065
704
35
530
6,850
5,778
0
3,321
3,529
0
15,241
L
Sun Wukong
Jakett
Sun Wukong
5,128
789
0
898
6,526
3,887
0
2,448
3,878
0
13,327
W
6,365
3,157
0
229
4,153
1,148
0
1,839
2,314
0
15,416
L
Nut
Kgasi
Nut
1,237
776
0
153
2,939
923
0
1,372
1,491
0
3,670
W
4,675
1,443
0
1,039
4,282
1,543
0
1,188
3,094
11,203
478
W
Vulcan
4,905
312
0
0
1,611
369
0
774
837
15,194
0
L
King Arthur
RazgrizHaarlock
King Arthur
2,825
149
457
977
7,160
4,625
0
4,002
2,920
0
10,086
W
Sylvanus
fReeze R IV
Sylvanus
4,518
992
2,550
2,107
5,617
4,049
0
2,613
3,004
7,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,399
Gold Earned
33,401
104
Minions Killed
98
3
Camps Cleared
6
448,233
Distance Traveled
546,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,621
1,124
40
8
1
95,545
0
L
Cerberus
6,366
1,273
31
6
0
104,453
0
W
Shiva
6,806
1,361
18
4
0
118,980
0
L
Sun Wukong
5,914
1,183
9
2
0
113,871
0
W
Mercury
7,793
1,559
28
6
5
127,826
0
L
Nut
5,374
1,075
8
2
1
39,332
0
W
Freya
6,143
1,229
17
3
0
103,902
0
W
Vulcan
5,839
1,168
30
6
1
100,159
0
L
King Arthur
6,124
1,225
16
3
1
95,032
0
W
Sylvanus
6,820
1,364
5
1
0
95,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role