Player Matchup

Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
BigKnïght
Ix Chel
Level 174
God Stats
0W - 3L
1,446 SR
Queue Stats
116W - 108L
1,666 Elo+
Party 3
Kuzenbo
Kuzenbo
sloppyaussie
Kuzenbo
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 52L
1,540 Elo+
Party 1
Charybdis
Charybdis
whereyamomat
Charybdis
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
275W - 247L
1,527 Elo+
Party 1
Nike
Nike
zombieman2341
Nike
Level 154
God Stats
0W - 2L
1,357 SR
Queue Stats
239W - 215L
1,609 Elo+
Solo
Team Averages
Level 138
1,460 SR
1,568 Elo+

VS

Team Averages
Level 105
1,503 SR
1,510 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CovertRhino143
Geb
Level 89
God Stats
17W - 22L
1,318 SR
Queue Stats
566W - 556L
1,487 Elo+
Party 2
Nut
Nut
Kneeloaded
Nut
Level 96
God Stats
11W - 10L
1,553 SR
Queue Stats
220W - 190L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
stiffpancake142
Zhong Kui
Level 64
God Stats
49W - 36L
1,645 SR
Queue Stats
198W - 180L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
14
6 / 4 / 4
7,985
570
9,126
14,545
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
BigKnïght
Ix Chel
14
2 / 4 / 5
8,082
577
8,542
9,289
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
sloppyaussie
Kuzenbo
11
3 / 3 / 1
6,711
479
8,700
12,593
7,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
whereyamomat
Charybdis
12
0 / 4 / 3
6,488
463
10,032
12,303
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 4 / 1
7,874
562
7,076
16,664
12,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
11 / 3 / 3
10,159
726
16,430
14,572
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Freya
 
Freya
16
3 / 3 / 6
9,025
645
9,539
12,187
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 6
7,358
526
4,995
13,816
10,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
4 / 2 / 2
8,332
595
11,305
13,333
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
stiffpancake142
Zhong Kui
15
1 / 2 / 2
8,856
633
8,928
11,566
8,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
12
Kills
19
19
Deaths
12
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
6
4
4
2
W
Ne Zha
 
Ne Zha
11
3
3
4.17
W
Freya
 
Freya
3
3
6
2
L
Ix Chel
BigKnïght
Ix Chel
2
4
5
1.13
W
0
2
6
1.5
W
4
2
2
2.5
L
Kuzenbo
sloppyaussie
Kuzenbo
3
3
1
1.17
W
Zhong Kui
stiffpancake142
Zhong Kui
1
2
2
1
L
Charybdis
whereyamomat
Charybdis
0
4
3
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,476
Damage
51,197
65,394
Taken
65,474
29,374
Mitigated
33,391
19,711
Healing
31,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
9,126
594
0
4,617
14,545
4,305
0
5,088
9,457
50,235
0
W
Ne Zha
 
Ne Zha
16,430
5,230
0
7,002
14,572
5,783
0
5,725
8,242
0
86,166
W
Freya
 
Freya
9,539
2,912
0
6,440
12,187
4,022
0
6,833
4,920
62,423
6,205
L
Ix Chel
BigKnïght
Ix Chel
8,542
1,155
513
3,295
9,289
2,451
0
3,021
6,268
54,352
1,935
W
4,995
268
0
3,820
13,816
10,761
140
5,834
7,346
19,062
0
W
11,305
7,204
0
7,050
13,333
4,713
423
4,155
8,690
0
85,462
L
Kuzenbo
sloppyaussie
Kuzenbo
8,700
2,649
0
1,695
12,593
7,671
7
3,372
9,221
21,293
130
W
Zhong Kui
stiffpancake142
Zhong Kui
8,928
2,903
0
7,466
11,566
8,112
152
1,678
9,337
65,379
12,726
L
Charybdis
whereyamomat
Charybdis
10,032
5,060
0
5,284
12,303
2,759
127
2,893
9,410
0
53,917
L
7,076
663
0
4,307
16,664
12,188
0
7,849
8,815
0
55,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,140
Gold Earned
43,730
430
Minions Killed
570
0
Camps Cleared
0
1,436,831
Distance Traveled
1,433,205
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
7,985
570
71
5
0
343,324
2
W
Ne Zha
10,159
726
120
9
0
329,765
0
W
Freya
9,025
645
132
9
0
281,279
3
L
Ix Chel
8,082
577
115
8
0
286,133
5
W
Geb
7,358
526
19
1
0
301,740
2
W
Nut
8,332
595
160
11
0
273,236
4
L
Kuzenbo
6,711
479
28
2
0
294,389
0
W
Zhong Kui
8,856
633
139
10
0
247,185
0
L
Charybdis
6,488
463
95
7
0
252,300
0
L
Nike
7,874
562
121
9
0
260,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role