Player Matchup

Merlin
Merlin
Arefο
Merlin
Level 159
God Stats
5W - 4L
1,555 SR
Queue Stats
177W - 133L
1,620 Elo+
Party 1
Agni
Agni
Zoidiux
Agni
Level 124
God Stats
0W - 1L
1,537 SR
Queue Stats
23W - 28L
1,504 Elo+
Party 1
Arachne
Arachne
kwotaq
Arachne
Level 158
God Stats
3W - 3L
1,894 SR
Queue Stats
247W - 188L
1,564 Elo+
Party 1
Vamana
Vamana
Ρikachu
Vamana
Level 147
God Stats
0W - 1L
1,549 SR
Queue Stats
66W - 47L
1,619 Elo+
Party 1
Chaac
Chaac
Ρinkie
Chaac
Level 161
God Stats
4W - 2L
1,575 SR
Queue Stats
214W - 142L
1,591 Elo+
Party 1
Team Averages
Level 150
1,622 SR
1,580 Elo+

VS

Team Averages
Level 144
1,561 SR
1,539 Elo+
Fafnir
Fafnir
Blazed9o8
Fafnir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 191L
1,501 Elo+
Solo
Tiamat
Tiamat
MichaelDouglas11
Tiamat
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 130L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Myrytym
Cthulhu
Level 114
God Stats
6W - 1L
1,937 SR
Queue Stats
237W - 251L
1,512 Elo+
Solo
Fenrir
Fenrir
dynamitewonder
Fenrir
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 172L
1,486 Elo+
Solo
Cerberus
Cerberus
xPange
Cerberus
Level 147
God Stats
3W - 2L
1,370 SR
Queue Stats
305W - 234L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arefο
Merlin
17
1 / 3 / 7
8,939
745
10,472
8,798
7,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Zoidiux
Agni
12
1 / 4 / 7
7,933
661
12,657
7,369
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
kwotaq
Arachne
13
2 / 4 / 5
8,157
680
5,495
11,411
9,941
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Ρikachu
Vamana
14
4 / 6 / 3
8,932
744
9,084
13,108
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
Ρinkie
Chaac
15
1 / 3 / 7
8,684
724
14,959
16,050
19,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Blazed9o8
Fafnir
15
3 / 4 / 13
10,723
894
6,728
17,242
19,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 1 / 11
10,145
845
11,878
10,193
6,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cthulhu
Myrytym
Cthulhu
16
2 / 1 / 14
10,476
873
15,381
12,537
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 10
9,817
818
6,654
12,269
14,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
xPange
Cerberus
16
7 / 1 / 9
10,341
862
10,709
16,346
18,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
9
Kills
20
20
Deaths
10
29
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Merlin
Arefο
Merlin
1
3
7
1.5
W
Fafnir
Blazed9o8
Fafnir
3
4
13
2.38
W
5
1
11
10.5
W
Cthulhu
Myrytym
Cthulhu
2
1
14
9
L
Agni
Zoidiux
Agni
1
4
7
1.13
W
3
3
10
2.67
L
Arachne
kwotaq
Arachne
2
4
5
1.13
W
Cerberus
xPange
Cerberus
7
1
9
11.5
L
Vamana
Ρikachu
Vamana
4
6
3
0.92
L
Chaac
Ρinkie
Chaac
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,667
Damage
51,350
56,736
Taken
68,587
54,530
Mitigated
72,894
17,557
Healing
30,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Arefο
Merlin
10,472
681
1,193
1,738
8,798
7,312
0
6,831
1,754
35,897
0
W
Fafnir
Blazed9o8
Fafnir
6,728
1,798
5,051
4,528
17,242
19,294
739
8,049
8,907
12,868
0
W
11,878
818
519
1,960
10,193
6,149
2,478
2,168
6,223
26,959
0
W
Cthulhu
Myrytym
Cthulhu
15,381
169
5,059
3,651
12,537
14,870
347
4,074
8,293
38,583
2,430
L
Agni
Zoidiux
Agni
12,657
606
0
0
7,369
2,917
0
5,578
1,686
18,503
0
W
6,654
1,792
2,019
2,404
12,269
14,265
1,858
3,949
7,911
0
15,332
L
Arachne
kwotaq
Arachne
5,495
3,121
1,478
3,544
11,411
9,941
0
8,059
3,177
0
7,680
W
Cerberus
xPange
Cerberus
10,709
299
86
5,437
16,346
18,316
981
4,889
11,021
18,522
2,106
L
Vamana
Ρikachu
Vamana
9,084
3,158
1,837
1,790
13,108
14,476
0
8,655
4,136
0
15,146
L
Chaac
Ρinkie
Chaac
14,959
1,183
814
5,163
16,050
19,884
0
11,441
4,360
0
28,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
51,502
134
Minions Killed
165
0
Camps Cleared
0
1,129,878
Distance Traveled
1,228,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,939
745
55
5
0
224,457
0
W
Fafnir
10,723
894
11
1
0
243,343
0
W
Tiamat
10,145
845
34
3
0
233,918
0
W
Cthulhu
10,476
873
45
4
0
276,195
0
L
Agni
7,933
661
16
1
0
216,431
0
W
Fenrir
9,817
818
21
2
0
217,787
0
L
Arachne
8,157
680
7
1
0
232,093
0
W
Cerberus
10,341
862
54
5
0
257,534
0
L
Vamana
8,932
744
27
2
0
221,535
0
L
Chaac
8,684
724
29
2
0
235,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role