Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
Unknown1212
Hades
Gold IV
Level 138
God Stats
1W - 2L
1,736 SR
Queue Stats
150W - 148L
1,462 MMR
Solo
Artemis
Artemis
Gold IV
fahad-78641
Artemis
Gold IV
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 30L
1,465 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,547 SR
1,485 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,440 SR
1,443 MMR
Nemesis
Nemesis
Gold IV
Blok_078
Nemesis
Gold IV
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 78L
1,516 MMR
Party 1
Ratatoskr
Ratatoskr
Bronze III
LórdAnónymóus
Ratatoskr
Bronze III
Level 143
God Stats
1W - 0L
1,479 SR
Queue Stats
1W - 1L
1,458 MMR
Party 2
Scylla
Scylla
Bronze IV
Miksú
Scylla
Bronze IV
Level 139
God Stats
1W - 0L
1,551 SR
Queue Stats
4W - 4L
1,504 MMR
Party 2
Artio
Artio
Platinum III
MrAthl3tiK
Artio
Platinum III
Level 158
God Stats
2W - 1L
1,508 SR
Queue Stats
216W - 207L
1,463 MMR
Solo
Thoth
Thoth
Silver V
UniK_DriftzZ
Thoth
Silver V
Level 127
God Stats
7W - 5L
1,162 SR
Queue Stats
56W - 66L
1,271 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
2 / 1 / 0
4,667
519
2,075
4,905
1,494
Bellona
 
Bellona
8
0 / 1 / 0
4,548
505
3,294
8,489
4,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
1
0 / 0 / 0
3,162
351
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 1 / 1
5,231
581
3,143
5,510
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
fahad-78641
Artemis
10
4 / 2 / 0
5,450
606
6,305
6,098
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThanatosDanzaburouCabrakanErlang ShenAthena

VS

Bans
Ne ZhaKing ArthurRamaAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blok_078
Nemesis
10
1 / 0 / 2
5,087
565
4,418
5,770
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
8
3 / 2 / 0
5,651
628
3,174
5,889
2,848
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Miksú
Scylla
9
0 / 3 / 1
4,657
517
1,456
3,346
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
10
1 / 0 / 1
5,876
653
4,336
8,546
4,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 2 / 0
4,507
501
304
2,335
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
7
Kills
5
5
Deaths
7
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
1
0
2
L
Bellona
 
Bellona
0
1
0
0
L
Geb
 
Geb
0
0
0
0
W
Nemesis
Blok_078
Nemesis
1
0
2
2
W
Ratatoskr
3
2
0
1.5
W
Scylla
Miksú
Scylla
0
3
1
0.17
W
Artio
1
0
1
1.5
W
0
2
0
0
L
1
1
1
1.5
L
Artemis
fahad-78641
Artemis
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,817
Damage
13,688
25,002
Taken
25,886
9,579
Mitigated
10,264
9,024
Healing
7,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,075
766
0
796
4,905
1,494
0
648
4,101
0
18,368
L
Bellona
 
Bellona
3,294
879
0
3,255
8,489
4,230
0
3,718
4,771
0
26,065
L
Geb
 
Geb
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Blok_078
Nemesis
4,418
2,333
0
933
5,770
1,859
0
2,057
3,677
0
35,266
W
Ratatoskr
3,174
632
0
1,752
5,889
2,848
82
0
5,889
0
15,344
W
Scylla
Miksú
Scylla
1,456
280
0
310
3,346
840
0
0
3,346
24,760
0
W
Artio
4,336
519
100
4,163
8,546
4,157
0
818
7,296
36,433
3,156
W
304
0
0
250
2,335
560
0
388
1,947
21,868
0
L
3,143
490
180
2,758
5,510
2,180
0
440
5,030
34,387
0
L
Artemis
fahad-78641
Artemis
6,305
2,160
0
2,035
6,098
1,675
0
708
5,262
0
33,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,058
Gold Earned
25,778
194
Minions Killed
259
0
Camps Cleared
0
668,445
Distance Traveled
904,638
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,667
519
37
4
0
151,408
0
L
Bellona
4,548
505
48
5
0
183,789
1
L
Geb
3,162
351
0
0
0
0
0
W
Nemesis
5,087
565
63
7
0
214,564
1
W
Ratatoskr
5,651
628
27
3
0
191,926
0
W
Scylla
4,657
517
47
5
0
162,883
0
W
Artio
5,876
653
70
8
0
185,059
0
W
Thoth
4,507
501
52
6
0
150,206
0
L
Hades
5,231
581
61
7
0
164,101
0
L
Artemis
5,450
606
48
5
0
169,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role