Player Matchup

Freya
Freya
Silver I
HighKingBubbles
Freya
Silver I
Level 186
God Stats
51W - 35L
1,569 SR
Queue Stats
895W - 936L
1,059 MMR
Solo
Nu Wa
Nu Wa
Silver IV
TheRealGuttaz_
Nu Wa
Silver IV
Level 125
God Stats
4W - 7L
1,422 SR
Queue Stats
136W - 177L
693 MMR
Solo
Surtr
Surtr
Silver V
Xxineedplusx
Surtr
Silver V
Level 127
God Stats
43W - 36L
1,523 SR
Queue Stats
161W - 189L
718 MMR
Solo
Bacchus
Bacchus
Silver III
gudsukk
Bacchus
Silver III
Level 62
God Stats
6W - 2L
1,500 SR
Queue Stats
41W - 49L
914 MMR
Solo
Arachne
Arachne
Bronze I
remilson1
Arachne
Bronze I
Level 304
God Stats
4W - 3L
1,288 SR
Queue Stats
448W - 494L
517 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 161
1,461 SR
780 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,421 SR
1,022 MMR
Susano
Susano
Bronze IV
 
Susano
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
M2lit
Mulan
Silver II
Level 96
God Stats
0W - 6L
1,283 SR
Queue Stats
90W - 108L
1,055 MMR
Solo
Janus
Janus
Silver IV
Pjtheshocker
Janus
Silver IV
Level 89
God Stats
11W - 13L
1,404 SR
Queue Stats
397W - 433L
816 MMR
Solo
Neith
Neith
Silver III
Swifties1317
Neith
Silver III
Level 49
God Stats
10W - 13L
1,365 SR
Queue Stats
164W - 185L
881 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
mikezo28
Kumbhakarna
Silver III
Level 157
God Stats
6W - 7L
1,551 SR
Queue Stats
423W - 463L
856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
9,153
572
7,908
9,572
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
4 / 2 / 7
9,480
593
10,940
7,275
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 1
8,950
559
7,905
14,631
12,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
gudsukk
Bacchus
14
3 / 2 / 11
9,296
581
6,984
14,181
13,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Arachne
remilson1
Arachne
16
11 / 1 / 4
9,987
624
12,031
15,367
6,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Cu ChulainnErlang ShenCthulhuThanatos

VS

Bans
MedusaAchillesLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
2 / 4 / 2
6,123
383
1,579
8,585
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Mace

Mace

+10
Physical Power

Mulan
M2lit
Mulan
15
4 / 4 / 3
9,205
575
12,345
19,190
11,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 4 / 1
9,448
591
8,398
9,406
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 6 / 1
6,909
432
8,953
11,247
3,318
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
mikezo28
Kumbhakarna
11
0 / 7 / 3
6,764
423
3,438
16,056
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
24
Kills
13
13
Deaths
25
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
4
2
0.75
W
4
2
8
4
L
Mulan
M2lit
Mulan
4
4
3
1.38
L
4
4
1
1.13
L
3
6
1
0.58
W
4
2
7
3.75
W
2
6
1
0.42
W
Bacchus
gudsukk
Bacchus
3
2
11
4.25
L
Kumbhakarna
mikezo28
Kumbhakarna
0
7
3
0.21
W
Arachne
remilson1
Arachne
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,768
Damage
34,713
61,026
Taken
64,484
37,857
Mitigated
31,904
18,066
Healing
15,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,579
463
0
1,908
8,585
2,352
0
2,805
5,630
0
22,033
W
7,908
2,555
0
2,797
9,572
3,224
811
2,921
6,573
51,433
1,916
L
Mulan
M2lit
Mulan
12,345
3,015
0
8,539
19,190
11,593
0
5,601
13,499
0
84,593
L
8,398
43
0
500
9,406
2,958
502
4,418
4,940
88,003
2,181
L
8,953
2,695
0
3,006
11,247
3,318
0
6,195
4,704
0
51,484
W
10,940
2,805
0
2,111
7,275
2,172
1,290
3,196
3,799
65,535
183
W
7,905
2,367
0
2,011
14,631
12,019
559
92
14,539
8,238
43,559
W
Bacchus
gudsukk
Bacchus
6,984
1,151
0
4,718
14,181
13,466
170
2,873
11,203
20,751
0
L
Kumbhakarna
mikezo28
Kumbhakarna
3,438
790
163
1,659
16,056
11,683
0
6,926
8,642
18,060
0
W
Arachne
remilson1
Arachne
12,031
9,287
0
6,429
15,367
6,976
1,431
2,159
13,050
0
67,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
38,449
409
Minions Killed
466
0
Camps Cleared
0
1,548,900
Distance Traveled
1,294,394
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,123
383
35
2
0
179,156
1
W
Freya
9,153
572
92
6
0
316,960
0
L
Mulan
9,205
575
154
10
0
269,915
1
L
Janus
9,448
591
179
11
0
298,498
0
L
Neith
6,909
432
62
4
0
258,462
9
W
Nu Wa
9,480
593
102
6
0
294,541
0
W
Surtr
8,950
559
95
6
0
257,691
2
W
Bacchus
9,296
581
17
1
0
323,319
4
L
Kumbhakarna
6,764
423
36
2
0
288,363
3
W
Arachne
9,987
624
103
6
0
356,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role