Player Matchup

Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
KariCarries
Ah Muzen Cab
Gold III
Level 135
God Stats
10W - 4L
1,647 SR
Queue Stats
264W - 298L
1,479 MMR
Solo
Jormungandr
Jormungandr
Bronze III
exodus_eclipse
Jormungandr
Bronze III
Level 52
God Stats
0W - 5L
1,633 SR
Queue Stats
41W - 57L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,594 SR
1,460 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,583 SR
1,445 MMR
Aphrodite
Aphrodite
Bronze III
Enverlla
Aphrodite
Bronze III
Level 124
God Stats
4W - 1L
1,780 SR
Queue Stats
5W - 3L
1,486 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
Maximoff2645
Amaterasu
Bronze III
Level 121
God Stats
1W - 2L
1,386 SR
Queue Stats
5W - 3L
1,496 MMR
Party 1
Danzaburou
Danzaburou
Gold V
robertoL27
Danzaburou
Gold V
Level 85
God Stats
77W - 59L
1,582 SR
Queue Stats
386W - 441L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 3 / 1
7,887
657
4,680
9,435
5,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
KariCarries
Ah Muzen Cab
14
1 / 3 / 1
8,874
740
8,730
8,062
3,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
exodus_eclipse
Jormungandr
14
1 / 4 / 1
8,459
705
7,474
13,872
9,790
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bans
BacchusHadesMulanCthulhuSerqet

VS

Bans
King ArthurMedusaAthenaKuzenboKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Enverlla
Aphrodite
16
5 / 0 / 5
10,104
842
9,878
10,515
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
Maximoff2645
Amaterasu
16
3 / 1 / 7
10,202
850
8,809
15,475
9,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
robertoL27
Danzaburou
17
2 / 1 / 8
10,731
894
9,306
9,216
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
10
10
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
1
0.17
W
Aphrodite
Enverlla
Aphrodite
5
0
5
7.5
L
Ah Muzen Cab
KariCarries
Ah Muzen Cab
1
3
1
0.5
W
Amaterasu
Maximoff2645
Amaterasu
3
1
7
6.5
L
Jormungandr
exodus_eclipse
Jormungandr
1
4
1
0.38
W
Danzaburou
robertoL27
Danzaburou
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,884
Damage
27,993
31,369
Taken
35,206
18,877
Mitigated
17,790
3,634
Healing
22,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,680
444
0
1,624
9,435
5,175
66
3,545
5,778
16,845
0
W
Aphrodite
Enverlla
Aphrodite
9,878
731
5,303
6,773
10,515
5,625
832
3,538
6,274
30,582
313
L
Ah Muzen Cab
KariCarries
Ah Muzen Cab
8,730
1,924
0
680
8,062
3,912
0
1,313
6,712
0
39,167
W
Amaterasu
Maximoff2645
Amaterasu
8,809
3,589
0
6,061
15,475
9,261
1,401
4,900
9,763
0
34,215
L
Jormungandr
exodus_eclipse
Jormungandr
7,474
770
0
1,330
13,872
9,790
0
4,873
8,883
27,756
0
W
Danzaburou
robertoL27
Danzaburou
9,306
1,572
0
4,195
9,216
2,904
1,438
3,012
5,794
0
54,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
31,037
141
Minions Killed
199
0
Camps Cleared
0
566,784
Distance Traveled
708,397
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,887
657
22
2
0
174,670
2
W
Aphrodite
10,104
842
62
5
0
228,875
0
L
Ah Muzen Cab
8,874
740
75
6
0
190,493
0
W
Amaterasu
10,202
850
50
4
0
258,548
0
L
Jormungandr
8,459
705
44
4
0
201,621
4
W
Danzaburou
10,731
894
87
7
0
220,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role