Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
EaZy kyky 58
Raijin
Level 105
God Stats
0W - 2L
1,277 SR
Queue Stats
17W - 22L
1,405 Elo+
Party 1
Artemis
Artemis
Letovanily
Artemis
Level 26
God Stats
0W - 2L
1,275 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 2
Odin
Odin
MidnightSun5279
Odin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,277 Elo+
Party 2
Bakasura
Bakasura
optic shadow734
Bakasura
Level 106
God Stats
1W - 1L
1,790 SR
Queue Stats
25W - 25L
1,462 Elo+
Party 1
Team Averages
Level 67
1,468 SR
1,386 Elo+

VS

Team Averages
Level 121
1,502 SR
1,457 Elo+
Sylvanus
Sylvanus
DenLesogor
Sylvanus
Level 149
God Stats
28W - 18L
1,591 SR
Queue Stats
226W - 216L
1,442 Elo+
Solo
Mulan
Mulan
Kitoss_007
Mulan
Level 62
God Stats
3W - 4L
1,274 SR
Queue Stats
138W - 126L
1,472 Elo+
Solo
Medusa
Medusa
ReydelTajo
Medusa
Level 127
God Stats
178W - 153L
1,521 SR
Queue Stats
831W - 783L
1,464 Elo+
Solo
Nu Wa
Nu Wa
xDaMichex
Nu Wa
Level 107
God Stats
4W - 1L
1,637 SR
Queue Stats
321W - 342L
1,469 Elo+
Solo
Ne Zha
Ne Zha
xxRuki66xx
Ne Zha
Level 159
God Stats
62W - 69L
1,487 SR
Queue Stats
299W - 294L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 1 / 0
5,388
490
4,641
11,605
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
11
1 / 1 / 0
5,964
542
2,438
3,834
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Letovanily
Artemis
6
0 / 5 / 1
4,426
402
3,551
6,539
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
0 / 4 / 0
4,361
396
1,713
5,953
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
10
0 / 2 / 1
5,298
482
2,214
10,610
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DenLesogor
Sylvanus
11
1 / 1 / 7
6,308
573
5,632
9,093
5,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
11
5 / 0 / 1
6,671
606
6,273
6,312
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
ReydelTajo
Medusa
11
2 / 0 / 2
5,937
540
6,432
5,073
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
xDaMichex
Nu Wa
12
1 / 1 / 0
6,559
596
3,337
3,615
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
xxRuki66xx
Ne Zha
11
4 / 0 / 1
6,297
572
2,956
5,200
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
Sylvanus
DenLesogor
Sylvanus
1
1
7
4.5
L
Raijin
1
1
0
1
W
Mulan
5
0
1
5.5
L
Artemis
Letovanily
Artemis
0
5
1
0.1
L
0
4
0
0
W
Medusa
ReydelTajo
Medusa
2
0
2
3
L
Bakasura
0
2
1
0.25
W
Nu Wa
xDaMichex
Nu Wa
1
1
0
1
W
Ne Zha
xxRuki66xx
Ne Zha
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,557
Damage
24,630
38,541
Taken
29,293
15,846
Mitigated
12,918
9,458
Healing
13,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,641
576
253
4,028
11,605
5,240
0
2,275
9,234
32,146
0
W
Sylvanus
DenLesogor
Sylvanus
5,632
1,661
2,663
3,940
9,093
5,739
27
2,896
6,167
21,543
0
L
Raijin
2,438
77
0
500
3,834
871
0
1,047
2,636
48,018
843
W
Mulan
6,273
1,231
0
2,545
6,312
2,910
0
0
5,925
0
36,364
L
Artemis
Letovanily
Artemis
3,551
1,650
0
426
6,539
1,468
0
2,300
4,143
0
13,523
L
1,713
620
0
456
5,953
3,708
0
723
5,134
0
8,193
W
Medusa
ReydelTajo
Medusa
6,432
1,727
0
1,446
5,073
1,619
0
1,745
3,123
0
47,053
L
Bakasura
2,214
1,381
0
3,795
10,610
4,559
0
2,114
8,425
0
30,575
W
Nu Wa
xDaMichex
Nu Wa
3,337
289
0
429
3,615
980
0
1,760
1,855
50,705
1,268
W
Ne Zha
xxRuki66xx
Ne Zha
2,956
655
0
2,138
5,200
1,670
406
656
4,501
0
34,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
31,772
258
Minions Killed
325
0
Camps Cleared
0
992,040
Distance Traveled
1,095,224
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,388
490
52
5
0
227,838
2
W
Sylvanus
6,308
573
21
2
0
198,674
1
L
Raijin
5,964
542
98
9
0
191,625
0
W
Mulan
6,671
606
64
6
0
218,435
2
L
Artemis
4,426
402
24
2
0
173,166
0
L
Odin
4,361
396
10
1
0
165,266
0
W
Medusa
5,937
540
69
6
0
210,063
0
L
Bakasura
5,298
482
74
7
0
234,145
0
W
Nu Wa
6,559
596
104
9
0
208,242
0
W
Ne Zha
6,297
572
67
6
0
259,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role