Player Matchup

He Bo
He Bo
 
He Bo
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
HarleyChews
Neith
Level 39
God Stats
4W - 1L
1,511 SR
Queue Stats
18W - 32L
1,435 Elo+
Party 1
Charon
Charon
ManL1keMoe
Charon
Level 222
God Stats
5W - 9L
1,406 SR
Queue Stats
125W - 132L
1,498 Elo+
Party 1
Kali
Kali
RogueDmL
Kali
Level 101
God Stats
8W - 15L
1,416 SR
Queue Stats
116W - 116L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
Yashi10044
Jormungandr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 44L
1,446 Elo+
Party 1
Team Averages
Level 110
1,467 SR
1,471 Elo+

VS

Team Averages
Level 99
1,493 SR
1,548 Elo+
Ne Zha
Ne Zha
MrUrahara1257
Ne Zha
Level 107
God Stats
0W - 2L
1,318 SR
Queue Stats
116W - 110L
1,509 Elo+
Party 2
Cernunnos
Cernunnos
NotMadduxx
Cernunnos
Level 127
God Stats
2W - 3L
1,539 SR
Queue Stats
88W - 79L
1,520 Elo+
Party 2
King Arthur
King Arthur
Profound231
King Arthur
Level 129
God Stats
8W - 8L
1,611 SR
Queue Stats
204W - 180L
1,569 Elo+
Solo
Thor
Thor
jinairo21_
Thor
Level 64
God Stats
29W - 45L
1,496 SR
Queue Stats
178W - 170L
1,567 Elo+
Solo
Thoth
Thoth
lTwntyl
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 109L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
8 / 1 / 1
8,034
730
7,349
4,813
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 2
5,886
535
2,092
5,785
1,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
ManL1keMoe
Charon
11
1 / 0 / 3
6,902
627
1,548
5,329
3,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kali
12
1 / 4 / 5
6,452
587
4,033
10,008
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Yashi10044
Jormungandr
13
3 / 1 / 3
7,481
680
7,138
7,727
4,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,885
535
1,709
4,939
2,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cernunnos
NotMadduxx
Cernunnos
14
5 / 0 / 0
7,666
697
5,977
5,669
2,205
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Profound231
King Arthur
10
0 / 5 / 2
6,024
548
3,697
11,491
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 4 / 2
5,407
492
4,429
8,170
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
lTwntyl
Thoth
12
2 / 3 / 0
6,512
592
2,761
5,149
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
13
Kills
9
9
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
1
1
8.5
W
0
3
2
0.33
W
Charon
ManL1keMoe
Charon
1
0
3
2.5
L
0
1
3
1.5
L
Cernunnos
NotMadduxx
Cernunnos
5
0
0
5
L
King Arthur
Profound231
King Arthur
0
5
2
0.2
W
Kali
1
4
5
0.88
W
Jormungandr
Yashi10044
Jormungandr
3
1
3
4.5
L
2
4
2
0.75
L
Thoth
lTwntyl
Thoth
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,160
Damage
18,573
33,662
Taken
35,418
13,853
Mitigated
13,717
9,413
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,349
329
0
1,658
4,813
1,095
0
1,231
3,298
61,023
1,320
W
2,092
356
0
1,037
5,785
1,430
0
0
5,785
0
36,137
W
Charon
ManL1keMoe
Charon
1,548
261
0
1,173
5,329
3,562
0
534
4,743
18,789
0
L
1,709
241
0
1,012
4,939
2,228
15
1,006
3,933
0
18,874
L
Cernunnos
NotMadduxx
Cernunnos
5,977
3,417
0
4,096
5,669
2,205
0
390
5,279
0
63,087
L
King Arthur
Profound231
King Arthur
3,697
665
0
610
11,491
5,876
0
6,112
4,890
1,463
37,887
W
Kali
4,033
1,855
0
3,353
10,008
3,064
0
210
9,758
0
46,072
W
Jormungandr
Yashi10044
Jormungandr
7,138
1,687
0
2,192
7,727
4,702
0
735
6,946
52,590
1,372
L
4,429
1,075
0
2,745
8,170
2,156
0
3,680
4,219
0
32,215
L
Thoth
lTwntyl
Thoth
2,761
117
0
635
5,149
1,252
0
3,706
1,265
39,299
344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,755
Gold Earned
31,494
411
Minions Killed
365
0
Camps Cleared
0
1,159,364
Distance Traveled
1,055,649
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,034
730
134
12
0
262,906
0
W
Neith
5,886
535
80
7
0
207,704
0
W
Charon
6,902
627
29
3
0
225,646
1
L
Ne Zha
5,885
535
33
3
0
213,020
0
L
Cernunnos
7,666
697
114
10
0
217,945
0
L
King Arthur
6,024
548
71
6
0
180,720
1
W
Kali
6,452
587
74
7
0
250,296
0
W
Jormungandr
7,481
680
94
9
0
212,812
5
L
Thor
5,407
492
61
6
0
229,362
1
L
Thoth
6,512
592
86
8
0
214,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role