Player Matchup

Thor
Thor
Gold IV
AlejandroCol71
Thor
Gold IV
Level 131
God Stats
26W - 24L
1,662 SR
Queue Stats
192W - 184L
1,712 MMR
Solo
Geb
Geb
Gold I
BossRide
Geb
Gold I
Level 85
God Stats
10W - 12L
1,466 SR
Queue Stats
206W - 201L
1,693 MMR
Solo
Odin
Odin
Gold III
G_Lucky7_
Odin
Gold III
Level 136
God Stats
4W - 2L
1,546 SR
Queue Stats
26W - 23L
1,680 MMR
Solo
Medusa
Medusa
Gold I
JojoBongadas
Medusa
Gold I
Level 157
God Stats
10W - 7L
1,552 SR
Queue Stats
588W - 617L
1,683 MMR
Solo
Ra
Ra
Platinum V
KarinaRez
Ra
Platinum V
Level 159
God Stats
10W - 5L
1,722 SR
Queue Stats
255W - 250L
1,697 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,590 SR
1,693 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,521 SR
1,658 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
B4LOMARD
Fafnir
Silver I
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,639 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Canycus
Nu Wa
Platinum II
Level 159
God Stats
10W - 10L
1,391 SR
Queue Stats
378W - 363L
1,723 MMR
Solo
Cernunnos
Cernunnos
Gold I
Poppy 4PF
Cernunnos
Gold I
Level 157
God Stats
1W - 2L
1,753 SR
Queue Stats
144W - 136L
1,713 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
Zack850
Erlang Shen
Platinum V
Level 147
God Stats
0W - 3L
1,460 SR
Queue Stats
247W - 248L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
8,692
579
7,660
10,862
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 0 / 10
8,829
589
5,672
13,736
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odin
16
5 / 1 / 2
9,926
662
15,239
9,928
8,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
15
4 / 2 / 1
8,792
586
5,775
7,108
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 3
8,820
588
11,903
10,487
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eArtioOsirisBastet

VS

Bans
FreyaSurtrThothXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 5 / 0
7,659
511
4,257
16,300
12,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
B4LOMARD
Fafnir
12
1 / 3 / 1
7,540
503
4,785
13,360
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Canycus
Nu Wa
12
1 / 5 / 3
7,158
477
10,504
10,142
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Poppy 4PF
Cernunnos
15
3 / 5 / 0
8,094
540
7,229
12,967
4,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
Zack850
Erlang Shen
12
1 / 4 / 0
6,982
465
5,221
12,715
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
7
7
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
W
5
2
6
4
L
Fafnir
B4LOMARD
Fafnir
1
3
1
0.5
W
3
0
10
8
L
Nu Wa
Canycus
Nu Wa
1
5
3
0.5
W
Odin
5
1
2
6
W
Medusa
4
2
1
2.25
W
5
2
3
3.25
L
Cernunnos
Poppy 4PF
Cernunnos
3
5
0
0.6
L
Erlang Shen
Zack850
Erlang Shen
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,249
Damage
31,996
52,121
Taken
65,484
29,308
Mitigated
40,120
18,187
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,257
500
0
2,104
16,300
12,888
0
0
16,300
0
49,949
W
7,660
1,931
0
5,816
10,862
3,499
0
2,964
7,735
0
72,295
L
Fafnir
B4LOMARD
Fafnir
4,785
1,615
0
4,608
13,360
13,057
0
5,484
7,534
18,645
0
W
5,672
1,638
0
2,643
13,736
11,897
0
4,770
8,650
21,820
645
L
Nu Wa
Canycus
Nu Wa
10,504
2,609
0
830
10,142
2,984
0
5,536
4,284
51,253
619
W
Odin
15,239
1,598
0
2,460
9,928
8,458
0
969
8,852
0
75,551
W
Medusa
5,775
1,984
0
1,179
7,108
2,446
661
871
6,177
0
69,299
W
11,903
1,430
2,280
3,809
10,487
3,008
30
4,913
5,301
80,035
0
L
Cernunnos
Poppy 4PF
Cernunnos
7,229
3,563
0
4,297
12,967
4,737
420
1,603
11,244
0
69,831
L
Erlang Shen
Zack850
Erlang Shen
5,221
2,528
0
3,620
12,715
6,454
15
3,697
8,812
0
45,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,059
Gold Earned
37,433
511
Minions Killed
431
0
Camps Cleared
0
1,441,325
Distance Traveled
1,363,518
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,659
511
99
7
0
238,415
0
W
Thor
8,692
579
106
7
0
305,016
2
L
Fafnir
7,540
503
24
2
0
289,299
2
W
Geb
8,829
589
22
1
0
284,980
10
L
Nu Wa
7,158
477
107
7
0
260,662
3
W
Odin
9,926
662
129
9
0
289,777
0
W
Medusa
8,792
586
104
7
0
262,536
0
W
Ra
8,820
588
150
10
0
299,016
2
L
Cernunnos
8,094
540
120
8
0
263,639
2
L
Erlang Shen
6,982
465
81
5
0
311,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role