Player Matchup

Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
God Tier NRG
Sol
Silver III
Level 186
God Stats
2W - 2L
1,530 SR
Queue Stats
512W - 520L
958 MMR
Solo
Chernobog
Chernobog
Silver IV
Never_Change54
Chernobog
Silver IV
Level 108
God Stats
2W - 1L
1,697 SR
Queue Stats
12W - 28L
1,058 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
vijay841
Kuzenbo
Silver II
Level 125
God Stats
217W - 216L
1,517 SR
Queue Stats
443W - 483L
1,100 MMR
Solo
Loki
Loki
Silver I
yomonkey25
Loki
Silver I
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
193W - 200L
1,140 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,549 SR
1,151 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,425 SR
1,180 MMR
Cupid
Cupid
Silver III
 
Cupid
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
DeathxLife1656
Nu Wa
Silver III
Level 160
God Stats
21W - 23L
1,506 SR
Queue Stats
114W - 151L
1,092 MMR
Solo
Arachne
Arachne
Silver I
IImagineTrying
Arachne
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 56L
1,173 MMR
Solo
Olorun
Olorun
Silver II
LordGru
Olorun
Silver II
Level 49
God Stats
107W - 114L
1,485 SR
Queue Stats
117W - 127L
1,228 MMR
Solo
Geb
Geb
Silver III
xTNTxCARLOS
Geb
Silver III
Level 188
God Stats
3W - 10L
1,134 SR
Queue Stats
113W - 144L
909 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 0 / 2
7,580
689
4,955
7,444
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 2 / 2
7,112
647
4,882
6,551
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Never_Change54
Chernobog
11
4 / 2 / 2
6,823
620
4,345
6,652
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
vijay841
Kuzenbo
11
2 / 0 / 3
6,781
616
5,932
10,380
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 0 / 4
6,942
631
4,689
9,387
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ApolloAwilixFreyaAnubis

VS

Bans
Ao KuangKing ArthurCharybdisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 4 / 1
5,505
500
5,012
7,600
2,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 3
5,299
482
7,181
6,107
2,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 1 / 0
5,312
483
3,871
6,071
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Olorun
LordGru
Olorun
10
0 / 4 / 0
5,435
494
3,560
9,228
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
1 / 1 / 1
5,451
496
3,678
8,495
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
4
4
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
2
4
L
Cupid
 
Cupid
1
4
1
0.38
L
0
4
3
0.38
W
4
2
2
2.5
L
2
1
0
2
L
Olorun
LordGru
Olorun
0
4
0
0
W
Chernobog
Never_Change54
Chernobog
4
2
2
2.5
W
Kuzenbo
vijay841
Kuzenbo
2
0
3
3.5
L
1
1
1
1.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
23,302
40,414
Taken
37,501
20,297
Mitigated
14,521
16,819
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,955
1,704
0
2,339
7,444
4,335
493
3,326
4,118
44,820
2,366
L
Cupid
 
Cupid
5,012
2,995
392
1,922
7,600
2,199
160
2,248
5,352
0
34,134
L
7,181
2,063
0
1,022
6,107
2,480
0
2,812
3,295
31,247
683
W
4,882
1,642
0
1,949
6,551
1,669
1,481
2,236
4,315
40,779
5,960
L
3,871
3,002
0
2,186
6,071
1,663
0
2,054
4,017
0
21,518
L
Olorun
LordGru
Olorun
3,560
2,174
135
3,780
9,228
2,841
1,080
5,300
3,928
34,205
0
W
Chernobog
Never_Change54
Chernobog
4,345
1,843
0
1,913
6,652
2,022
0
2,089
4,563
0
36,974
W
Kuzenbo
vijay841
Kuzenbo
5,932
1,457
0
3,678
10,380
9,046
237
4,317
6,063
28,054
0
L
3,678
97
160
2,685
8,495
5,338
0
2,728
5,767
23,114
0
W
4,689
1,277
0
6,940
9,387
3,225
0
2,500
6,887
0
62,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,238
Gold Earned
27,002
386
Minions Killed
239
0
Camps Cleared
0
1,128,060
Distance Traveled
1,009,133
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,580
689
92
8
0
197,304
0
L
Cupid
5,505
500
71
6
0
213,090
0
L
Nu Wa
5,299
482
44
4
0
186,386
5
W
Sol
7,112
647
92
8
0
208,133
0
L
Arachne
5,312
483
41
4
0
198,918
0
L
Olorun
5,435
494
62
6
0
213,206
0
W
Chernobog
6,823
620
67
6
0
215,046
0
W
Kuzenbo
6,781
616
37
3
0
234,188
0
L
Geb
5,451
496
21
2
0
197,533
0
W
Loki
6,942
631
98
9
0
273,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role