Player Matchup

Charybdis
Charybdis
DatGuy1301
Charybdis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 30L
1,499 Elo+
Solo
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 136
God Stats
179W - 176L
1,546 SR
Queue Stats
304W - 308L
1,488 Elo+
Solo
Guan Yu
Guan Yu
I_DemiGod247_I
Guan Yu
Level 109
God Stats
9W - 9L
1,745 SR
Queue Stats
429W - 395L
1,558 Elo+
Solo
Ra
Ra
Pronubnubs
Ra
Level 119
God Stats
50W - 47L
1,619 SR
Queue Stats
535W - 525L
1,591 Elo+
Solo
Serqet
Serqet
baffleforqxo
Serqet
Level 106
God Stats
3W - 1L
1,506 SR
Queue Stats
164W - 150L
1,469 Elo+
Solo
Team Averages
Level 115
1,583 SR
1,521 Elo+

VS

Team Averages
Level 93
1,552 SR
1,480 Elo+
Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Enrique614
Artio
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
169W - 159L
1,444 Elo+
Solo
Merlin
Merlin
FFreaX
Merlin
Level 158
God Stats
1W - 3L
1,625 SR
Queue Stats
269W - 256L
1,498 Elo+
Solo
Medusa
Medusa
MythicSkylark72
Medusa
Level 49
God Stats
5W - 3L
1,566 SR
Queue Stats
71W - 75L
1,423 Elo+
Solo
Surtr
Surtr
iUnkn0wnnn
Surtr
Level 60
God Stats
60W - 33L
1,567 SR
Queue Stats
416W - 422L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DatGuy1301
Charybdis
14
7 / 0 / 2
8,678
620
6,247
6,827
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Dracolich77
Cthulhu
13
6 / 1 / 3
8,516
608
10,032
9,993
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 6
7,822
559
4,606
9,763
6,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 2 / 3
7,159
511
5,883
7,003
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
15
7 / 0 / 4
8,438
603
7,211
12,221
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 3 / 2
5,556
397
4,909
10,281
5,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
10
0 / 7 / 1
5,955
425
5,197
14,430
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
FFreaX
Merlin
12
0 / 2 / 1
6,796
485
3,153
6,775
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 1
6,215
444
4,950
7,717
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
12
3 / 7 / 0
7,191
514
8,247
12,953
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
23
Kills
3
3
Deaths
23
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
2
0.33
W
Charybdis
DatGuy1301
Charybdis
7
0
2
8
W
Cthulhu
Dracolich77
Cthulhu
6
1
3
7.5
L
Artio
0
7
1
0.07
L
Merlin
FFreaX
Merlin
0
2
1
0.25
W
1
0
6
4
L
0
4
1
0.13
W
2
2
3
1.75
W
Serqet
7
0
4
9
L
Surtr
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,979
Damage
26,456
45,807
Taken
52,156
20,217
Mitigated
19,697
23,173
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,909
534
373
3,445
10,281
5,147
0
966
9,189
19,467
0
W
Charybdis
DatGuy1301
Charybdis
6,247
3,140
0
3,376
6,827
2,179
124
2,012
4,715
0
58,217
W
Cthulhu
Dracolich77
Cthulhu
10,032
960
0
4,778
9,993
4,747
0
4,205
5,127
50,137
2,122
L
Artio
5,197
704
0
3,830
14,430
6,362
0
7,875
5,711
24,899
0
L
Merlin
FFreaX
Merlin
3,153
141
0
1,109
6,775
1,774
0
1,558
4,607
39,877
631
W
4,606
962
1,202
4,437
9,763
6,854
0
2,467
7,244
0
31,967
L
4,950
1,795
0
500
7,717
1,964
0
0
7,717
0
49,139
W
5,883
459
348
3,165
7,003
2,038
650
1,946
4,851
40,618
0
W
Serqet
7,211
3,393
0
5,867
12,221
4,399
0
1,608
10,371
0
70,344
L
Surtr
8,247
4,271
0
3,604
12,953
4,450
0
3,911
8,464
1,806
51,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,613
Gold Earned
31,713
465
Minions Killed
344
0
Camps Cleared
0
1,485,419
Distance Traveled
1,345,926
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,556
397
24
2
0
292,525
4
W
Charybdis
8,678
620
109
8
0
282,759
0
W
Cthulhu
8,516
608
99
7
0
245,425
0
L
Artio
5,955
425
49
4
0
223,033
0
L
Merlin
6,796
485
102
7
0
275,911
2
W
Guan Yu
7,822
559
49
4
0
309,581
4
L
Medusa
6,215
444
89
6
0
275,821
1
W
Ra
7,159
511
91
7
0
302,425
0
W
Serqet
8,438
603
117
8
0
345,229
0
L
Surtr
7,191
514
80
6
0
278,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role