Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
AdamxMartin
Terra
Level 132
God Stats
1W - 0L
1,683 SR
Queue Stats
25W - 27L
1,216 Elo+
Party 1
Cthulhu
Cthulhu
AllWaysGameTime
Cthulhu
Level 125
God Stats
6W - 9L
1,324 SR
Queue Stats
18W - 19L
1,216 Elo+
Party 1
Tiamat
Tiamat
y0Jxstt
Tiamat
Level 147
God Stats
105W - 134L
1,413 SR
Queue Stats
263W - 338L
1,399 Elo+
Party 2
Team Averages
Level 133
1,484 SR
1,366 Elo+

VS

Team Averages
Level 106
1,462 SR
1,480 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
Dj5557
Nut
Level 145
God Stats
4W - 3L
1,407 SR
Queue Stats
20W - 14L
1,545 Elo+
Solo
Nemesis
Nemesis
MrTartaria2049
Nemesis
Level 12
God Stats
5W - 3L
1,685 SR
Queue Stats
16W - 8L
1,518 Elo+
Party 3
Ra
Ra
RiRoQ
Ra
Level 146
God Stats
2W - 2L
1,472 SR
Queue Stats
33W - 31L
1,490 Elo+
Solo
Da Ji
Da Ji
jake90
Da Ji
Level 133
God Stats
10W - 14L
1,244 SR
Queue Stats
105W - 112L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
9 / 0 / 0
7,080
644
9,407
6,902
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
11
4 / 1 / 4
6,421
584
3,543
6,854
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 9
6,846
622
3,972
8,232
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
2 / 0 / 1
6,719
611
3,999
6,703
4,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiamat
y0Jxstt
Tiamat
11
3 / 1 / 1
6,106
555
4,843
6,915
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
1 / 5 / 1
5,258
478
2,638
11,137
6,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nut
Dj5557
Nut
9
1 / 4 / 1
5,292
481
5,437
8,514
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
0 / 4 / 0
5,396
491
3,514
8,026
2,213
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ra
11
1 / 2 / 0
6,285
571
5,118
5,813
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
jake90
Da Ji
9
0 / 4 / 3
5,034
458
2,263
7,980
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
18
Kills
3
3
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
0
0
9
W
Fenrir
 
Fenrir
4
1
4
6
L
Kumbhakarna
 
Kumbhakarna
1
5
1
0.3
W
0
1
9
4.5
W
2
0
1
2.5
L
Nut
Dj5557
Nut
1
4
1
0.38
L
0
4
0
0
L
Ra
1
2
0
0.5
L
Da Ji
jake90
Da Ji
0
4
3
0.38
W
Tiamat
y0Jxstt
Tiamat
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
18,970
35,606
Taken
41,470
19,593
Mitigated
15,998
9,352
Healing
8,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,407
3,294
0
1,816
6,902
2,150
514
1,474
5,428
0
42,681
W
Fenrir
 
Fenrir
3,543
276
0
640
6,854
2,620
485
572
6,282
0
35,842
L
Kumbhakarna
 
Kumbhakarna
2,638
369
0
1,737
11,137
6,796
0
1,427
9,710
10,504
0
W
3,972
573
346
1,593
8,232
6,432
112
1,590
6,550
27,557
1,941
W
3,999
469
0
2,122
6,703
4,993
96
0
6,703
36,334
0
L
Nut
Dj5557
Nut
5,437
3,067
0
2,619
8,514
2,389
0
1,106
7,408
0
43,184
L
3,514
968
0
1,676
8,026
2,213
0
3,551
4,027
0
27,502
L
Ra
5,118
557
252
1,426
5,813
1,731
0
3,612
1,767
45,624
2,704
L
Da Ji
jake90
Da Ji
2,263
399
0
380
7,980
2,869
0
1,810
6,021
0
24,266
W
Tiamat
y0Jxstt
Tiamat
4,843
104
0
2,835
6,915
3,398
0
3,535
3,337
32,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
27,265
295
Minions Killed
280
0
Camps Cleared
0
1,064,216
Distance Traveled
1,063,974
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,080
644
59
5
0
207,832
0
W
Fenrir
6,421
584
55
5
0
231,102
0
L
Kumbhakarna
5,258
478
12
1
0
233,358
3
W
Terra
6,846
622
49
4
0
226,445
0
W
Cthulhu
6,719
611
70
6
0
185,323
0
L
Nut
5,292
481
81
7
0
205,829
2
L
Nemesis
5,396
491
60
5
0
215,678
0
L
Ra
6,285
571
88
8
0
205,235
0
L
Da Ji
5,034
458
39
4
0
203,874
0
W
Tiamat
6,106
555
62
6
0
213,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role