Player Matchup

Horus
Horus
Bcertz1211
Horus
Level 65
God Stats
3W - 5L
1,292 SR
Queue Stats
64W - 75L
1,419 Elo+
Party 2
Jing Wei
Jing Wei
Corycogo
Jing Wei
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 125L
1,483 Elo+
Party 1
Maui
Maui
DarthVader5739
Maui
Level 88
God Stats
17W - 18L
1,542 SR
Queue Stats
41W - 38L
1,503 Elo+
Party 1
Hades
Hades
Timn5
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 77L
1,458 Elo+
Party 2
Lancelot
Lancelot
TristanTheWiz
Lancelot
Level 127
God Stats
6W - 2L
1,753 SR
Queue Stats
169W - 141L
1,514 Elo+
Party 1
Team Averages
Level 81
1,517 SR
1,475 Elo+

VS

Team Averages
Level 105
1,460 SR
1,483 Elo+
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 96
God Stats
373W - 294L
1,521 SR
Queue Stats
626W - 580L
1,452 Elo+
Solo
Chiron
Chiron
KenDoIt
Chiron
Level 137
God Stats
3W - 2L
1,292 SR
Queue Stats
170W - 142L
1,526 Elo+
Solo
Tiamat
Tiamat
KigOBitties
Tiamat
Level 151
God Stats
6W - 2L
1,618 SR
Queue Stats
336W - 326L
1,500 Elo+
Solo
Atlas
Atlas
Mohg_Lord-Of-Sus
Atlas
Level 78
God Stats
13W - 10L
1,584 SR
Queue Stats
107W - 82L
1,561 Elo+
Solo
Fenrir
Fenrir
menacing605ray
Fenrir
Level 64
God Stats
1W - 1L
1,287 SR
Queue Stats
6W - 9L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
0 / 6 / 2
7,278
428
3,369
14,308
9,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Corycogo
Jing Wei
14
2 / 3 / 2
8,303
488
8,333
10,375
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 4
7,527
443
3,442
11,367
8,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
Timn5
Hades
13
2 / 6 / 3
7,601
447
5,566
12,529
5,653
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
TristanTheWiz
Lancelot
16
7 / 1 / 2
9,470
557
7,633
10,864
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DexGen51
Cthulhu
17
3 / 1 / 3
10,584
623
10,522
13,854
12,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chiron
KenDoIt
Chiron
16
3 / 4 / 3
9,070
534
9,436
11,132
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
16
4 / 1 / 4
9,680
569
6,190
5,311
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 5
8,371
492
7,511
12,458
8,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 4
9,423
554
9,204
13,273
5,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
12
Kills
17
17
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
0
6
2
0.17
L
Jing Wei
Corycogo
Jing Wei
2
3
2
1
L
1
1
4
3
W
Cthulhu
DexGen51
Cthulhu
3
1
3
4.5
W
Chiron
KenDoIt
Chiron
3
4
3
1.13
W
Tiamat
4
1
4
6
W
2
3
5
1.5
L
Hades
Timn5
Hades
2
6
3
0.58
L
Lancelot
TristanTheWiz
Lancelot
7
1
2
8
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,343
Damage
42,863
59,443
Taken
56,028
31,457
Mitigated
33,464
14,081
Healing
20,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,369
1,444
40
1,712
14,308
9,705
0
7,196
6,131
0
28,793
L
Jing Wei
Corycogo
Jing Wei
8,333
4,810
0
3,648
10,375
3,089
0
2,491
7,828
0
67,328
L
3,442
496
0
1,362
11,367
8,828
0
4,872
6,211
17,998
0
W
Cthulhu
DexGen51
Cthulhu
10,522
319
322
5,028
13,854
12,436
124
1,420
11,977
66,798
4,758
W
Chiron
KenDoIt
Chiron
9,436
3,635
374
4,340
11,132
3,591
0
948
10,184
0
68,634
W
Tiamat
6,190
488
0
1,780
5,311
2,992
98
1,395
3,876
63,126
0
W
7,511
1,354
0
2,278
12,458
8,717
77
4,159
8,299
25,518
5,383
L
Hades
Timn5
Hades
5,566
286
288
2,857
12,529
5,653
0
4,704
7,338
38,501
1,207
L
Lancelot
TristanTheWiz
Lancelot
7,633
1,625
0
4,174
10,864
4,182
0
2,220
8,541
0
73,914
W
9,204
1,685
0
6,186
13,273
5,728
0
1,086
12,187
0
92,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,179
Gold Earned
47,128
450
Minions Killed
565
0
Camps Cleared
0
1,710,431
Distance Traveled
1,808,596
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,278
428
68
4
0
328,607
0
L
Jing Wei
8,303
488
134
8
0
357,450
3
L
Maui
7,527
443
38
2
0
344,054
7
W
Cthulhu
10,584
623
150
9
0
349,884
0
W
Chiron
9,070
534
111
7
0
368,132
3
W
Tiamat
9,680
569
134
8
0
347,535
4
W
Atlas
8,371
492
34
2
0
361,012
2
L
Hades
7,601
447
88
5
0
274,857
0
L
Lancelot
9,470
557
122
7
0
405,463
4
W
Fenrir
9,423
554
136
8
0
382,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role