Player Matchup

Raijin
Raijin
Cynella
Raijin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 34L
1,330 Elo+
Solo
Ne Zha
Ne Zha
JackSDz
Ne Zha
Level 152
God Stats
4W - 5L
1,693 SR
Queue Stats
197W - 201L
1,517 Elo+
Solo
Anubis
Anubis
Tomlinchron
Anubis
Level 128
God Stats
3W - 3L
1,671 SR
Queue Stats
181W - 183L
1,622 Elo+
Solo
Cabrakan
Cabrakan
asdasdasdasd333
Cabrakan
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 213L
1,704 Elo+
Solo
Anhur
Anhur
ballzabubas
Anhur
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 235L
1,508 Elo+
Solo
Team Averages
Level 108
1,573 SR
1,536 Elo+

VS

Team Averages
Level 86
1,410 SR
1,489 Elo+
Charon
Charon
MartyPants
Charon
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Mysteur421
Arachne
Level 107
God Stats
1W - 1L
1,187 SR
Queue Stats
156W - 190L
1,470 Elo+
Solo
Merlin
Merlin
NinjaFujin
Merlin
Level 85
God Stats
3W - 4L
1,546 SR
Queue Stats
145W - 143L
1,492 Elo+
Solo
Medusa
Medusa
Ura666
Medusa
Level 67
God Stats
3W - 1L
1,542 SR
Queue Stats
137W - 148L
1,486 Elo+
Solo
Thanatos
Thanatos
iGrovyle
Thanatos
Level 65
God Stats
2W - 0L
1,274 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Cynella
Raijin
10
0 / 6 / 4
6,574
657
3,831
7,369
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
JackSDz
Ne Zha
14
3 / 4 / 5
8,154
815
15,231
9,011
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
16
6 / 2 / 4
9,177
918
9,515
6,831
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
14
1 / 5 / 6
8,012
801
1,871
11,230
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 6 / 7
7,736
774
4,071
8,189
2,972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
MartyPants
Charon
14
2 / 2 / 20
8,831
883
8,100
8,875
6,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Mysteur421
Arachne
16
8 / 2 / 13
9,194
919
8,440
11,066
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
NinjaFujin
Merlin
16
6 / 3 / 9
9,109
911
11,364
7,448
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Ura666
Medusa
13
3 / 1 / 15
8,058
806
3,929
5,512
1,476
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Thanatos
iGrovyle
Thanatos
13
3 / 5 / 10
7,837
784
5,016
8,115
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
89
12
Kills
22
23
Deaths
13
26
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Raijin
Cynella
Raijin
0
6
4
0.33
L
Ne Zha
JackSDz
Ne Zha
3
4
5
1.38
W
Charon
MartyPants
Charon
2
2
20
6
W
Arachne
Mysteur421
Arachne
8
2
13
7.25
W
Merlin
NinjaFujin
Merlin
6
3
9
3.5
L
Anubis
6
2
4
4
W
Medusa
Ura666
Medusa
3
1
15
10.5
L
Cabrakan
1
5
6
0.8
L
2
6
7
0.92
W
Thanatos
iGrovyle
Thanatos
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,519
Damage
36,849
42,630
Taken
41,016
26,274
Mitigated
22,048
6,721
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Cynella
Raijin
3,831
497
573
374
7,369
2,313
0
3,011
4,205
10,484
0
L
Ne Zha
JackSDz
Ne Zha
15,231
683
407
1,289
9,011
3,993
0
3,233
5,626
0
33,041
W
Charon
MartyPants
Charon
8,100
752
1,112
1,921
8,875
6,815
450
3,192
5,683
15,918
805
W
Arachne
Mysteur421
Arachne
8,440
5,856
190
3,182
11,066
9,548
1,124
6,539
4,527
0
10,682
W
Merlin
NinjaFujin
Merlin
11,364
572
1,031
1,718
7,448
2,472
287
1,050
6,398
32,700
873
L
Anubis
9,515
0
530
1,446
6,831
3,401
224
2,505
4,164
27,350
0
W
Medusa
Ura666
Medusa
3,929
913
1,888
1,234
5,512
1,476
603
898
4,614
0
11,861
L
Cabrakan
1,871
179
321
999
11,230
13,595
30
4,958
6,032
5,918
68
L
4,071
2,004
405
377
8,189
2,972
395
4,910
3,242
0
12,980
W
Thanatos
iGrovyle
Thanatos
5,016
618
197
1,965
8,115
1,737
0
3,519
4,596
0
8,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
43,029
128
Minions Killed
107
0
Camps Cleared
0
885,871
Distance Traveled
932,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,574
657
21
2
0
175,963
0
L
Ne Zha
8,154
815
23
2
0
202,756
0
W
Charon
8,831
883
20
2
0
179,878
0
W
Arachne
9,194
919
6
1
0
173,414
0
W
Merlin
9,109
911
54
5
0
177,707
0
L
Anubis
9,177
918
49
5
0
179,327
0
W
Medusa
8,058
806
16
2
0
227,160
0
L
Cabrakan
8,012
801
11
1
0
159,240
0
L
Anhur
7,736
774
24
2
0
168,585
0
W
Thanatos
7,837
784
11
1
0
173,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role