Player Matchup

Ne Zha
Ne Zha
Controversie
Ne Zha
Level 138
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 118L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
Monaxiá
Erlang Shen
Level 45
God Stats
2W - 2L
1,737 SR
Queue Stats
45W - 72L
1,441 Elo+
Solo
Vulcan
Vulcan
gerkinss
Vulcan
Level 83
God Stats
7W - 7L
1,543 SR
Queue Stats
82W - 101L
1,498 Elo+
Party 1
Xing Tian
Xing Tian
screensun
Xing Tian
Level 104
God Stats
3W - 3L
1,673 SR
Queue Stats
10W - 13L
1,514 Elo+
Party 1
Neith
Neith
мατε
Neith
Level 48
God Stats
1W - 2L
1,639 SR
Queue Stats
32W - 34L
1,547 Elo+
Party 1
Team Averages
Level 84
1,618 SR
1,502 Elo+

VS

Team Averages
Level 184
1,642 SR
1,656 Elo+
Ne Zha
Ne Zha
Merlinone
Ne Zha
Level 188
God Stats
4W - 3L
1,565 SR
Queue Stats
100W - 48L
1,684 Elo+
Party 2
Janus
Janus
MonsDerrMan
Janus
Level 204
God Stats
40W - 17L
1,698 SR
Queue Stats
175W - 71L
1,664 Elo+
Party 2
Nut
Nut
SigmaMail
Nut
Level 179
God Stats
9W - 2L
1,854 SR
Queue Stats
111W - 47L
1,734 Elo+
Party 2
Erlang Shen
Erlang Shen
Wesmond
Erlang Shen
Level 209
God Stats
10W - 5L
1,581 SR
Queue Stats
170W - 71L
1,665 Elo+
Party 2
Nike
Nike
w0nd3r1ngSt0n3r
Nike
Level 138
God Stats
5W - 0L
1,513 SR
Queue Stats
153W - 134L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 4 / 0
6,282
524
3,280
8,794
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
Monaxiá
Erlang Shen
11
0 / 5 / 0
6,387
532
4,583
11,990
6,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
gerkinss
Vulcan
11
0 / 5 / 1
6,295
525
5,080
7,471
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
screensun
Xing Tian
10
1 / 2 / 1
6,352
529
3,447
12,760
7,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
мατε
Neith
12
0 / 4 / 0
6,743
562
3,851
9,045
2,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Merlinone
Ne Zha
14
3 / 0 / 7
7,580
632
6,123
8,558
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 6
8,103
675
5,864
6,130
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 5
8,304
692
8,266
7,448
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Wesmond
Erlang Shen
14
5 / 0 / 1
8,847
737
7,515
8,369
8,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 6
8,015
668
5,905
13,033
6,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
20
20
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
0
0.25
W
Ne Zha
Merlinone
Ne Zha
3
0
7
6.5
L
Erlang Shen
Monaxiá
Erlang Shen
0
5
0
0
W
4
0
6
7
W
3
1
5
5.5
W
Erlang Shen
Wesmond
Erlang Shen
5
0
1
5.5
L
Vulcan
gerkinss
Vulcan
0
5
1
0.1
L
Xing Tian
screensun
Xing Tian
1
2
1
0.75
W
5
1
6
8
L
Neith
мατε
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,241
Damage
33,673
50,060
Taken
43,538
20,615
Mitigated
21,844
9,448
Healing
18,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,280
1,361
0
1,204
8,794
3,060
0
1,242
7,512
0
45,587
W
Ne Zha
Merlinone
Ne Zha
6,123
681
0
5,698
8,558
2,943
102
1,482
6,984
0
57,591
L
Erlang Shen
Monaxiá
Erlang Shen
4,583
2,205
0
3,924
11,990
6,119
0
757
11,195
0
34,920
W
5,864
743
0
1,178
6,130
1,718
82
1,789
4,197
64,343
0
W
8,266
4,868
0
4,835
7,448
2,624
414
314
7,134
0
73,568
W
Erlang Shen
Wesmond
Erlang Shen
7,515
3,538
0
2,764
8,369
8,043
448
0
8,369
0
56,107
L
Vulcan
gerkinss
Vulcan
5,080
0
0
998
7,471
1,908
0
2,051
5,304
45,156
262
L
Xing Tian
screensun
Xing Tian
3,447
354
0
1,929
12,760
7,382
0
1,429
11,213
18,736
0
W
5,905
239
0
4,054
13,033
6,516
0
4,777
8,057
0
28,177
L
Neith
мατε
Neith
3,851
1,559
0
1,393
9,045
2,146
262
73
8,972
0
54,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
40,849
373
Minions Killed
475
0
Camps Cleared
0
1,251,584
Distance Traveled
1,316,260
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,282
524
95
8
0
285,491
0
W
Ne Zha
7,580
632
90
8
0
272,837
2
L
Erlang Shen
6,387
532
76
6
0
233,774
0
W
Janus
8,103
675
138
12
0
293,217
0
W
Nut
8,304
692
121
10
0
236,481
1
W
Erlang Shen
8,847
737
87
7
0
246,645
0
L
Vulcan
6,295
525
69
6
0
243,965
0
L
Xing Tian
6,352
529
26
2
0
271,934
4
W
Nike
8,015
668
39
3
0
267,080
0
L
Neith
6,743
562
107
9
0
216,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role