Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Daddyfriday
King Arthur
Level 140
God Stats
2W - 1L
1,750 SR
Queue Stats
134W - 121L
1,588 Elo+
Solo
Danzaburou
Danzaburou
Megy18
Danzaburou
Level 93
God Stats
5W - 5L
1,559 SR
Queue Stats
60W - 57L
1,497 Elo+
Solo
Chronos
Chronos
Wilhαuk
Chronos
Level 163
God Stats
21W - 24L
1,200 SR
Queue Stats
364W - 348L
1,476 Elo+
Solo
Nemesis
Nemesis
natadekoko0113
Nemesis
Level 77
God Stats
7W - 3L
1,748 SR
Queue Stats
525W - 524L
1,544 Elo+
Solo
Team Averages
Level 123
1,551 SR
1,521 Elo+

VS

Team Averages
Level 84
1,535 SR
1,409 Elo+
Camazotz
Camazotz
Madmikkag
Camazotz
Level 103
God Stats
4W - 5L
1,477 SR
Queue Stats
109W - 103L
1,516 Elo+
Party 1
Ymir
Ymir
Nelsons
Ymir
Level 61
God Stats
5W - 5L
1,579 SR
Queue Stats
73W - 82L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
Octizy
Gilgamesh
Level 148
God Stats
0W - 1L
1,808 SR
Queue Stats
77W - 63L
1,541 Elo+
Solo
Yu Huang
Yu Huang
Papahsmerf
Yu Huang
Level 23
God Stats
0W - 3L
1,275 SR
Queue Stats
12W - 16L
1,111 Elo+
Party 1
Medusa
Medusa
rew1Nd
Medusa
Level 85
God Stats
18W - 14L
1,537 SR
Queue Stats
48W - 50L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 3 / 12
7,740
553
6,586
12,257
12,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

King Arthur
Daddyfriday
King Arthur
15
2 / 1 / 3
8,749
625
9,194
11,129
10,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Megy18
Danzaburou
13
5 / 3 / 4
8,412
601
5,888
9,170
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Wilhαuk
Chronos
16
11 / 0 / 0
10,062
719
12,174
5,955
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 10
8,446
603
7,576
9,438
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Madmikkag
Camazotz
11
1 / 8 / 2
6,411
458
5,209
16,188
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Nelsons
Ymir
10
2 / 5 / 2
6,517
466
6,652
14,579
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Octizy
Gilgamesh
14
3 / 3 / 1
7,988
571
9,733
15,701
11,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yu Huang
Papahsmerf
Yu Huang
11
0 / 4 / 0
6,318
451
1,167
5,790
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
rew1Nd
Medusa
11
0 / 3 / 2
6,392
457
4,592
6,762
1,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
23
Kills
6
8
Deaths
23
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
12
2.67
W
King Arthur
Daddyfriday
King Arthur
2
1
3
3.5
L
Camazotz
Madmikkag
Camazotz
1
8
2
0.25
W
Danzaburou
Megy18
Danzaburou
5
3
4
2.33
L
Ymir
Nelsons
Ymir
2
5
2
0.6
L
Gilgamesh
Octizy
Gilgamesh
3
3
1
1.17
L
Yu Huang
Papahsmerf
Yu Huang
0
4
0
0
W
Chronos
Wilhαuk
Chronos
11
0
0
11
W
3
1
10
8
L
Medusa
rew1Nd
Medusa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,418
Damage
27,353
47,949
Taken
59,020
32,162
Mitigated
29,515
14,832
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,586
1,304
0
2,827
12,257
12,028
0
2,781
9,348
28,029
1,788
W
King Arthur
Daddyfriday
King Arthur
9,194
1,210
0
2,315
11,129
10,712
29
140
10,446
830
61,592
L
Camazotz
Madmikkag
Camazotz
5,209
1,379
0
5,993
16,188
4,130
0
5,734
10,196
0
42,075
W
Danzaburou
Megy18
Danzaburou
5,888
2,353
0
3,535
9,170
3,560
0
1,872
7,165
0
46,269
L
Ymir
Nelsons
Ymir
6,652
1,722
0
1,551
14,579
10,247
0
6,203
8,258
21,081
969
L
Gilgamesh
Octizy
Gilgamesh
9,733
3,874
0
2,244
15,701
11,429
0
1,459
14,164
0
63,011
L
Yu Huang
Papahsmerf
Yu Huang
1,167
244
0
412
5,790
1,814
0
2,051
3,695
28,306
829
W
Chronos
Wilhαuk
Chronos
12,174
4,169
0
1,538
5,955
2,106
1,313
1,323
4,632
77,645
1,134
W
7,576
3,388
0
4,617
9,438
3,756
0
1,712
7,559
0
58,201
L
Medusa
rew1Nd
Medusa
4,592
1,157
0
304
6,762
1,895
0
2,710
4,012
0
40,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,409
Gold Earned
33,626
448
Minions Killed
357
0
Camps Cleared
0
1,395,441
Distance Traveled
1,303,733
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,740
553
38
3
0
256,910
0
W
King Arthur
8,749
625
101
7
0
248,665
0
L
Camazotz
6,411
458
81
6
0
269,478
0
W
Danzaburou
8,412
601
64
5
0
235,423
2
L
Ymir
6,517
466
40
3
0
265,690
4
L
Gilgamesh
7,988
571
97
7
0
245,821
0
L
Yu Huang
6,318
451
68
5
0
229,340
0
W
Chronos
10,062
719
153
11
0
309,936
1
W
Nemesis
8,446
603
92
7
0
344,507
1
L
Medusa
6,392
457
71
5
0
293,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role