Player Matchup

Pele
Pele
Silver III
Fallingdovesoap
Pele
Silver III
Level 102
God Stats
25W - 13L
1,658 SR
Queue Stats
491W - 585L
937 MMR
Solo
Vulcan
Vulcan
Silver II
GhettoGodJu
Vulcan
Silver II
Level 144
God Stats
101W - 98L
1,523 SR
Queue Stats
1,330W - 1,593L
1,111 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
GoldisBronze
Baron Samedi
Silver IV
Level 124
God Stats
67W - 84L
1,487 SR
Queue Stats
1,081W - 1,319L
931 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,556 SR
993 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,448 SR
896 MMR
Cupid
Cupid
Silver V
Idont_doboof
Cupid
Silver V
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 161L
811 MMR
Party 1
Horus
Horus
Bronze I
LordGuinea8
Horus
Bronze I
Level 61
God Stats
8W - 7L
1,446 SR
Queue Stats
53W - 136L
755 MMR
Party 1
Agni
Agni
Gold V
Pogcahmp123
Agni
Gold V
Level 126
God Stats
6W - 5L
1,397 SR
Queue Stats
67W - 68L
1,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,510
651
3,631
7,445
1,597
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
6
0 / 1 / 0
5,987
599
0
738
208
Baron Samedi
GoldisBronze
Baron Samedi
14
2 / 4 / 2
7,801
780
3,345
10,555
6,397
Mystical Earring

Mystical Earring

+15
Mp 5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanCthulhuAchillesNe ZhaKuzenbo

VS

Bans
DanzaburouBacchusAtlasNu WaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
9,074
907
3,876
5,552
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
2 / 1 / 8
8,566
857
4,351
10,112
6,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 3 / 3
9,038
904
8,341
6,254
1,999
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
10
10
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Vulcan
0
1
0
0
L
Baron Samedi
GoldisBronze
Baron Samedi
2
4
2
0.75
W
3
0
5
5.5
W
2
1
8
6
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,976
Damage
16,568
18,738
Taken
21,918
8,202
Mitigated
10,327
2,382
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,631
250
0
744
7,445
1,597
0
4,056
3,310
0
11,790
L
Vulcan
0
0
0
0
738
208
0
0
738
0
0
L
Baron Samedi
GoldisBronze
Baron Samedi
3,345
214
0
1,638
10,555
6,397
0
4,358
6,083
13,008
0
W
3,876
2,097
1,401
3,366
5,552
2,080
1,340
614
4,938
0
25,203
W
4,351
1,873
810
2,711
10,112
6,248
814
1,444
8,532
262
16,134
W
8,341
715
0
500
6,254
1,999
1,032
1,323
4,931
36,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,298
Gold Earned
26,678
41
Minions Killed
131
0
Camps Cleared
0
241,036
Distance Traveled
544,144
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,510
651
19
2
0
99,666
0
L
Vulcan
5,987
599
0
0
0
517
0
L
Baron Samedi
7,801
780
22
2
0
140,853
1
W
Cupid
9,074
907
55
6
0
195,873
0
W
Horus
8,566
857
25
3
0
171,541
0
W
Agni
9,038
904
51
5
0
176,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role