Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
KuraNoYomi
Loki
Level 76
God Stats
2W - 1L
1,303 SR
Queue Stats
142W - 126L
1,426 Elo+
Solo
Anubis
Anubis
Nikola951753
Anubis
Level 108
God Stats
12W - 8L
1,515 SR
Queue Stats
50W - 49L
1,490 Elo+
Solo
Medusa
Medusa
adripiloto69
Medusa
Level 68
God Stats
49W - 47L
1,529 SR
Queue Stats
355W - 360L
1,468 Elo+
Solo
Vamana
Vamana
killerbean100
Vamana
Level 129
God Stats
32W - 29L
1,530 SR
Queue Stats
155W - 131L
1,521 Elo+
Solo
Team Averages
Level 109
1,475 SR
1,481 Elo+

VS

Team Averages
Level 138
1,534 SR
1,474 Elo+
Cupid
Cupid
 
Cupid
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Gautama1990
Thoth
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 247L
1,357 Elo+
Solo
Geb
Geb
Okenter
Geb
Level 167
God Stats
5W - 2L
1,717 SR
Queue Stats
98W - 82L
1,563 Elo+
Solo
Loki
Loki
PsykiIl
Loki
Level 159
God Stats
12W - 8L
1,533 SR
Queue Stats
99W - 99L
1,485 Elo+
Solo
Arachne
Arachne
Shebita9
Arachne
Level 126
God Stats
72W - 84L
1,422 SR
Queue Stats
177W - 221L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 5
5,957
596
3,841
6,340
3,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 4
5,515
552
2,293
5,216
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
7 / 0 / 4
6,656
666
6,427
6,431
2,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
11
2 / 3 / 0
5,958
596
2,186
5,558
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 0
6,852
685
2,511
3,584
2,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 0 / 0
5,671
567
4,205
4,501
1,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 0
4,920
492
1,166
3,884
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Geb
9
0 / 2 / 2
4,665
467
3,570
6,519
3,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
PsykiIl
Loki
10
0 / 2 / 0
4,928
493
1,806
6,208
3,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
Shebita9
Arachne
9
1 / 6 / 0
4,768
477
2,493
7,820
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
13
Kills
3
3
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Cupid
 
Cupid
2
0
0
2
L
0
3
0
0
W
1
0
4
3
W
Anubis
7
0
4
9
L
Geb
0
2
2
0.5
L
Loki
PsykiIl
Loki
0
2
0
0
L
Arachne
Shebita9
Arachne
1
6
0
0.17
W
Medusa
2
3
0
0.67
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,258
Damage
13,240
27,129
Taken
28,932
11,581
Mitigated
11,201
12,581
Healing
9,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,841
251
43
1,745
6,340
3,762
0
2,140
4,200
25,956
1,428
L
Cupid
 
Cupid
4,205
2,031
158
2,621
4,501
1,240
0
591
3,910
0
39,998
L
1,166
31
0
691
3,884
816
0
2,216
1,668
26,027
0
W
2,293
520
0
4,067
5,216
1,285
0
477
4,739
0
33,935
W
Anubis
6,427
168
0
3,540
6,431
2,565
301
1,541
4,890
33,711
1,139
L
Geb
3,570
729
109
1,425
6,519
3,837
0
3,224
3,295
17,452
581
L
Loki
PsykiIl
Loki
1,806
0
0
2,517
6,208
3,512
0
1,205
4,570
887
29,533
L
Arachne
Shebita9
Arachne
2,493
1,998
0
1,989
7,820
1,796
0
2,717
5,103
0
27,231
W
Medusa
2,186
755
0
1,918
5,558
1,533
432
566
4,992
0
37,081
W
2,511
544
0
1,268
3,584
2,436
586
253
3,331
0
45,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,938
Gold Earned
24,952
319
Minions Killed
259
0
Camps Cleared
0
991,027
Distance Traveled
962,804
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,957
596
42
4
0
190,291
0
L
Cupid
5,671
567
78
8
0
188,288
3
L
Thoth
4,920
492
66
7
0
178,177
0
W
Loki
5,515
552
61
6
0
251,823
0
W
Anubis
6,656
666
57
6
0
204,263
0
L
Geb
4,665
467
20
2
0
196,559
2
L
Loki
4,928
493
48
5
0
205,872
0
L
Arachne
4,768
477
47
5
0
193,908
2
W
Medusa
5,958
596
66
7
0
184,829
0
W
Vamana
6,852
685
93
9
0
159,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role