Player Matchup

Ne Zha
Ne Zha
IAMverySUS
Ne Zha
Level 140
God Stats
2W - 4L
1,345 SR
Queue Stats
157W - 145L
1,522 Elo+
Party 1
Athena
Athena
Mowwgly
Athena
Level 129
God Stats
16W - 19L
1,440 SR
Queue Stats
281W - 308L
1,489 Elo+
Party 1
Fenrir
Fenrir
Waarner
Fenrir
Level 140
God Stats
3W - 0L
1,778 SR
Queue Stats
181W - 137L
1,631 Elo+
Party 1
Anhur
Anhur
badame
Anhur
Level 140
God Stats
18W - 17L
1,521 SR
Queue Stats
548W - 522L
1,562 Elo+
Solo
Scylla
Scylla
erthia
Scylla
Level 200
God Stats
11W - 5L
1,622 SR
Queue Stats
220W - 186L
1,549 Elo+
Party 1
Team Averages
Level 150
1,541 SR
1,551 Elo+

VS

Team Averages
Level 162
1,560 SR
1,544 Elo+
Thor
Thor
 
Thor
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
OriginOfMorgoth
Ra
Level 158
God Stats
4W - 2L
1,645 SR
Queue Stats
151W - 116L
1,591 Elo+
Solo
Ymir
Ymir
Platypusbill
Ymir
Level 156
God Stats
457W - 332L
1,655 SR
Queue Stats
924W - 864L
1,586 Elo+
Solo
Chiron
Chiron
SKuningas
Chiron
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 139L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
IAMverySUS
Ne Zha
11
2 / 1 / 0
5,373
597
3,547
7,063
4,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Athena
Mowwgly
Athena
8
1 / 4 / 6
4,977
553
2,445
7,846
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Waarner
Fenrir
11
4 / 0 / 2
5,754
639
4,637
6,982
2,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
badame
Anhur
9
0 / 4 / 2
5,039
560
5,099
8,142
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
erthia
Scylla
12
4 / 0 / 3
6,420
713
4,093
3,112
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 3 / 2
5,970
663
2,809
8,600
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
 
King Arthur
8
2 / 4 / 4
5,376
597
5,422
11,167
6,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

1
0 / 0 / 0
3,222
358
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 2 / 2
6,338
704
4,040
7,648
4,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
SKuningas
Chiron
10
4 / 2 / 2
5,638
626
5,482
5,928
1,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
11
Kills
8
9
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
3
2
0.33
L
King Arthur
 
King Arthur
2
4
4
1
W
Ne Zha
IAMverySUS
Ne Zha
2
1
0
2
W
Athena
Mowwgly
Athena
1
4
6
1
L
0
0
0
0
L
2
2
2
1.5
L
Chiron
SKuningas
Chiron
4
2
2
2.5
W
Fenrir
Waarner
Fenrir
4
0
2
5
W
Anhur
badame
Anhur
0
4
2
0.25
W
Scylla
erthia
Scylla
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
17,753
33,145
Taken
33,343
15,710
Mitigated
14,694
12,186
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,809
1,095
0
3,554
8,600
2,497
0
2,911
5,453
0
49,450
L
King Arthur
 
King Arthur
5,422
843
0
2,559
11,167
6,210
0
2,246
8,829
761
15,932
W
Ne Zha
IAMverySUS
Ne Zha
3,547
1,485
0
2,410
7,063
4,683
0
3,730
3,333
0
31,645
W
Athena
Mowwgly
Athena
2,445
909
0
1,717
7,846
5,480
0
333
7,513
11,112
456
L
0
0
0
0
0
0
0
0
0
0
0
L
4,040
1,616
0
3,372
7,648
4,917
0
550
7,098
41,194
1,141
L
Chiron
SKuningas
Chiron
5,482
2,394
393
1,620
5,928
1,070
44
470
5,458
0
36,863
W
Fenrir
Waarner
Fenrir
4,637
809
0
4,102
6,982
2,375
0
73
6,909
0
34,031
W
Anhur
badame
Anhur
5,099
2,275
0
2,993
8,142
2,335
0
191
7,951
0
37,719
W
Scylla
erthia
Scylla
4,093
910
0
964
3,112
837
0
0
3,112
51,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,563
Gold Earned
26,544
308
Minions Killed
253
0
Camps Cleared
0
980,240
Distance Traveled
765,550
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,970
663
99
11
0
196,307
0
L
King Arthur
5,376
597
20
2
0
207,965
2
W
Ne Zha
5,373
597
55
6
0
172,292
0
W
Athena
4,977
553
15
2
0
207,827
4
L
Ra
3,222
358
0
0
0
6,393
0
L
Ymir
6,338
704
74
8
0
169,488
4
L
Chiron
5,638
626
60
7
0
185,397
0
W
Fenrir
5,754
639
62
7
0
232,629
1
W
Anhur
5,039
560
68
8
0
165,327
0
W
Scylla
6,420
713
108
12
0
202,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role