Player Matchup

Thanatos
Thanatos
Aztegrm
Thanatos
Level 45
God Stats
1W - 2L
1,501 SR
Queue Stats
74W - 66L
1,612 Elo+
Solo
Sol
Sol
Beefyboy
Sol
Level 106
God Stats
14W - 20L
1,606 SR
Queue Stats
114W - 104L
1,512 Elo+
Solo
Cabrakan
Cabrakan
N9neTailsX
Cabrakan
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 125L
1,626 Elo+
Solo
Nox
Nox
NightFuryss
Nox
Level 121
God Stats
0W - 2L
1,320 SR
Queue Stats
131W - 124L
1,525 Elo+
Solo
Izanami
Izanami
iceseayou
Izanami
Level 31
God Stats
0W - 4L
1,150 SR
Queue Stats
6W - 8L
1,451 Elo+
Solo
Team Averages
Level 72
1,415 SR
1,545 Elo+

VS

Team Averages
Level 125
1,682 SR
1,635 Elo+
Sol
Sol
EternalPunch
Sol
Level 102
God Stats
7W - 0L
1,901 SR
Queue Stats
78W - 75L
1,548 Elo+
Solo
Skadi
Skadi
Komzz
Skadi
Level 69
God Stats
42W - 24L
1,675 SR
Queue Stats
203W - 174L
1,622 Elo+
Solo
Anhur
Anhur
Miguli269
Anhur
Level 149
God Stats
7W - 1L
1,991 SR
Queue Stats
76W - 44L
1,688 Elo+
Party 1
Ne Zha
Ne Zha
Senil
Ne Zha
Level 153
God Stats
1W - 2L
1,128 SR
Queue Stats
96W - 71L
1,620 Elo+
Solo
Agni
Agni
hummusmummus69
Agni
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
94W - 63L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aztegrm
Thanatos
8
0 / 4 / 1
4,925
448
1,502
7,507
2,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,412
674
5,293
5,933
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
N9neTailsX
Cabrakan
8
2 / 3 / 0
5,546
504
1,580
7,573
5,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 0
5,875
534
3,435
5,524
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
iceseayou
Izanami
8
0 / 10 / 1
4,816
438
1,891
10,030
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,789
617
2,600
5,800
1,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
Komzz
Skadi
13
3 / 0 / 2
7,252
659
3,872
4,002
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Miguli269
Anhur
12
12 / 1 / 2
8,072
734
8,944
7,057
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Senil
Ne Zha
12
2 / 2 / 7
6,428
584
4,471
7,746
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 1 / 11
6,887
626
7,277
5,790
2,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
5
Kills
21
21
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aztegrm
Thanatos
0
4
1
0.13
L
2
1
0
2
W
0
1
1
0.5
W
Skadi
Komzz
Skadi
3
0
2
4
W
Anhur
Miguli269
Anhur
12
1
2
13
L
Cabrakan
N9neTailsX
Cabrakan
2
3
0
0.67
L
1
3
0
0.33
W
Ne Zha
Senil
Ne Zha
2
2
7
2.75
W
4
1
11
9.5
L
Izanami
iceseayou
Izanami
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,701
Damage
27,164
36,567
Taken
30,395
12,438
Mitigated
9,713
9,470
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aztegrm
Thanatos
1,502
320
0
3,603
7,507
2,414
0
1,823
5,684
0
30,303
L
5,293
1,337
0
3,647
5,933
1,308
0
2,532
3,401
51,734
1,874
W
2,600
696
0
2,450
5,800
1,230
320
3,187
2,285
42,113
5,218
W
Skadi
Komzz
Skadi
3,872
1,304
0
2,435
4,002
1,076
819
2,004
1,998
0
50,927
W
Anhur
Miguli269
Anhur
8,944
5,697
0
4,041
7,057
2,180
2,363
626
6,431
0
44,916
L
Cabrakan
N9neTailsX
Cabrakan
1,580
153
0
1,727
7,573
5,528
0
1,687
5,886
5,205
1,129
L
3,435
109
0
462
5,524
1,777
0
911
4,613
37,643
904
W
Ne Zha
Senil
Ne Zha
4,471
923
0
3,724
7,746
2,514
0
2,216
5,400
0
45,921
W
7,277
826
0
886
5,790
2,713
612
1,210
4,580
36,917
0
L
Izanami
iceseayou
Izanami
1,891
928
0
31
10,030
1,411
0
2,856
7,174
0
24,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,574
Gold Earned
35,428
306
Minions Killed
399
0
Camps Cleared
0
968,791
Distance Traveled
1,073,437
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,925
448
57
5
0
189,578
0
L
Sol
7,412
674
111
10
0
214,734
0
W
Sol
6,789
617
95
9
0
185,865
0
W
Skadi
7,252
659
93
8
0
191,126
4
W
Anhur
8,072
734
82
7
0
229,608
0
L
Cabrakan
5,546
504
4
0
0
155,771
0
L
Nox
5,875
534
81
7
0
216,440
0
W
Ne Zha
6,428
584
80
7
0
236,392
2
W
Agni
6,887
626
49
4
0
230,446
0
L
Izanami
4,816
438
53
5
0
192,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role