Player Matchup

Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
GALAXYFROGdotOrg
Hou Yi
Gold III
Level 207
God Stats
58W - 57L
1,568 SR
Queue Stats
71W - 78L
1,521 MMR
Solo
Pele
Pele
Gold V
MxrVreK
Pele
Gold V
Level 139
God Stats
2W - 1L
1,903 SR
Queue Stats
33W - 30L
1,338 MMR
Solo
Charon
Charon
Silver V
Payiva
Charon
Silver V
Level 97
God Stats
11W - 17L
1,549 SR
Queue Stats
88W - 104L
1,313 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,604 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,574 SR
1,441 MMR
Cerberus
Cerberus
Gold V
Atomic_L1nk
Cerberus
Gold V
Level 143
God Stats
43W - 36L
1,592 SR
Queue Stats
443W - 470L
1,280 MMR
Solo
Ra
Ra
Gold V
Hyleos
Ra
Gold V
Level 129
God Stats
4W - 0L
1,588 SR
Queue Stats
11W - 10L
1,504 MMR
Solo
Olorun
Olorun
Silver I
LoRezStopTheBans
Olorun
Silver I
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,547 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
ReZ Viper
Sun Wukong
Silver I
Level 159
God Stats
41W - 27L
1,690 SR
Queue Stats
106W - 110L
1,306 MMR
Solo
Horus
Horus
Gold V
shifai
Horus
Gold V
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 39L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
3 / 1 / 0
3,806
761
919
2,870
600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
 
Cthulhu
6
1 / 3 / 0
3,538
708
3,012
5,882
2,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
1 / 3 / 1
3,347
669
1,795
4,000
836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
MxrVreK
Pele
7
1 / 1 / 3
3,610
722
2,732
2,913
1,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Payiva
Charon
1
0 / 1 / 0
2,592
518
0
747
338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaArachneNu Wa

VS

Bans
ThanatosJanusFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Atomic_L1nk
Cerberus
7
0 / 0 / 2
3,618
724
666
3,179
962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ra
6
1 / 2 / 2
3,891
778
1,323
2,085
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 3 / 0
4,102
820
1,322
3,176
793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
ReZ Viper
Sun Wukong
8
3 / 1 / 0
4,478
896
2,825
5,022
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
shifai
Horus
6
3 / 1 / 2
4,258
852
2,079
4,031
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
8
9
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
1
0
3
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Cerberus
Atomic_L1nk
Cerberus
0
0
2
1
L
1
3
1
0.5
W
Ra
1
2
2
1
W
1
3
0
0.33
L
Pele
MxrVreK
Pele
1
1
3
2.5
L
Charon
Payiva
Charon
0
1
0
0
W
Sun Wukong
ReZ Viper
Sun Wukong
3
1
0
3
W
Horus
shifai
Horus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,458
Damage
8,215
16,412
Taken
17,493
5,765
Mitigated
7,262
5,372
Healing
7,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
919
329
0
1,608
2,870
600
0
710
2,160
0
11,095
L
Cthulhu
 
Cthulhu
3,012
659
0
1,719
5,882
2,715
0
322
5,560
19,034
0
W
Cerberus
Atomic_L1nk
Cerberus
666
61
0
2,755
3,179
962
0
284
2,866
20,794
0
L
1,795
1,042
0
924
4,000
836
0
949
3,051
0
14,096
W
Ra
1,323
171
118
249
2,085
826
0
0
2,085
20,024
0
W
1,322
718
51
650
3,176
793
1,245
0
3,176
19,333
1,170
L
Pele
MxrVreK
Pele
2,732
779
0
1,089
2,913
1,276
0
1,088
1,825
0
13,595
L
Charon
Payiva
Charon
0
0
0
32
747
338
0
203
544
967
0
W
Sun Wukong
ReZ Viper
Sun Wukong
2,825
780
0
2,081
5,022
1,905
0
2,455
2,323
0
24,449
W
Horus
shifai
Horus
2,079
1,116
120
1,506
4,031
2,776
0
0
4,031
0
5,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,893
Gold Earned
20,347
98
Minions Killed
196
0
Camps Cleared
0
473,437
Distance Traveled
560,710
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,806
761
30
6
0
135,528
0
L
Cthulhu
3,538
708
33
7
0
110,017
0
W
Cerberus
3,618
724
73
15
0
110,284
2
L
Hou Yi
3,347
669
18
4
0
97,362
0
W
Ra
3,891
778
37
7
0
108,511
0
W
Olorun
4,102
820
37
7
0
122,821
0
L
Pele
3,610
722
16
3
0
115,068
0
L
Charon
2,592
518
1
0
0
15,462
0
W
Sun Wukong
4,478
896
41
8
0
94,011
0
W
Horus
4,258
852
8
2
0
125,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role