Player Matchup

Skadi
Skadi
Kwinu_
Skadi
Level 124
God Stats
4W - 0L
1,888 SR
Queue Stats
114W - 141L
1,452 Elo+
Solo
Apollo
Apollo
m繁星一点点m
Apollo
Level 158
God Stats
7W - 0L
1,901 SR
Queue Stats
801W - 210L
1,691 Elo+
Party 1
Odin
Odin
人影烛火跃婆娑
Odin
Level 157
God Stats
12W - 1L
1,711 SR
Queue Stats
1,359W - 116L
1,937 Elo+
Party 1
Hera
Hera
有枪我不用丶哈丨德莱文
Hera
Level 163
God Stats
5W - 0L
1,786 SR
Queue Stats
102W - 40L
1,647 Elo+
Party 1
Ymir
Ymir
鲍鱼和吐鲁番
Ymir
Level 106
God Stats
9W - 0L
1,933 SR
Queue Stats
646W - 126L
1,802 Elo+
Party 1
Team Averages
Level 142
1,844 SR
1,706 Elo+

VS

Team Averages
Level 93
1,552 SR
1,493 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BigBam4
Anubis
Level 107
God Stats
1W - 1L
1,626 SR
Queue Stats
177W - 201L
1,516 Elo+
Solo
Cthulhu
Cthulhu
Certes_de_Bowe
Cthulhu
Level 126
God Stats
2W - 3L
1,537 SR
Queue Stats
85W - 72L
1,516 Elo+
Solo
Hercules
Hercules
Punchie
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,522 Elo+
Solo
Xbalanque
Xbalanque
Tenshi6938
Xbalanque
Level 75
God Stats
0W - 2L
1,597 SR
Queue Stats
24W - 29L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kwinu_
Skadi
9
0 / 2 / 2
5,562
1,112
2,618
3,452
1,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
3 / 1 / 2
5,908
1,182
4,409
3,609
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 4
6,168
1,234
1,573
4,414
3,793
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 5
6,088
1,218
4,750
3,691
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 1 / 6
6,204
1,241
2,977
6,534
3,688
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 2 / 1
5,352
1,070
4,033
3,604
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
BigBam4
Anubis
9
1 / 3 / 2
5,209
1,042
3,428
3,821
1,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 1 / 3
5,442
1,088
7,197
5,842
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Punchie
Hercules
10
1 / 2 / 4
5,287
1,057
2,001
4,741
4,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Tenshi6938
Xbalanque
1
0 / 0 / 0
1,268
254
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
8
Kills
4
5
Deaths
8
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
1
1.25
L
Anubis
BigBam4
Anubis
1
3
2
0.67
L
0
1
3
1.5
W
Skadi
Kwinu_
Skadi
0
2
2
0.5
L
Hercules
Punchie
Hercules
1
2
4
1.5
L
Xbalanque
Tenshi6938
Xbalanque
0
0
0
0
W
3
1
2
4
W
3
1
4
5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,327
Damage
16,659
21,700
Taken
18,008
10,559
Mitigated
11,380
8,372
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,033
180
142
404
3,604
1,573
0
1,848
1,756
0
9,220
L
Anubis
BigBam4
Anubis
3,428
210
231
638
3,821
1,697
0
1,296
2,525
7,797
0
L
7,197
131
257
2,614
5,842
3,965
0
2,259
3,583
15,120
26
W
Skadi
Kwinu_
Skadi
2,618
1,029
584
97
3,452
1,034
165
1,669
1,783
0
9,382
L
Hercules
Punchie
Hercules
2,001
256
142
1,236
4,741
4,145
0
2,163
2,578
0
2,603
L
Xbalanque
Tenshi6938
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
4,409
2,955
92
1,029
3,609
988
711
1,263
2,346
0
8,872
W
1,573
55
478
619
4,414
3,793
81
2,400
2,014
0
2,893
W
4,750
708
0
1,172
3,691
1,056
118
2,650
1,041
14,179
207
W
2,977
502
1,688
2,613
6,534
3,688
54
2,617
3,917
5,611
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
22,558
58
Minions Killed
30
0
Camps Cleared
0
556,831
Distance Traveled
402,210
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,352
1,070
10
2
0
113,497
0
L
Anubis
5,209
1,042
6
1
0
79,233
0
L
Cthulhu
5,442
1,088
12
2
0
110,746
0
W
Skadi
5,562
1,112
19
4
0
105,834
3
L
Hercules
5,287
1,057
2
0
0
98,734
0
L
Xbalanque
1,268
254
0
0
0
0
0
W
Apollo
5,908
1,182
11
2
0
104,871
0
W
Odin
6,168
1,234
3
1
0
112,641
0
W
Hera
6,088
1,218
20
4
0
124,449
0
W
Ymir
6,204
1,241
5
1
0
109,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role